Search found 312 matches
- Mon Aug 29, 2011 4:15 pm
- Forum: Programming Discussion
- Topic: Allegro on Windows Vista not working
- Replies: 11
- Views: 1789
Re: Allegro on Windows Vista not working
You didn't even use the quote tag correctly man!
- Tue Aug 23, 2011 3:21 pm
- Forum: Game Development
- Topic: "nD" - Indie Game Development Handheld
- Replies: 66
- Views: 16631
Re: "nD" - Indie Game Development Handheld
I love how in the Installation section for Mac OS X it simply says "Advanced users should already know what to do."
How user-unfriendly can you possibly be? It says it's under construction, but for such a simple to make (copypasta) SDK thats a pretty lame excuse.
How user-unfriendly can you possibly be? It says it's under construction, but for such a simple to make (copypasta) SDK thats a pretty lame excuse.
- Sun Aug 07, 2011 5:49 pm
- Forum: Programming Discussion
- Topic: C++ Question with classes [SOLVED]
- Replies: 10
- Views: 1609
Re: C++ Question with classes
@short
I thought that that's what pointers did. Like I thought if you wanted to modify an object, you passed by pointer, not reference. I'm so confused by C++'s memory stuff, thats why I use ObjC
I thought that that's what pointers did. Like I thought if you wanted to modify an object, you passed by pointer, not reference. I'm so confused by C++'s memory stuff, thats why I use ObjC
- Sat Aug 06, 2011 1:37 pm
- Forum: General/Off-Topic
- Topic: "Industry Experience"
- Replies: 10
- Views: 2359
Re: "Industry Experience"
Connections, you say? Damn, really gotta refine my people skills then. I guess, regardless of programming skill, everyone has to suffer with internships and bad jobs for a while
- Fri Aug 05, 2011 9:38 pm
- Forum: General/Off-Topic
- Topic: "Industry Experience"
- Replies: 10
- Views: 2359
"Industry Experience"
Hi guys! So I've had this question that has been bugging me for a while now, and I never really knew who I should ask. Basically every website that has job offerings for game development positions that I look at (just for fun, I'm 16) lists something like "4 years of industry experience" i...
- Wed Aug 03, 2011 10:26 pm
- Forum: General Gaming
- Topic: GUYS!!! ONLY 6 DAYS LEFT!! (HiB)
- Replies: 4
- Views: 2177
Re: GUYS!!! ONLY 6 DAYS LEFT!! (HiB)
I already owned the HiB2 and honestly I still paid 10 bucks for the HiB3. Publishers need to take advice from these guys, they're doing everything right. It's a mystery why the average is so low, these guys deserve so much more.
- Tue Jul 19, 2011 2:10 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: I want help.
- Replies: 24
- Views: 16299
Re: I want help.
Three things, man. 1: That 2D Tiled game you linked to is absolutely not a simple game that I would recommend to try to program. I've been programming for a while and its still iffy if I would attempt that. 2: You can't have a "more than a basic understanding" if you don't realize that C++...
- Thu Jul 14, 2011 7:54 pm
- Forum: General/Off-Topic
- Topic: Shameless Advertisement
- Replies: 34
- Views: 14697
Re: Shameless Advertisement
I love the stop motion equipment part. Great music, great video!
- Mon Jul 04, 2011 4:10 pm
- Forum: Current Events and Science/Technology
- Topic: Steam Summer Camp Sale
- Replies: 2
- Views: 2801
Re: Steam Summer Camp Sale
Nuuu, there are no bundles that are cross platform. Although I love my Mac, it really sucks being limited. Maybe I'll go PC with a virtual Mac OS on it.
These are some really good deals though. I hope it takes off, that'll ensure that Valve does this more often!
These are some really good deals though. I hope it takes off, that'll ensure that Valve does this more often!
- Fri Jul 01, 2011 12:05 pm
- Forum: Art, Music, and Design
- Topic: pixel or smooth
- Replies: 9
- Views: 2731
Re: pixel or smooth
I google'd this guy's name and found his twitter. Pretty entertaining actually, especially love the "drawing grapichs for my game cuse Im a INDIE GAME DEV" and "SONY CAN SUCK MY D*ICK!!!!" posts. Can't tell if he's trolling or just not so good at English.
- Wed Jun 29, 2011 12:57 pm
- Forum: General/Off-Topic
- Topic: Just shocked the shit out of myself at work...
- Replies: 6
- Views: 2122
Re: Just shocked the shit out of myself at work...
My Dad told me a story from when he used to work with hardware (he was an electrical engineer). Apparently, he got the nickname "sparky" because he reached into a piece of equipment with a screwdriver and there was enough energy stored up it arc-welded the screwdriver and the equipment tog...
- Sun Jun 26, 2011 3:54 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 183941
Re: What projects are you currently working on?
Isn't it spelled "molten"? Not trying to nit-pick but if that was the title of the mod, I'd be a lot more likely to download it if it was spelled correctly.
- Tue Jun 14, 2011 1:26 pm
- Forum: Art, Music, and Design
- Topic: spritesheet tool
- Replies: 2
- Views: 1373
Re: spritesheet tool
Literally JUST discovered this, I actually have it open in another tab. This is gonna be so helpful for animations with cocos2d!
- Sat Jun 11, 2011 6:01 pm
- Forum: Current Events and Science/Technology
- Topic: E3 2011
- Replies: 34
- Views: 11789
Re: E3 2011
Just pre-ordered BF3 (unfortunately for XBox360). If I wasn't won over before, all the E3 presentations and demos totally won me over. Release date delivery FTW!
- Sun Jun 05, 2011 7:33 pm
- Forum: Game Development
- Topic: Turret Projectile Offset
- Replies: 3
- Views: 1703
Re: Turret Projectile Offset
I recently had a similar problem except I am using Cocos2D. If whatever library you are using supports a Object to World conversion function you could do this. I specifically did it this way because I needed flexibility for muzzle flashes/lasers and left-to-right motion. Basically I positioned the b...