Search found 10 matches

by layhooo
Sun Dec 02, 2012 11:02 pm
Forum: Game Development
Topic: Bullet Hell (Touhou Style)
Replies: 11
Views: 6472

Re: Bullet Hell (Touhou Style)

So over the weekend I began learning lwjgl (it's not as bad as I thought it would be, but I'm sure it gets a lot harder). Here's my current progress porting: http://i49.tinypic.com/zjgtqd.png Textures are on my todo list now. Also I need to add a lot of functionality back in that I had to erase to m...
by layhooo
Fri Nov 30, 2012 2:00 pm
Forum: Game Development
Topic: Bullet Hell (Touhou Style)
Replies: 11
Views: 6472

Re: Bullet Hell (Touhou Style)

Yea I think I wanna go with lwjgl so this thread might go a little bit slower for a while considering I'll have to rewrite a hefty chunk of the code
by layhooo
Thu Nov 29, 2012 8:58 pm
Forum: Game Development
Topic: Bullet Hell (Touhou Style)
Replies: 11
Views: 6472

Re: Bullet Hell (Touhou Style)

That library looks really good and looking at it for a while brought me to this library http://libgdx.badlogicgames.com/ which claims desktop(pc and mac)/android (and apparently in the future ios) cross platform support. That all sounds really nice haha :shock2: The only thing is I'm not sure how go...
by layhooo
Thu Nov 29, 2012 1:55 pm
Forum: Game Development
Topic: Bullet Hell (Touhou Style)
Replies: 11
Views: 6472

Re: Bullet Hell (Touhou Style)

Well honestly I hadn't realized that the built in java graphics class wasn't hardware accelerated and it was just built in all nicely so I didn't think about using any outside libraries (I read that there is an opengl api for java so I might look into that) This page talks about a method for java ha...
by layhooo
Thu Nov 29, 2012 2:11 am
Forum: Game Development
Topic: 2D Platformer - SDL/C++
Replies: 9
Views: 4593

Re: 2D Platformer - SDL/C++

It's looking awesome man. Maybe you could find some free tilesheets online to use as placeholder graphics though (maybe one of these? http://randomhoohaas.flyingomelette.com/Sprites/spr-mslug.php) The bullets made me think of metal slug. It might just be a waste of time but I always think it's more ...
by layhooo
Thu Nov 29, 2012 1:42 am
Forum: Game Development
Topic: Bullet Hell (Touhou Style)
Replies: 11
Views: 6472

Re: Bullet Hell (Touhou Style)

Looking, good, homes! You using a shitload of trig for the bullet projections? And you aren't going to hear anybody bitch about your language of choice... Sure, it isn't my favorite, but you're doing something awesome with it, and that's all that matters. Yea dude haha I need to fix a few things I ...
by layhooo
Wed Nov 28, 2012 1:11 am
Forum: Game Development
Topic: Bullet Hell (Touhou Style)
Replies: 11
Views: 6472

Bullet Hell (Touhou Style)

Hey guys, I've lurked these forums for a while and was inspired by a thread about a topdown zombie shooter that was put on xbox live (I can't find the thread anymore though - nevermind haha it's still on the first page) and obviously the AIGD series so I thought I'd post my own creation. Here's a vi...
by layhooo
Sun Aug 16, 2009 2:51 pm
Forum: General/Off-Topic
Topic: Which Adv in game dev is the one with..
Replies: 1
Views: 344

Which Adv in game dev is the one with..

which is the one where marcel makes a program to create insults and stick them to the screen
by layhooo
Thu Mar 05, 2009 11:59 pm
Forum: Reviews
Topic: Comparison: Unreal Tournament vs. Quake III Arena (DC)
Replies: 26
Views: 22462

Re: Comparison: Unreal Tournament vs. Quake III Arena (DC)

So basically...
Unreal sucks and Quake is amazing
by layhooo
Tue Mar 03, 2009 10:06 pm
Forum: Art, Music, and Design
Topic: Sprite Editors
Replies: 15
Views: 3400

Re: Sprite Editors

go with graphicsgale