Search found 10 matches
- Sun Dec 02, 2012 11:02 pm
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 6472
Re: Bullet Hell (Touhou Style)
So over the weekend I began learning lwjgl (it's not as bad as I thought it would be, but I'm sure it gets a lot harder). Here's my current progress porting: http://i49.tinypic.com/zjgtqd.png Textures are on my todo list now. Also I need to add a lot of functionality back in that I had to erase to m...
- Fri Nov 30, 2012 2:00 pm
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 6472
Re: Bullet Hell (Touhou Style)
Yea I think I wanna go with lwjgl so this thread might go a little bit slower for a while considering I'll have to rewrite a hefty chunk of the code
- Thu Nov 29, 2012 8:58 pm
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 6472
Re: Bullet Hell (Touhou Style)
That library looks really good and looking at it for a while brought me to this library http://libgdx.badlogicgames.com/ which claims desktop(pc and mac)/android (and apparently in the future ios) cross platform support. That all sounds really nice haha :shock2: The only thing is I'm not sure how go...
- Thu Nov 29, 2012 1:55 pm
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 6472
Re: Bullet Hell (Touhou Style)
Well honestly I hadn't realized that the built in java graphics class wasn't hardware accelerated and it was just built in all nicely so I didn't think about using any outside libraries (I read that there is an opengl api for java so I might look into that) This page talks about a method for java ha...
- Thu Nov 29, 2012 2:11 am
- Forum: Game Development
- Topic: 2D Platformer - SDL/C++
- Replies: 9
- Views: 4593
Re: 2D Platformer - SDL/C++
It's looking awesome man. Maybe you could find some free tilesheets online to use as placeholder graphics though (maybe one of these? http://randomhoohaas.flyingomelette.com/Sprites/spr-mslug.php) The bullets made me think of metal slug. It might just be a waste of time but I always think it's more ...
- Thu Nov 29, 2012 1:42 am
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 6472
Re: Bullet Hell (Touhou Style)
Looking, good, homes! You using a shitload of trig for the bullet projections? And you aren't going to hear anybody bitch about your language of choice... Sure, it isn't my favorite, but you're doing something awesome with it, and that's all that matters. Yea dude haha I need to fix a few things I ...
- Wed Nov 28, 2012 1:11 am
- Forum: Game Development
- Topic: Bullet Hell (Touhou Style)
- Replies: 11
- Views: 6472
Bullet Hell (Touhou Style)
Hey guys, I've lurked these forums for a while and was inspired by a thread about a topdown zombie shooter that was put on xbox live (I can't find the thread anymore though - nevermind haha it's still on the first page) and obviously the AIGD series so I thought I'd post my own creation. Here's a vi...
- Sun Aug 16, 2009 2:51 pm
- Forum: General/Off-Topic
- Topic: Which Adv in game dev is the one with..
- Replies: 1
- Views: 344
Which Adv in game dev is the one with..
which is the one where marcel makes a program to create insults and stick them to the screen
- Thu Mar 05, 2009 11:59 pm
- Forum: Reviews
- Topic: Comparison: Unreal Tournament vs. Quake III Arena (DC)
- Replies: 26
- Views: 22462
Re: Comparison: Unreal Tournament vs. Quake III Arena (DC)
So basically...
Unreal sucks and Quake is amazing
Unreal sucks and Quake is amazing
- Tue Mar 03, 2009 10:06 pm
- Forum: Art, Music, and Design
- Topic: Sprite Editors
- Replies: 15
- Views: 3400
Re: Sprite Editors
go with graphicsgale