Search found 228 matches
- Sun Apr 12, 2009 2:17 am
- Forum: Game Development
- Topic: My First Game Finished
- Replies: 19
- Views: 3243
My First Game Finished
Pong Type Game: http://s000.tinyupload.com/index.php?file_id=00469941102243608737&gk=forex Been done for a week or so now actually. Unfortunately, you'll need the .NET framework to play it. http://www.microsoft.com/downloads/details.aspx?familyid=333325FD-AE52-4E35-B531-508D977D32A6&displayl...
- Fri Apr 10, 2009 4:38 pm
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
Thanks, I'm still not quite to the bottom of it, but I'm close. If I remove #include "Game.h" from the Renderer.h code, it compiles fine, and it wont if I add it back in. This is pretty consistant and I've tried many times. The thing that still baffles me is that I've gone over the code in...
- Fri Apr 10, 2009 4:29 pm
- Forum: Current Events and Science/Technology
- Topic: Open-mindedness
- Replies: 15
- Views: 5127
Re: Open-mindedness
Sometimes I feel like only two sentences of my posts are read. So here are the cliff notes: LoL, you're half right. I was unclear about what part of your post I was responding too. I got lazy and just quoted the whole fuckin thing . This is what I was responding to: Reason and justification are irr...
- Thu Apr 09, 2009 4:19 pm
- Forum: General/Off-Topic
- Topic: D&D
- Replies: 11
- Views: 1309
Re: D&D
That's wild. Gary gygax just passed not even a year ago.
- Thu Apr 09, 2009 12:53 pm
- Forum: Current Events and Science/Technology
- Topic: Open-mindedness
- Replies: 15
- Views: 5127
Re: Open-mindedness
Interesting. It's important to note that the video does contradict itself a bit. While the scientific or logical conclusions do allow you to be more open-minded, to say that it 'proves' anything in an absolute way is absurd. Science does and has always changed its methods and conclusions constantly...
- Thu Apr 09, 2009 12:22 pm
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
So this just started working when I created a test class to see if it was happening with any other classes that I make members. So although I was still confused about what had happened and why, I continued on with my project. After about 10 minutes, it just stopped compiling again. The exact line I...
- Thu Apr 09, 2009 12:20 pm
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
error C2061: syntax error : identifier 'Renderer' It's been happening on and off still, to the point where I'm almost convinced it's a Visual Studio 9 bug. I'm really hesitant to chok it up to that though, especially when I'm learning. I just can't find any reason for the behavior I'm seeing, and I'...
- Thu Apr 09, 2009 2:01 am
- Forum: Current Events and Science/Technology
- Topic: UFO leaves UK wind turbine in peices.
- Replies: 15
- Views: 5961
Re: UFO leaves UK wind turbine in peices.
Not if it's a massive cow conspiracy there wouldn't!eatcomics wrote:Then wouldn't there be cow guts everywhere????elysiumguy wrote:i heard about this on the local news, i also heard that the UFO was carrying a cow and it was the cow that smashed the turbine
- Thu Apr 09, 2009 1:42 am
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
So this just started working when I created a test class to see if it was happening with any other classes that I make members. So although I was still confused about what had happened and why, I continued on with my project. After about 10 minutes, it just stopped compiling again. The exact line I ...
- Thu Apr 09, 2009 12:49 am
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
I have something like class Game { Renderer renderer; vector<Object*> objects; void init(); void handleInput(); void update(); //Update positions void drawAll(); }; class Object { int x, y; SDL_Surface* mySurface; //This is also an element in Renderer::loadedTextures public: SDL_Surface* getSurface...
- Wed Apr 08, 2009 10:48 pm
- Forum: General/Off-Topic
- Topic: D&D
- Replies: 11
- Views: 1309
Re: D&D
Gyro and I used to play back when we were lads. Since then it's mostly been small campaigns in a group of friends. They try to include me in serious games, but I usually don't have much time and end up playing Magic the Gathering. ;p Geez, I haven't played MTG in years. I stopped playing since my f...
- Wed Apr 08, 2009 11:58 am
- Forum: Programming Discussion
- Topic: "Where to Begin?"
- Replies: 38
- Views: 4086
Re: "Where to Begin?"
antiRTFM has a some really good C++ tutorials on YouTube that helped me out a lot. They were the best vid tutorials I could find.
- Tue Apr 07, 2009 4:13 pm
- Forum: Game Development
- Topic: My new youtube series
- Replies: 25
- Views: 3945
Re: My new youtube series
My group is about play our 12th installment of our 4th ed campaign.. I don't know what that means.. I never understood D&D, could someone explain the basic concept of what you do? How do you decide what happens and stuff, do you just randomly make it up? I'm just trying to see how it's fun, hah...
- Tue Apr 07, 2009 4:11 pm
- Forum: General/Off-Topic
- Topic: D&D
- Replies: 11
- Views: 1309
D&D
My group is about play our 12th installment of our 4th ed campaign.. I don't know what that means.. I never understood D&D, could someone explain the basic concept of what you do? How do you decide what happens and stuff, do you just randomly make it up? I'm just trying to see how it's fun, hah...
- Tue Apr 07, 2009 11:57 am
- Forum: Programming Discussion
- Topic: getline() Can Bite My Ass!!!
- Replies: 6
- Views: 501
Re: getline() Can Bite My Ass!!!
Visual Studion 2008 (Professional)
9.0.30729.1 SP
9.0.30729.1 SP