Search found 228 matches
- Thu Apr 02, 2009 8:10 pm
- Forum: Reviews
- Topic: MadWorld Review
- Replies: 9
- Views: 9510
MadWorld Review
MadWorld Review By Chris Kee Mad World is the 2009 Sega title exclusively for the Wii in which you play as Jack, an ex-marine with a retractable chainsaw arm. The game is set in Varrigan city which is, in essence a massive stage for a game-show called “Death Watch.†The city residents, having b...
- Thu Apr 02, 2009 6:13 pm
- Forum: Programming Discussion
- Topic: SDL help
- Replies: 24
- Views: 2293
Re: SDL help
in Visual C++, did you go to Tools > Options > Projects and Solutions > VC++ Directories
and add in your SDL directories?
and add in your SDL directories?
- Thu Apr 02, 2009 6:06 pm
- Forum: Art, Music, and Design
- Topic: Games you'd like to see remade (or demade?)
- Replies: 120
- Views: 21527
Re: Games you'd like to see remade (or demade?)
heresytrufun202 wrote:
...and I actually liked it more than RN'R...
j.k, I assume it's not F-Zero, so maybe:
Radical Psycho Machine Racing (also Interplay)
Road Riot
Super Off-Road
Street Racer
- Thu Apr 02, 2009 4:40 pm
- Forum: Art, Music, and Design
- Topic: Games you'd like to see remade (or demade?)
- Replies: 120
- Views: 21527
Re: Games you'd like to see remade (or demade?)
Rock N' Roll Racing! Mario Kart is fun, but it doesn't hold a candle to this title IMO. I agree, Rock N' Roll Racing was awesome, I had a lot of fun with that one when I was younger. The reason why Interplay won't(can't) make a remake is because it is actually owned and was developed by Blizzard(ba...
- Thu Apr 02, 2009 4:34 pm
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
Thanks for all the constructive feedback guys. This is immesely helpful.
- Thu Apr 02, 2009 1:44 pm
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
Re: OO Design Question
ok, lets say for instance I want to make a game using the blitting functions similar to those in lazyfoo's SDL tutorials. Let's also say that I want my objects to handle blitting their own surface to the screen. //The blitting function void applySurface( int x , int y , SDL_Surface* source , SDL_Sur...
- Thu Apr 02, 2009 12:07 am
- Forum: Programming Discussion
- Topic: OO Design Question
- Replies: 17
- Views: 2079
OO Design Question
If I have a class, and inside one of my class functions I wish to call a function that is part of my main code. How can I do this if my class is written as part of example.cpp and the function I want to call is part of main.cpp with the #include example.h ?
- Wed Apr 01, 2009 2:23 am
- Forum: Programming Discussion
- Topic: Fraction Calculator
- Replies: 5
- Views: 436
Re: Fraction Calculator
the
}else if( stuff )
format I was using is the way the way it's presented in my C++ book. I simply thought that was the syntax. Is there a specific reason not to do it?
Thanks for the tip on printf(), it's not (yet?) been covered in my book or my class. I'm assuming it's something from C?
}else if( stuff )
format I was using is the way the way it's presented in my C++ book. I simply thought that was the syntax. Is there a specific reason not to do it?
Thanks for the tip on printf(), it's not (yet?) been covered in my book or my class. I'm assuming it's something from C?
- Mon Mar 30, 2009 1:23 pm
- Forum: Art, Music, and Design
- Topic: Games you'd like to see remade (or demade?)
- Replies: 120
- Views: 21527
Re: Games you'd like to see remade (or demade?)
ok, I wonder what the name of the game I'm thinking of is then... I poured countless hours into it one summer, cheating at gambling (only saving when I won) then completely failing to navigate the dungeon. Maybe it's better I don't know. Have you tried Pokemon Ranch? I only know one person who bough...
- Sun Mar 29, 2009 8:54 pm
- Forum: Programming Discussion
- Topic: Fraction Calculator
- Replies: 5
- Views: 436
Re: Fraction Calculator
Thanks!
I've been trying to practice good commenting, so hopefully it's easy to read.
I've been trying to practice good commenting, so hopefully it's easy to read.
- Sun Mar 29, 2009 7:26 pm
- Forum: Programming Discussion
- Topic: Fraction Calculator
- Replies: 5
- Views: 436
Fraction Calculator
So I just finished a console project that took me most of the day. I haven't had any feedback on any of my programming and I've been doing it for a few months now. I was wondering if anyone wouldn't mind looking at my code and let me know if there are any glaring mistakes with how I'm going about do...
- Sun Mar 29, 2009 7:00 pm
- Forum: Art, Music, and Design
- Topic: Games you'd like to see remade (or demade?)
- Replies: 120
- Views: 21527
Re: Games you'd like to see remade (or demade?)
What games would you like to see remade or demade (aka remade for a console earlier than it was put out on)? http://www.youtube.com/watch?v=R4shac02_ks Rock N' Roll Racing! Mario Kart is fun, but it doesn't hold a candle to this title IMO. I heard ( about a year ago now I guess ) that Interplay was...
- Wed Mar 25, 2009 12:47 am
- Forum: Game Development
- Topic: Visual C++ Express and Distribution
- Replies: 53
- Views: 7117
Re: Visual C++ Express and Distribution
I made some headway in this largely due to finding this:
https://www.dreamspark.com/default.aspx
Freakin awesome. I had no idea this was available to us, even my professor recommended express to the class.
I may have some more questions soon.
https://www.dreamspark.com/default.aspx
Freakin awesome. I had no idea this was available to us, even my professor recommended express to the class.
I may have some more questions soon.
- Fri Mar 20, 2009 5:05 pm
- Forum: Game Development
- Topic: Visual C++ Express and Distribution
- Replies: 53
- Views: 7117
Re: Visual C++ Express and Distribution
>< sorry about the repeat post. I did a search on this before posting, but I guess I was looking in the wrong forum. That topic never resolved but I'm trying some of the suggestions. More info when I make some headway.
- Fri Mar 20, 2009 5:02 pm
- Forum: Programming Discussion
- Topic: Visual C++ 2008 Redistribution
- Replies: 20
- Views: 2369
Re: Visual C++ 2008 Redistribution
Did you ever figure this out? I'm having a similar issue.