Search found 228 matches

by Maevik
Thu Apr 02, 2009 8:10 pm
Forum: Reviews
Topic: MadWorld Review
Replies: 9
Views: 9510

MadWorld Review

MadWorld Review By Chris Kee Mad World is the 2009 Sega title exclusively for the Wii in which you play as Jack, an ex-marine with a retractable chainsaw arm. The game is set in Varrigan city which is, in essence a massive stage for a game-show called “Death Watch.” The city residents, having b...
by Maevik
Thu Apr 02, 2009 6:13 pm
Forum: Programming Discussion
Topic: SDL help
Replies: 24
Views: 2293

Re: SDL help

in Visual C++, did you go to Tools > Options > Projects and Solutions > VC++ Directories
and add in your SDL directories?
by Maevik
Thu Apr 02, 2009 6:06 pm
Forum: Art, Music, and Design
Topic: Games you'd like to see remade (or demade?)
Replies: 120
Views: 21527

Re: Games you'd like to see remade (or demade?)

trufun202 wrote:
...and I actually liked it more than RN'R...
heresy

j.k, I assume it's not F-Zero, so maybe:
Radical Psycho Machine Racing (also Interplay)
Road Riot
Super Off-Road
Street Racer
by Maevik
Thu Apr 02, 2009 4:40 pm
Forum: Art, Music, and Design
Topic: Games you'd like to see remade (or demade?)
Replies: 120
Views: 21527

Re: Games you'd like to see remade (or demade?)

Rock N' Roll Racing! Mario Kart is fun, but it doesn't hold a candle to this title IMO. I agree, Rock N' Roll Racing was awesome, I had a lot of fun with that one when I was younger. The reason why Interplay won't(can't) make a remake is because it is actually owned and was developed by Blizzard(ba...
by Maevik
Thu Apr 02, 2009 4:34 pm
Forum: Programming Discussion
Topic: OO Design Question
Replies: 17
Views: 2079

Re: OO Design Question

Thanks for all the constructive feedback guys. This is immesely helpful.
by Maevik
Thu Apr 02, 2009 1:44 pm
Forum: Programming Discussion
Topic: OO Design Question
Replies: 17
Views: 2079

Re: OO Design Question

ok, lets say for instance I want to make a game using the blitting functions similar to those in lazyfoo's SDL tutorials. Let's also say that I want my objects to handle blitting their own surface to the screen. //The blitting function void applySurface( int x , int y , SDL_Surface* source , SDL_Sur...
by Maevik
Thu Apr 02, 2009 12:07 am
Forum: Programming Discussion
Topic: OO Design Question
Replies: 17
Views: 2079

OO Design Question

If I have a class, and inside one of my class functions I wish to call a function that is part of my main code. How can I do this if my class is written as part of example.cpp and the function I want to call is part of main.cpp with the #include example.h ?
by Maevik
Wed Apr 01, 2009 2:23 am
Forum: Programming Discussion
Topic: Fraction Calculator
Replies: 5
Views: 436

Re: Fraction Calculator

the
}else if( stuff )
format I was using is the way the way it's presented in my C++ book. I simply thought that was the syntax. Is there a specific reason not to do it?

Thanks for the tip on printf(), it's not (yet?) been covered in my book or my class. I'm assuming it's something from C?
by Maevik
Mon Mar 30, 2009 1:23 pm
Forum: Art, Music, and Design
Topic: Games you'd like to see remade (or demade?)
Replies: 120
Views: 21527

Re: Games you'd like to see remade (or demade?)

ok, I wonder what the name of the game I'm thinking of is then... I poured countless hours into it one summer, cheating at gambling (only saving when I won) then completely failing to navigate the dungeon. Maybe it's better I don't know. Have you tried Pokemon Ranch? I only know one person who bough...
by Maevik
Sun Mar 29, 2009 8:54 pm
Forum: Programming Discussion
Topic: Fraction Calculator
Replies: 5
Views: 436

Re: Fraction Calculator

Thanks!
I've been trying to practice good commenting, so hopefully it's easy to read.
by Maevik
Sun Mar 29, 2009 7:26 pm
Forum: Programming Discussion
Topic: Fraction Calculator
Replies: 5
Views: 436

Fraction Calculator

So I just finished a console project that took me most of the day. I haven't had any feedback on any of my programming and I've been doing it for a few months now. I was wondering if anyone wouldn't mind looking at my code and let me know if there are any glaring mistakes with how I'm going about do...
by Maevik
Sun Mar 29, 2009 7:00 pm
Forum: Art, Music, and Design
Topic: Games you'd like to see remade (or demade?)
Replies: 120
Views: 21527

Re: Games you'd like to see remade (or demade?)

What games would you like to see remade or demade (aka remade for a console earlier than it was put out on)? http://www.youtube.com/watch?v=R4shac02_ks Rock N' Roll Racing! Mario Kart is fun, but it doesn't hold a candle to this title IMO. I heard ( about a year ago now I guess ) that Interplay was...
by Maevik
Wed Mar 25, 2009 12:47 am
Forum: Game Development
Topic: Visual C++ Express and Distribution
Replies: 53
Views: 7117

Re: Visual C++ Express and Distribution

I made some headway in this largely due to finding this:

https://www.dreamspark.com/default.aspx

Freakin awesome. I had no idea this was available to us, even my professor recommended express to the class.

I may have some more questions soon.
by Maevik
Fri Mar 20, 2009 5:05 pm
Forum: Game Development
Topic: Visual C++ Express and Distribution
Replies: 53
Views: 7117

Re: Visual C++ Express and Distribution

>< sorry about the repeat post. I did a search on this before posting, but I guess I was looking in the wrong forum. That topic never resolved but I'm trying some of the suggestions. More info when I make some headway.
by Maevik
Fri Mar 20, 2009 5:02 pm
Forum: Programming Discussion
Topic: Visual C++ 2008 Redistribution
Replies: 20
Views: 2369

Re: Visual C++ 2008 Redistribution

Did you ever figure this out? I'm having a similar issue.