Search found 228 matches
- Fri Mar 20, 2009 2:01 pm
- Forum: Game Development
- Topic: Visual C++ Express and Distribution
- Replies: 53
- Views: 7117
Visual C++ Express and Distribution
So I finished my first game, a pong clone, and was going to post it here and hopefully get some feedback. However, I built it with Visuall C++ Express and am not having much luck figuring how exactly I need to go about compiling into something that I can distribute. I've found limited info on how to...
- Fri Mar 20, 2009 1:57 pm
- Forum: Game Development
- Topic: SDL or Allegro?
- Replies: 33
- Views: 5415
Re: SDL or Allegro?
I just built my first game ( Pong clone, no segfault w00t! ) in SDL. It is actually the first API i've worked with so far so I have very limited perspective, but I found it really easy to work with. I did a little work with Allegro ( tried some tiling, blitting and display options ) and watched Lusi...
- Thu Mar 19, 2009 12:51 am
- Forum: Programming Discussion
- Topic: C++ isdigit command
- Replies: 38
- Views: 3415
Re: C++ isdigit command
Good to know, thx.MarauderIIC wrote: Maevik, !cin is shorthand for cin.fail() (or !cin.good(), perhaps)
- Tue Mar 17, 2009 7:12 pm
- Forum: Programming Discussion
- Topic: Programming Production
- Replies: 17
- Views: 1971
Re: Programming Production
fixtLusikkaMage wrote:
/pessimism with a vengeance.
- Mon Mar 09, 2009 2:13 pm
- Forum: Programming Discussion
- Topic: Do you remember when it just clicked into place?
- Replies: 23
- Views: 2025
Re: Do you remember when it just clicked into place?
I'm still waiting on this moment myself, I would like to know though:
What were you working on when it clicked? What concepts were you finding dificult before that came into focus?
What were you working on when it clicked? What concepts were you finding dificult before that came into focus?
- Sat Mar 07, 2009 3:14 pm
- Forum: Programming Discussion
- Topic: C++ isdigit command
- Replies: 38
- Views: 3415
Re: C++ isdigit command
Ahh, ok. I didn't realize !cin worked the same way. If you use this method, do you still need cin.clear() and cin.ignore() ?MarauderIIC wrote:Maevik, thanks but already posted http://elysianshadows.com/phpBB3/viewto ... 402#p35402
- Sat Mar 07, 2009 3:10 pm
- Forum: Programming Discussion
- Topic: C++ isdigit command
- Replies: 38
- Views: 3415
Re: C++ isdigit command
Another good way to make sure you're getting a number is to use if( cin.fail() ) with a flag loop and a "Try again retard" message that prompts them again. int main() { double a = double(); bool again = true; while ( again ) { cout << "For the quadratic equation, please enter to value...
- Sat Mar 07, 2009 2:56 pm
- Forum: Programming Discussion
- Topic: Which library should I use?
- Replies: 6
- Views: 622
Re: Which library should I use?
I highly recommend SDL for a well documented, beginner input/media library. Its very straight forward and has a strong set of community tutorials (google lazyfoo). http://www.libsdl.org I can't say it's the best because it's all I've used so far, but I'm learning it as my first library and using la...
- Fri Mar 06, 2009 2:17 pm
- Forum: Game Development
- Topic: Bop N' Pop! 360 Edition
- Replies: 119
- Views: 24339
Re: Bop N' Pop! 360 Edition
That's awesome! Congrats man.
- Thu Mar 05, 2009 4:16 pm
- Forum: Programming Discussion
- Topic: Loading Images in SDL and Scope
- Replies: 5
- Views: 474
Re: Loading Images in SDL and Scope
Thanks guys, all of this was really helpful.
I think I'm gonna have screen be a global for a few programs, then start putting that into an object also.
I think I'm gonna have screen be a global for a few programs, then start putting that into an object also.
- Wed Mar 04, 2009 11:02 pm
- Forum: Programming Discussion
- Topic: Loading Images in SDL and Scope
- Replies: 5
- Views: 474
Loading Images in SDL and Scope
So I'm working my way through Lazy Foo's SDL tutorial and I found something in the code that suprised me. Hopefully someone can clear this up for me. In his tutorials he usually creates global variables for images, which is fine, but since I am still learning I'd like to stick to OO design as much a...
- Wed Mar 04, 2009 12:07 am
- Forum: Programming Discussion
- Topic: Passing/Returning arrays to/from functions (N00b question)
- Replies: 26
- Views: 1980
Re: Passing/Returning arrays to/from functions (N00b question)
This is helpful. I need to book up on string stuff I guess.
- Tue Mar 03, 2009 5:21 pm
- Forum: Programming Discussion
- Topic: Passing/Returning arrays to/from functions (N00b question)
- Replies: 26
- Views: 1980
Re: Passing/Returning arrays to/from functions (N00b question)
I R Lost
Anyone mind running this through in nub_cake terms?
Anyone mind running this through in nub_cake terms?
- Tue Mar 03, 2009 1:41 am
- Forum: Programming Discussion
- Topic: Passing/Returning arrays to/from functions (N00b question)
- Replies: 26
- Views: 1980
Re: Passing/Returning arrays to/from functions (N00b question)
Ok, I remember reading on arrays being pointers now that you bring it up. Does this mean that arrays essentially cannot be passed between functions? At least not without adding them to the heap?
- Tue Mar 03, 2009 1:10 am
- Forum: Programming Discussion
- Topic: Passing/Returning arrays to/from functions (N00b question)
- Replies: 26
- Views: 1980
Re: Passing/Returning arrays to/from functions (N00b question)
EDIT: Sorry, about the pointers. Trying this with pointers gives me an error for the value being passed, not returned... Exact error: Error 1 error C2664: 'ljustify' : cannot convert parameter 1 from 'char (*)[20]' to 'char *[]' Exact Code: #include <iostream> using namespace std; void ljustify(char...