Search found 228 matches

by Maevik
Sun Mar 21, 2010 1:30 am
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5379

Re: PEW PEW! SHMUP Game! Need Feedback

This is nice. I'm making a shmup too at the moment. I'll probably have a video up sometime tomorrow. Cool! Can't wait to see it! Are you going to be showing off the source? Very cool stuff, havnt had a chance to dl it and check it out but from everything else and what i've seen here, its a great st...
by Maevik
Sun Mar 21, 2010 12:40 am
Forum: Programming Discussion
Topic: reading in maps
Replies: 4
Views: 379

Re: reading in maps

Absolutely, you could do either one, although using a scripting language would be a lot more involved. How you do it is really up to you and depends heavily on how your program is designed. A basic way of doing it however would be setting up your file so that each line is a tag (text string) followe...
by Maevik
Sat Mar 20, 2010 7:56 pm
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5379

Re: PEW PEW! SHMUP Game! Need Feedback

ships and enemies are from R-TYPE bullets are from Rocket Knight Adventure
by Maevik
Sat Mar 20, 2010 3:37 pm
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5379

Re: PEW PEW! SHMUP Game! Need Feedback

haha, nice. Was this crawling on your system?

The game does keep track of your health, and will output a console message when you "Die", but yeah, The only thing that happens when you die is you get your health restored.
by Maevik
Fri Mar 19, 2010 11:21 pm
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5379

Re: PEW PEW! SHMUP Game! Need Feedback

damn! deployment fail. I'm at work so i cant fix it atm, but i will when i get home.

EDIT: Ok, fixt. I just made it a regular ol' zip file. In retrospect it was really dumb to use msi anyway.
by Maevik
Fri Mar 19, 2010 5:06 pm
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5379

PEW PEW! Homing Missiles!

# Update 4/25: # #Youtube video showcasing the new homing missile system here! # # Update 4/12: # # Lots of progress on the game, new iteration available. details # Current Version: PewPew: Iteration 2 About two weeks ago I started reading through Rachel's SHMUP guide and thought it would be a good ...
by Maevik
Thu Mar 18, 2010 7:19 pm
Forum: Current Events and Science/Technology
Topic: Microsoft's answer to Google Maps
Replies: 7
Views: 1593

Re: Microsoft's answer to Google Maps

Yeah, this is technology is pretty fresh. Google maps still shows a bank on the corner by my house that was demolished ~2 years ago.

Also, this convention was just down the street from me here in the LBC :D
by Maevik
Thu Mar 18, 2010 6:32 pm
Forum: Game Development
Topic: AI Design
Replies: 6
Views: 750

Re: AI Design

Ok, not exactly that far just yet, but in a way you hit the nail right on the head. I guess I'm essentially asking "How do I get my enemies to SEE the player?" I suppose the easy answer would be what I presented in the OP, where you just update the enemy with the player location ever frame...
by Maevik
Thu Mar 18, 2010 5:42 pm
Forum: Game Development
Topic: AI Design
Replies: 6
Views: 750

AI Design

I'm having an issue with the AI design of the SHMUP game I'm building at the moment and was hoping the community might have some insight or input to help me out. While planning out my AI procedures, I'm finding that for a lot of the functions I wan't to know the location of the player so that I can ...
by Maevik
Tue Mar 16, 2010 5:18 pm
Forum: General/Off-Topic
Topic: Rush - YYZ
Replies: 34
Views: 2631

Re: Rush - YYZ

It would still be a copyright issue but they probably would not detect it ;) However, a 13 min song without backing track... Yeah, I definitely hear you there... For the Dream Theater stuff you might be able to get away with session drummer if you don't mind programming in the relentless time signa...
by Maevik
Tue Mar 16, 2010 4:55 pm
Forum: General/Off-Topic
Topic: Rush - YYZ
Replies: 34
Views: 2631

Re: Rush - YYZ

Is it the difference between playing along, and playing it solo? There should be no problem with you posting it if it's just you covering the song and not having the original work playing in the video.
by Maevik
Tue Mar 16, 2010 3:51 pm
Forum: General/Off-Topic
Topic: Dream Theater - Home - Bass play along
Replies: 12
Views: 1301

Re: Dream Theater - Home - Bass play along

Can't watch. USA

Bummer too. DT is ambitious, was looking forward to watching it...
by Maevik
Tue Mar 16, 2010 3:05 pm
Forum: General/Off-Topic
Topic: Rush - YYZ
Replies: 34
Views: 2631

Re: Rush - YYZ

Awesome Job Dude!!! A difficult song for sure. You nailed every harmonic and even the slip-ups were clean. Also, ♥ ur 6-string :D

Now you just need to work on playing the keyboard with your toes to make it lejit Geddy Lee status.
by Maevik
Tue Mar 16, 2010 2:57 pm
Forum: Programming Discussion
Topic: [Solved]Project Structure Help
Replies: 5
Views: 573

Re: Project Structure Help

Typically you should have a seperate .cpp/.h pair for each class. This will mean lots of #include lines as well as a robust list of project files, but that's ok! The benefits of doing it this way are: *It's easy to locate relevant data to your class *Makes it easy to debug an improperly applied scop...
by Maevik
Mon Mar 15, 2010 12:54 pm
Forum: General/Off-Topic
Topic: Official "Hello, World! (I'm new!)" thread
Replies: 821
Views: 600406

Re: Official "Hello, World! (I'm new!)" thread

Welcome quickshot14! It'll be nice to more folks around here representing the late-twenties & married crowd :D