Search found 26 matches
- Wed Aug 11, 2010 2:36 pm
- Forum: General/Off-Topic
- Topic: E-Newsletter?
- Replies: 125
- Views: 22198
Re: E-Newsletter?
I'm assuming there's still room for another article in this issue? My friend and I have been working on a game for several years and have been waiting to unveil it, is it alright if I just finish typing it up and send it, with some screenshots your way aamesxdavid?
- Sun Feb 14, 2010 12:44 pm
- Forum: Programming Discussion
- Topic: Dreamcast Convert Elf to Self Bootable Image
- Replies: 2
- Views: 2213
Re: Dreamcast Convert Elf to Self Bootable Image
I wish the Dreamcast broadband adapter didn't cost so much, because I just spent the last bit of my change on the vga box. But when I get more money saved up I'll definitely look into it.
- Sat Feb 13, 2010 9:00 pm
- Forum: Programming Discussion
- Topic: Dreamcast Convert Elf to Self Bootable Image
- Replies: 2
- Views: 2213
Dreamcast Convert Elf to Self Bootable Image
I'm just starting dreamcast development and have finally managed to get the very basic hello world example to compile and I now have a .elf. I was wondering what program I could use to boot it on the dreamcast. I tried to look for some sort of program to convert the elf to a bin, or a cdi, but could...
- Wed Dec 09, 2009 11:00 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SFML Help
- Replies: 19
- Views: 2764
Re: SFML Help
What happens if you don't give the 32 as parameter but just 800 and 600? The 32 is just the color depth (which is correct). Try this... #include <SFML/Graphics.hpp> using namespace sf; //This just makes it so you don't have to keep typing sf:: before everything. int main() { RenderWindow App(VideoM...
- Tue Nov 03, 2009 6:57 pm
- Forum: Programming Discussion
- Topic: Pointer Dilemna
- Replies: 13
- Views: 1239
Re: Pointer Dilemna
Thanks for all the help, I knew it wouldn't be possible to use something like comp1p = &(*comp1); and wasn't what I was wanting anyway. Thank you for the examples and I'll look more into the map.h, sorry if that makes me sound like a noob.
- Mon Nov 02, 2009 11:43 pm
- Forum: Programming Discussion
- Topic: Pointer Dilemna
- Replies: 13
- Views: 1239
Re: Pointer Dilemna
you will have to explain better than that. do you want to be able to create variables in you scripting language, or do you have a set variable in the program that you want to change? I have set variables that your able to change the value of, but in the case of this I just want the ability to call ...
- Mon Nov 02, 2009 11:33 pm
- Forum: Programming Discussion
- Topic: Pointer Dilemna
- Replies: 13
- Views: 1239
Re: Pointer Dilemna
you will have to explain better than that. do you want to be able to create variables in you scripting language, or do you have a set variable in the program that you want to change? I have set variables that your able to change the value of, but in the case of this I just want the ability to call ...
- Mon Nov 02, 2009 11:24 pm
- Forum: Programming Discussion
- Topic: Pointer Dilemna
- Replies: 13
- Views: 1239
Re: Pointer Dilemna
you will have to explain better than that. do you want to be able to create variables in you scripting language, or do you have a set variable in the program that you want to change? I have set variables that your able to change the value of, but in the case of this I just want the ability to call ...
- Mon Nov 02, 2009 11:18 pm
- Forum: Programming Discussion
- Topic: Pointer Dilemna
- Replies: 13
- Views: 1239
Re: Pointer Dilemna
I've just recently tried to start incorporating pointers into my program when I stumbled. I don't really know how to explain what I'm trying to do, but it doesn't compile. I'm basically trying to add my own form of scripting and when the script calls a variable and i read the script i want to be ab...
- Mon Nov 02, 2009 11:03 pm
- Forum: Programming Discussion
- Topic: Pointer Dilemna
- Replies: 13
- Views: 1239
Pointer Dilemna
I've just recently tried to start incorporating pointers into my program when I stumbled. I don't really know how to explain what I'm trying to do, but it doesn't compile. I'm basically trying to add my own form of scripting and when the script calls a variable and i read the script i want to be abl...
- Sun Jun 28, 2009 6:48 pm
- Forum: Programming Discussion
- Topic: SFML Network Package
- Replies: 11
- Views: 1060
SFML Network Package
I have attempted to learn how to use the networking package for SFML, from sfml-dev.org, but I didn't quite understand how you would connect to say, a MySQL database. I have worked with PHP and MySQL, but I was wanting to access the database from my program. I was hoping someone here has used it for...
- Mon May 04, 2009 7:44 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 3
- Views: 691
Re: Collision Detection
Thanks! I managed to get mine to work, but it was slow in detecting it, thank you for your help!
- Sat May 02, 2009 10:02 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 3
- Views: 691
Re: Collision Detection
I should probably specify that my characters images are all 32 by 32.
- Sat May 02, 2009 9:38 pm
- Forum: Programming Discussion
- Topic: Collision Detection
- Replies: 3
- Views: 691
Collision Detection
I was trying to create a function that detected collision between two objects. I was trying to have it depending on what number the integer col returned it would not allow the player to move in the direction of which it collided. After it not working successfully, I kept making minor changes and now...
- Tue Apr 21, 2009 7:15 pm
- Forum: Programming Discussion
- Topic: C++ and SFML Character Animation
- Replies: 6
- Views: 1581
Re: C++ and SFML Character Animation
Thanks guys, I figured it out, and fixed up my code a bit. I'm able to animate my character fine now, I'll also look into the animated sprite class.