Search found 22 matches
- Sun Dec 27, 2015 10:47 am
- Forum: Programming Discussion
- Topic: es
- Replies: 2
- Views: 7771
Re: es
I'm not an authority on the project but IIRC the current intended release is just sometime in 2016. It was moved past the previous December release due to Tyler leaving.
- Tue Oct 13, 2015 8:59 pm
- Forum: Programming Discussion
- Topic: Sorting the code && Storing the files.
- Replies: 20
- Views: 25284
Re: Sorting the code && Storing the files.
You mentioned directories, when the project is on my PC, I can write for example ,,D:\projects\Project1".. or whatever, without any problem... But what if I put the project in an installer and tell my friend to test it? Then the user will most likely install the program in some other folder, o...
- Thu Oct 08, 2015 6:54 pm
- Forum: General/Off-Topic
- Topic: ps vita
- Replies: 3
- Views: 6885
Re: ps vita
As it stands (well, as far as the public knows), no. Release is planned for Dreamcast, Windows, OSX, Linux, iOS, Android and OUYA. Technically, if somebody ports libGyro to PS Vita then you could certainly use the toolkit to develop for it. I know at one point Falco was screwing with one of the Son...
- Sun Oct 04, 2015 10:18 pm
- Forum: General/Off-Topic
- Topic: ps vita
- Replies: 3
- Views: 6885
Re: ps vita
As it stands (well, as far as the public knows), no. Release is planned for Dreamcast, Windows, OSX, Linux, iOS, Android and OUYA.
- Tue Sep 15, 2015 5:34 pm
- Forum: Programming Discussion
- Topic: Making my own software (a newbie)
- Replies: 7
- Views: 10375
Re: Making my own software (a newbie)
I would appreciate it if you can recommend something else, probably exercises or give me ideas to make softwares where i can actually find a use for : while, do while, for loops etc. Because i NEVER use them, i use just bunch of if statements to make things work. Have you ever seen /r/dailyprogramm...
- Fri Aug 21, 2015 10:12 pm
- Forum: General Gaming
- Topic: PS4 - Games to Acquire
- Replies: 1
- Views: 6152
Re: PS4 - Games to Acquire
You should check out The Binding of Isaac: Rebirth. I aint played the PS4 version, but shit's good.
- Thu Jan 29, 2015 6:32 pm
- Forum: General/Off-Topic
- Topic: We 'bout to get hammered
- Replies: 7
- Views: 9464
Re: We 'bout to get hammered
I know its probably a pain in the ass, but as a Cali boy I can't help but imagine how awesome it would be to see that much damn snow (IRL).
- Sun Jan 25, 2015 4:57 pm
- Forum: Programming Discussion
- Topic: How it works? -- The interplay of programming & electronics
- Replies: 6
- Views: 6039
Re: How it works? -- The interplay of programming & electron
Again, the Broadband Adapter does not "access the hardware" or anything like that. All the BBA does is allow you to connect your DC to a router for uploading executable files. The only other ways to get your program to run on a Dreamcast are to either use a coder's cable. or to burn a CD-R...
- Sun Jan 25, 2015 3:47 pm
- Forum: Programming Discussion
- Topic: How it works? -- The interplay of programming & electronics
- Replies: 6
- Views: 6039
Re: How it works? -- The interplay of programming & electron
Well, to answer #2, the DC BBA is not used for programming, it's just used as a means of uploading ELF/BIN executables to your Dreamcast. You don't plug it into your machine, you plug it into your router and assign it a local IP pointing to its MAC address. Then, dctool-ip (software on your computer...
- Mon Jan 12, 2015 8:46 pm
- Forum: Programming Discussion
- Topic: Legendary worst code ever made
- Replies: 8
- Views: 8550
Re: Legendary worst code ever made
I found some beautifully terrible JS code used by the state of Washington for its medical marijuana tracking system. http://i.imgur.com/kngCnvw.jpg Apparently accessing the site via SSL doesn't work properly, so the login page just displays some fancy techwords to trick non-computer-savvy people int...
- Tue Dec 30, 2014 8:16 pm
- Forum: General/Off-Topic
- Topic: Developer's Resolution
- Replies: 11
- Views: 9778
Re: Developer's Resolution
1600 x 900 LOL, jk. On the real, last year I tended to slack off a lot, using school as an excuse. In 2015 I hope to get back on my regular work track... still working on rewriting my engine with OpenGL. I'm gonna try to take a more serious tone to development this year.
- Mon Dec 29, 2014 4:34 pm
- Forum: Game Development
- Topic: Your view on Secrecy while in development
- Replies: 7
- Views: 11644
Re: Your view on Secrecy while in development
Yup, my personal policy is to stay in the dark about my projects until I have probably at least around 2/3 of the "minimum shipable product" done, and then don't start actual marketing (PR and whatnot) until you have something that you consider the minimum shipable product. "Minimum s...
- Mon Dec 22, 2014 2:45 am
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 186460
Re: What projects are you currently working on?
Hell yea, GameCube is for sure my favorite. I played Wind Waker but never finished it... I'll have to get back to it one day.superLED wrote:Would be awesome to make a game for the GameCube (one of my favorite console, due to Wind Waker <3)
- Sat Dec 20, 2014 10:46 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 186460
Re: What projects are you currently working on?
Well, I was working on rewriting my engine, mostly to switch over from SDL to OpenGL. But then I got distracted by libogc.
So now what little I have done of my new engine, also cross-compiles to GameCube... so that's pretty cool
So now what little I have done of my new engine, also cross-compiles to GameCube... so that's pretty cool
- Mon Aug 04, 2014 8:55 pm
- Forum: Current Events and Science/Technology
- Topic: Extracting audio from visual information
- Replies: 3
- Views: 7209
Re: Extracting audio from visual information
I wonder if this will ever be used legitimately as evidence in a court case.