Search found 38 matches
- Sat Sep 08, 2012 3:29 pm
- Forum: Game Development
- Topic: 2D RPG Engine Development
- Replies: 4
- Views: 3260
Re: 2D RPG Engine Development
Hi, your engine seems to be nice. I mean you worked on it realy hard I guess. I am just at the beginning of such engine. Shame you don't have art... looking forward. When I read your topic I realize how much still I have to learn. Well at least Lua.. I don't know anything about it and I am pretty s...
- Thu Aug 30, 2012 4:42 pm
- Forum: Programming Discussion
- Topic: Lua Class Wrapper Tutorial
- Replies: 6
- Views: 3169
Re: Lua Class Wrapper Tutorial
Would you like to share the code? I would love to see how you have acclomplished it!
- Tue Aug 28, 2012 3:24 am
- Forum: Art, Music, and Design
- Topic: concept art (lots)
- Replies: 2
- Views: 8815
Re: concept art (lots)
I know what website I'm going on today
- Tue Aug 28, 2012 3:21 am
- Forum: Programming Discussion
- Topic: Lua Class Wrapper Tutorial
- Replies: 6
- Views: 3169
Re: Lua Class Wrapper Tutorial
So you have made your own custom wrapper?Light-Dark wrote:Damn, i notice people use luabind,tolua++,etc,etc but i can't be the only one who wraps his classes without these utilities?
- Mon Aug 27, 2012 12:48 pm
- Forum: Programming Discussion
- Topic: C++ Template DataTable Class Need Feedback
- Replies: 12
- Views: 6155
Re: C++ Template DataTable Class Need Feedback
Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. Who in the HELL ever said that?! More like, if you write the code as cleverly as possible, there is no need to debug it....
- Mon Aug 27, 2012 12:00 pm
- Forum: Programming Discussion
- Topic: C++ Template DataTable Class Need Feedback
- Replies: 12
- Views: 6155
Re: C++ Template DataTable Class Need Feedback
Thanks for all the help! I have finally sorted the class out. Here is the updated class and functions: template<class DataLabel, class DataValue> class DataTable { private: const char* name; std::map<DataLabel, DataValue> Reg; typename std::map<DataLabel, DataValue>::iterator it; typename std::map<D...
- Fri Aug 24, 2012 1:20 pm
- Forum: General Gaming
- Topic: Project Zomboid!
- Replies: 1
- Views: 5293
Re: Project Zomboid!
The thing that makes it good for me, is the realism, instead of popping hundreds of heads, I prefer being barricaded in a house by 100 zombies and figuring a way to get out.
- Thu Aug 23, 2012 2:52 am
- Forum: Programming Discussion
- Topic: C++ Template DataTable Class Need Feedback
- Replies: 12
- Views: 6155
Re: C++ Template DataTable Class Need Feedback
So I would have to pass a reference of bob1 and bob2 to the AddElement function? I have rewrite some of it so that it now iterates through the map to find the value and not just get the address.
- Wed Aug 22, 2012 12:41 pm
- Forum: Game Development
- Topic: What makes an RPG Good
- Replies: 14
- Views: 6320
Re: What makes an RPG Good
Or Or. God uses the universe as a computer, everytime something moves a metre it gives god 1GHz. That would mean that god's computer speed would be approximately 10^82 GHz based on everything in the observable universe.
- Tue Aug 21, 2012 10:31 am
- Forum: Programming Discussion
- Topic: Lua Class Wrapper Tutorial
- Replies: 6
- Views: 3169
Re: Lua Class Wrapper Tutorial
I must say this is quicker than toLua or luaBind as it does not need to create any C++ files or convert anything, it just has to create a few metatables with a few functions and make sure they are global. Plus it's only 81 Lines :lol: I tryed aimlessly for at least a few days to get luaBind to work ...
- Mon Aug 20, 2012 5:05 pm
- Forum: Programming Discussion
- Topic: C++ Linked List Stack Tutorial
- Replies: 0
- Views: 4067
C++ Linked List Stack Tutorial
Hello all, this snippet is one you will not probably use (Well you might :lol:) because it is essentially showing off the usage of linked lists. This is actually a good way to make a stack as it does not have any limit to how much data it can contain (Abiding Memory Limits). To start off, lets see t...
- Mon Aug 20, 2012 3:53 pm
- Forum: General/Off-Topic
- Topic: What influenced you to become a geek/nerd?
- Replies: 20
- Views: 8362
Re: What influenced you to become a geek/nerd?
You are wrong It gives me an eternal life and an ever changing intelligence and social life. As intelligence reaches the highest possible number it becomes the smallest negative number
- Mon Aug 20, 2012 3:41 pm
- Forum: Game Development
- Topic: What makes an RPG Good
- Replies: 14
- Views: 6320
Re: What makes an RPG Good
Im sure god has an epic rig, I'm thinking 16 core i7 64GB RAM, 4K Display, 4 Nvidia 580 GTX's and the whole thing overclocked and cooled with liquid nitrogen + 1000 Exobyte Hardrive
- Mon Aug 20, 2012 3:38 pm
- Forum: Programming Discussion
- Topic: C++ Small Advanced Project Ideas
- Replies: 5
- Views: 3562
Re: C++ Small Advanced Project Ideas
GoL sounds fun! I'm sure SDL can handle something like that! Do you have any word problems or mathmetical problems that could be solved with C++?
- Mon Aug 20, 2012 1:11 pm
- Forum: General/Off-Topic
- Topic: What influenced you to become a geek/nerd?
- Replies: 20
- Views: 8362
Re: What influenced you to become a geek/nerd?
Pretty every female celebrity from 2000 onwards. God the terrible life they must live... Ugghh