Search found 38 matches

by 101MUDman101
Sat Sep 08, 2012 3:29 pm
Forum: Game Development
Topic: 2D RPG Engine Development
Replies: 4
Views: 3260

Re: 2D RPG Engine Development

Hi, your engine seems to be nice. I mean you worked on it realy hard I guess. I am just at the beginning of such engine. Shame you don't have art... looking forward. When I read your topic I realize how much still I have to learn. Well at least Lua.. I don't know anything about it and I am pretty s...
by 101MUDman101
Thu Aug 30, 2012 4:42 pm
Forum: Programming Discussion
Topic: Lua Class Wrapper Tutorial
Replies: 6
Views: 3169

Re: Lua Class Wrapper Tutorial

Would you like to share the code? I would love to see how you have acclomplished it! :lol:
by 101MUDman101
Tue Aug 28, 2012 3:24 am
Forum: Art, Music, and Design
Topic: concept art (lots)
Replies: 2
Views: 8815

Re: concept art (lots)

I know what website I'm going on today :lol:
by 101MUDman101
Tue Aug 28, 2012 3:21 am
Forum: Programming Discussion
Topic: Lua Class Wrapper Tutorial
Replies: 6
Views: 3169

Re: Lua Class Wrapper Tutorial

Light-Dark wrote:Damn, i notice people use luabind,tolua++,etc,etc but i can't be the only one who wraps his classes without these utilities? :lol:
So you have made your own custom wrapper?
by 101MUDman101
Mon Aug 27, 2012 12:48 pm
Forum: Programming Discussion
Topic: C++ Template DataTable Class Need Feedback
Replies: 12
Views: 6155

Re: C++ Template DataTable Class Need Feedback

Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. Who in the HELL ever said that?! More like, if you write the code as cleverly as possible, there is no need to debug it....
by 101MUDman101
Mon Aug 27, 2012 12:00 pm
Forum: Programming Discussion
Topic: C++ Template DataTable Class Need Feedback
Replies: 12
Views: 6155

Re: C++ Template DataTable Class Need Feedback

Thanks for all the help! I have finally sorted the class out. Here is the updated class and functions: template<class DataLabel, class DataValue> class DataTable { private: const char* name; std::map<DataLabel, DataValue> Reg; typename std::map<DataLabel, DataValue>::iterator it; typename std::map<D...
by 101MUDman101
Fri Aug 24, 2012 1:20 pm
Forum: General Gaming
Topic: Project Zomboid!
Replies: 1
Views: 5293

Re: Project Zomboid!

The thing that makes it good for me, is the realism, instead of popping hundreds of heads, I prefer being barricaded in a house by 100 zombies and figuring a way to get out.
by 101MUDman101
Thu Aug 23, 2012 2:52 am
Forum: Programming Discussion
Topic: C++ Template DataTable Class Need Feedback
Replies: 12
Views: 6155

Re: C++ Template DataTable Class Need Feedback

So I would have to pass a reference of bob1 and bob2 to the AddElement function? I have rewrite some of it so that it now iterates through the map to find the value and not just get the address.
by 101MUDman101
Wed Aug 22, 2012 12:41 pm
Forum: Game Development
Topic: What makes an RPG Good
Replies: 14
Views: 6320

Re: What makes an RPG Good

Or Or. God uses the universe as a computer, everytime something moves a metre it gives god 1GHz. That would mean that god's computer speed would be approximately 10^82 GHz based on everything in the observable universe. :lol: :lol:
by 101MUDman101
Tue Aug 21, 2012 10:31 am
Forum: Programming Discussion
Topic: Lua Class Wrapper Tutorial
Replies: 6
Views: 3169

Re: Lua Class Wrapper Tutorial

I must say this is quicker than toLua or luaBind as it does not need to create any C++ files or convert anything, it just has to create a few metatables with a few functions and make sure they are global. Plus it's only 81 Lines :lol: I tryed aimlessly for at least a few days to get luaBind to work ...
by 101MUDman101
Mon Aug 20, 2012 5:05 pm
Forum: Programming Discussion
Topic: C++ Linked List Stack Tutorial
Replies: 0
Views: 4067

C++ Linked List Stack Tutorial

Hello all, this snippet is one you will not probably use (Well you might :lol:) because it is essentially showing off the usage of linked lists. This is actually a good way to make a stack as it does not have any limit to how much data it can contain (Abiding Memory Limits). To start off, lets see t...
by 101MUDman101
Mon Aug 20, 2012 3:53 pm
Forum: General/Off-Topic
Topic: What influenced you to become a geek/nerd?
Replies: 20
Views: 8362

Re: What influenced you to become a geek/nerd?

You are wrong :lol: It gives me an eternal life and an ever changing intelligence and social life. As intelligence reaches the highest possible number it becomes the smallest negative number :lol:
by 101MUDman101
Mon Aug 20, 2012 3:41 pm
Forum: Game Development
Topic: What makes an RPG Good
Replies: 14
Views: 6320

Re: What makes an RPG Good

Im sure god has an epic rig, I'm thinking 16 core i7 64GB RAM, 4K Display, 4 Nvidia 580 GTX's and the whole thing overclocked and cooled with liquid nitrogen + 1000 Exobyte Hardrive :lol: :lol:
by 101MUDman101
Mon Aug 20, 2012 3:38 pm
Forum: Programming Discussion
Topic: C++ Small Advanced Project Ideas
Replies: 5
Views: 3562

Re: C++ Small Advanced Project Ideas

GoL sounds fun! I'm sure SDL can handle something like that! Do you have any word problems or mathmetical problems that could be solved with C++?
by 101MUDman101
Mon Aug 20, 2012 1:11 pm
Forum: General/Off-Topic
Topic: What influenced you to become a geek/nerd?
Replies: 20
Views: 8362

Re: What influenced you to become a geek/nerd?

Pretty every female celebrity from 2000 onwards. God the terrible life they must live... Ugghh