Search found 198 matches

by RandomDever
Thu Oct 14, 2010 3:17 pm
Forum: Programming Discussion
Topic: OpenGL Textures Disappear
Replies: 17
Views: 1730

Re: OpenGL Textures Disappear

@qpHalcy0n: SDL. If what you mean by "Rendering Surfaces" is an SDL_Surface * then yes I do use them for loading textures.
@qpHalcy0n: But are you are saying that I shouldn't use SDL ( At least for rendering ) or what?
@qpHalcy0n: If so what do I use?
by RandomDever
Wed Oct 13, 2010 5:32 pm
Forum: Programming Discussion
Topic: OpenGL Textures Disappear
Replies: 17
Views: 1730

Re: OpenGL Textures Disappear

Well Milch I had already looked at that but I missed something important. the iterator has to be dereferenced before it will access the list item. But now it gives me this: video.obj : error LNK2019: unresolved external symbol __imp___CrtDbgReportW referenced in function "public: struct GLtextu...
by RandomDever
Wed Oct 13, 2010 12:02 pm
Forum: Programming Discussion
Topic: OpenGL Textures Disappear
Replies: 17
Views: 1730

Re: OpenGL Textures Disappear

Thank you all for the encouragment. :) @eatcomics: broken link? Well right now I am working on making a 'ReloadTextures()' function using 'list's but I can't remember how the iterator works. All I want it to do is go through the list and give me every item in it and my logic will do the rest. If any...
by RandomDever
Tue Oct 12, 2010 8:54 am
Forum: Art, Music, and Design
Topic: Good Sprite Application
Replies: 13
Views: 4027

Re: Good Sprite Application

pritam wrote:
RandomDever wrote:However recently I've needed to scale some sprites up by 200%.
This just hit me, why do you need to scale them up?
Well even though I done I'll tell you anyway.
Because I got the duck hunt sprite sheet online and it looked way too small for my game.
by RandomDever
Tue Oct 12, 2010 8:42 am
Forum: Programming Discussion
Topic: OpenGL Textures Disappear
Replies: 17
Views: 1730

OpenGL Textures Disappear

Whenever I toggle fullscreen all my textures disappear.
Why?

------------------------------------------------------------------

And on a side note go play my first game:

http://donsvoice.com/randomdever/Duck%2 ... 01.0.0.zip
by RandomDever
Sun Oct 10, 2010 6:27 am
Forum: Game Development
Topic: My First Game
Replies: 1
Views: 523

My First Game

I''m SOOOOOO glad that's over with.
But here it is.
Duck Hunt RD.
:) ;) :mrgreen: :lol: 8-) :shock: :shock2:
Please contact me with any bugs you may find.

http://donsvoice.com/randomdever/Duck%2 ... 01.0.0.zip
by RandomDever
Thu Oct 07, 2010 5:04 pm
Forum: Programming Discussion
Topic: Visual C++ SDL Linker Errors
Replies: 4
Views: 1539

Re: Visual C++ SDL Linker Errors

huh? Linker Flags? Please explain. Edit: Never mind I fixed it. I found someone with a similar problem online. All you need to do is: #pragma comment( lib, "SDL.lib" ) #pragma comment( lib, "SDLmain.lib" ) #pragma comment( lib, "SDL_image.lib" ) #pragma comment( lib, &q...
by RandomDever
Thu Oct 07, 2010 5:18 am
Forum: Programming Discussion
Topic: Visual C++ SDL Linker Errors
Replies: 4
Views: 1539

Visual C++ SDL Linker Errors

I just made a program but I want to test it in Release Mode but every time I try to build it it gives me this: Linking... game.obj : error LNK2001: unresolved external symbol _SDL_Init game.obj : error LNK2001: unresolved external symbol _Mix_PlayChannelTimed game.obj : error LNK2001: unresolved ext...
by RandomDever
Wed Sep 01, 2010 5:06 pm
Forum: Programming Discussion
Topic: SDL Mouse States
Replies: 3
Views: 496

Re: SDL Mouse States

OK I tried all of your solutions and they didn't fully work. The only time the thang would update was when I triggered an event. So I thought OK maybe I put the update function in the while loop that handles events. I checked and it wasn't in there. After toying around for 30 minutes I realized that...
by RandomDever
Wed Sep 01, 2010 9:55 am
Forum: Programming Discussion
Topic: SDL Mouse States
Replies: 3
Views: 496

SDL Mouse States

All I need is a boolean that is true if the left mouse button is down and false if the left mouse button is up.
I can't find it.
Please Help!
by RandomDever
Sun Aug 29, 2010 1:06 am
Forum: Game Development
Topic: SDL HUD Problem
Replies: 5
Views: 1161

Re: SDL HUD Problem

dataBuffer = SDL_CreateRGBSurface( SDL_SWSURFACE | SDL_SRCCOLORKEY, ( dataType->w * data ), dataType->h, 32, 0, 0, 0, 0 ); SDL_FillRect( dataBuffer, NULL, SDL_MapRGB( video->screen->format, 255, 0, 255 ) ); SDL_SetColorKey( dataBuffer, SDL_SRCCOLORKEY, SDL_MapRGB( video->screen->format, 255, 0, 255...
by RandomDever
Thu Aug 26, 2010 4:25 pm
Forum: Game Development
Topic: SDL HUD Problem
Replies: 5
Views: 1161

Re: SDL HUD Problem

Well i will post some code but first an explanation of why. I want to have images display a count of for instance bullets that the player has in his clip. But I also want it centered within an SDL_Rect and I already have a function for getting a surface centered withing a Rect. And the only way I ca...
by RandomDever
Thu Aug 26, 2010 3:07 am
Forum: Game Development
Topic: SDL HUD Problem
Replies: 5
Views: 1161

SDL HUD Problem

So I'm making a little GUI box that holds an integer and based on that integer it blits a certain amount of images. However i want all the images to be applied to a SDL_Surface *buffer before being blitted to the screen. But every time I do that it gives me some random access violation. Is what i'm ...
by RandomDever
Tue Aug 17, 2010 9:44 pm
Forum: Art, Music, and Design
Topic: Good Sprite Application
Replies: 13
Views: 4027

Re: Good Sprite Application

yeah I really don't like the new version of paint I had some very nice memories of drawing space marines and the like in paint when I was 14-15 (19 now) and the new one completely shattered them. Alright maybe that's an exaggeration but the win7 version is a piss poor imitation of the xp version I ...
by RandomDever
Tue Aug 17, 2010 7:05 pm
Forum: Art, Music, and Design
Topic: Good Sprite Application
Replies: 13
Views: 4027

Re: Good Sprite Application

Well I went onto another computer which had Photoshop CS4 on it and when I tried to upscale the image it gave me the same list as paint .NET does but photoshop had them with WTF they mean. Why couldn't paint .NET have that. :evil: Anyways for future reference if you want to scale a sprite use "...