Search found 198 matches
- Mon Jun 18, 2012 3:22 am
- Forum: Programming Discussion
- Topic: OpenGL Fullscreen Crashing
- Replies: 30
- Views: 8747
Re: OpenGL Fullscreen Crashing
What is the most efficient way to deal with texture reloading? Usually you will want some form of central asset management. It can be something fancy, or it can be something really simple, like this: class TextureManager { public: static TextureManager& getInstance() { static TextureManager ins...
- Sun Jun 17, 2012 6:52 pm
- Forum: Programming Discussion
- Topic: OpenGL Fullscreen Crashing
- Replies: 30
- Views: 8747
Re: OpenGL Fullscreen Crashing
You need to define "crash." Are you getting an error message? Where does the problem crop up if you step through the code with a debugger? For starters you might want to try fixing your GL attributes. They must be set before SDL_SetVideoMode, as per SDL_GL_SetAttribute 's documentation. O...
- Sun Jun 17, 2012 5:55 pm
- Forum: Programming Discussion
- Topic: OpenGL Fullscreen Crashing
- Replies: 30
- Views: 8747
OpenGL Fullscreen Crashing
OpenGL seems to crash every time I toggle fullscreen. Is there some GL function I need to call before setting up the screen again? BTW here's my code: if( screen->flags & SDL_FULLSCREEN ) { Setup( screen->w, screen->h, screen->format->BitsPerPixel, screen->flags ^ SDL_FULLSCREEN ); } else { Setu...
- Sun Jun 17, 2012 1:11 am
- Forum: Programming Discussion
- Topic: Function Redefinition Errors
- Replies: 10
- Views: 2604
Re: Function Redefinition Errors
I don't think I will ever understand how c++ works.
It works now... I have no idea why. It just does.
Well thanks for trying anyways...
It works now... I have no idea why. It just does.
Well thanks for trying anyways...
- Sun Jun 17, 2012 12:22 am
- Forum: Programming Discussion
- Topic: Function Redefinition Errors
- Replies: 10
- Views: 2604
Re: Function Redefinition Errors
Apparently, not. I tried it and I still got the linker errors.
- Sat Jun 16, 2012 9:09 pm
- Forum: Programming Discussion
- Topic: Function Redefinition Errors
- Replies: 10
- Views: 2604
Re: Function Redefinition Errors
If you mean the #ifndef guards then no I remembered those ( which only serves to confuse me more ). EDIT: If I knew how to make global variables that I can access from any file this problem could be resolved. Does anyone know how to do that? Because right now I'm just using namespaces, which apparen...
- Sat Jun 16, 2012 5:12 pm
- Forum: Programming Discussion
- Topic: Function Redefinition Errors
- Replies: 10
- Views: 2604
Function Redefinition Errors
So I'm building a new version of my engine from scratch for my next big project and I've been running into a problem lately. Example: 1>input.obj : error LNK2005: "bool Debug::debug" (?debug@Debug@@3_NA) already defined in program.obj 1>input.obj : error LNK2005: "class std::basic_ofs...
- Fri Apr 27, 2012 8:15 am
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
Indeed it did. Thank you.
BTW do you have any good articles on level design theory?
Edit: Specifically 2d platform level design theory.
BTW do you have any good articles on level design theory?
Edit: Specifically 2d platform level design theory.
- Thu Apr 26, 2012 9:04 am
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
Well that's a start but is there like an all-inclusive beginner's guide for people retooling from SDL to OpenGL because I have attempted this before and OpenGL does not like text rendering.
- Wed Apr 25, 2012 11:04 am
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
Well besides running my game at 100 fps, is there an easy way to implement OpenGL into my 'engine' so I don't have to do that for future projects?
- Thu Apr 19, 2012 8:13 pm
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
@lalacomun I would absolutely LOVE to be using OpenGL BUT I couldn't figure that out when I tried it before. And that was back when I had time to mess around with it. And by the way bumping up the frame rate help ALOT so thank you SO much. Now I can finally resume development. :mrgreen: Again thank ...
- Thu Apr 19, 2012 3:59 am
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
Let's say I have a square moving at a rate of 2 pixels per second.
It will move 2 pixels one frame and the next frame it will move like 4 pixels for no reason.
It will move 2 pixels one frame and the next frame it will move like 4 pixels for no reason.
- Wed Apr 18, 2012 7:01 pm
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
Couldn't find any memory leaks, I don't have lighting or AI, and my FPS is capped at 60.
Any more suggestions?
Any more suggestions?
- Wed Apr 18, 2012 5:23 am
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
There is no memory leak. Unless memory leak means something other than a constant increase in allocated memory. A memory leak is any memory which is allocated but not deallocated. This doesn't necessarily have to happen at any certain speed, as it depends where in your code the allocation is occurr...
- Tue Apr 17, 2012 10:16 pm
- Forum: Game Development
- Topic: Smooth Movement?
- Replies: 25
- Views: 8858
Re: Smooth Movement?
There is no memory leak. Unless memory leak means something other than a constant increase in allocated memory.
CPU usage stays around 10 and memory around 7,500k.
And I am using SDL for rendering because OpenGL is not supported by my engine. Yet.
CPU usage stays around 10 and memory around 7,500k.
And I am using SDL for rendering because OpenGL is not supported by my engine. Yet.