Search found 21 matches
- Mon Jun 29, 2015 2:43 pm
- Forum: General Gaming
- Topic: FUUUUUUUUUUUUCK
- Replies: 4
- Views: 15802
Re: FUUUUUUUUUUUUCK
At least it wasn't Pokemon...
- Wed May 20, 2015 8:19 am
- Forum: Programming Discussion
- Topic: Relief mapping shader - a blog
- Replies: 8
- Views: 14395
Re: Relief mapping shader - a blog
Update about the implementation of the specific shader to be used for the project.
- Tue May 19, 2015 5:11 pm
- Forum: Programming Discussion
- Topic: VB Sucks
- Replies: 2
- Views: 7628
Re: VB Sucks
I mean, duh. But seriously!? If If(str, "").Contains("html") Then /* .. */ End If C# Equivalent if (str ?? "").Contains("html") { /* .. */ } Note : This is the null coalesce operator. It is syntactic sugar for a null check (see below). C++ Equivalent if (str ...
- Tue May 19, 2015 8:20 am
- Forum: Game Development
- Topic: Elysian Shadows Game Engine!
- Replies: 5
- Views: 9884
Re: Elysian Shadows Game Engine!
Hey guys, I recently started a Game Company and we're actively developing games for Steam and iOS. As a lark with a friend I mentioned "Wouldn't it be great if we could release some of our games on the Dreamcast." Well that thought lead to al little googling and I found Elysian Shadows. N...
- Mon May 18, 2015 6:23 am
- Forum: Programming Discussion
- Topic: Relief mapping shader - a blog
- Replies: 8
- Views: 14395
Re: Relief mapping shader - a blog
Thanks man!ron.lievens wrote:Not an orginal comment, but wanted to let you know:Awesome topic. Looking forward to seeing more!
Some updates on the actual project posted.
- Sat May 16, 2015 5:23 am
- Forum: Programming Discussion
- Topic: Relief mapping shader - a blog
- Replies: 8
- Views: 14395
Re: Relief mapping shader - a blog
New post: Relief mapping shader explained.
- Thu May 14, 2015 6:28 pm
- Forum: Programming Discussion
- Topic: Relief mapping shader - a blog
- Replies: 8
- Views: 14395
Re: Relief mapping shader - a blog
Thanks man!dandymcgee wrote:Awesome topic. Looking forward to seeing more screenshots and reading what you've done.
Enlarged the font size in the most recent post, don't know what happened there lol..
- Tue May 12, 2015 7:42 am
- Forum: Programming Discussion
- Topic: Relief mapping shader - a blog
- Replies: 8
- Views: 14395
Re: Relief mapping shader - a blog
Cool! Can imagine lol! Will try to change the language, my professor is from Ireland so I guess it would be better...bbguimaraes wrote:Nice, subscribed. Took me a while to find the rss feed on the Swedish blogger, though
EDIT: The blog is now formated to English, thanks for making me aware of that
- Mon May 11, 2015 4:07 pm
- Forum: Programming Discussion
- Topic: Relief mapping shader - a blog
- Replies: 8
- Views: 14395
Relief mapping shader - a blog
I'm a computer science graduate and doing a project about relief mapping shaders in the course I take atm.
If someone is interested about learning this stuff, feel free to visit my blog! Gonna post updates through May atleast.
http://reliefmappingshader.blogspot.com/
If someone is interested about learning this stuff, feel free to visit my blog! Gonna post updates through May atleast.
http://reliefmappingshader.blogspot.com/
- Fri May 01, 2015 3:58 pm
- Forum: Reviews
- Topic: I just played Slave Zero for Dreamcast...
- Replies: 2
- Views: 7494
Re: I just played Slave Zero for Dreamcast...
Was pretty upset when I wrote that loldandymcgee wrote:A+ review mate. Will avoid.
- Wed Apr 29, 2015 5:41 pm
- Forum: Reviews
- Topic: I just played Slave Zero for Dreamcast...
- Replies: 2
- Views: 7494
I just played Slave Zero for Dreamcast...
...what a piece of shit!
It was OK to begin with, but as soon some action took place... OMFG. I could literally count the frames! How is that even possible for a game first targeted for Windows 95?! Don't ever play it.
It was OK to begin with, but as soon some action took place... OMFG. I could literally count the frames! How is that even possible for a game first targeted for Windows 95?! Don't ever play it.
- Mon Apr 27, 2015 5:23 pm
- Forum: Programming Discussion
- Topic: Programming for Elsyian Shadows?
- Replies: 4
- Views: 9923
Re: Programming for Elsyian Shadows?
Do you want to be prepared for the ES engine and toolkit? Do random low level graphics programming to get a basic understanding of whats under the hood. Start with SDL and basic openGL. Then you can set up a Cygwin environment and start to play around with PVR. And of course - learn your c++. None o...
- Sat Mar 14, 2015 3:58 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 893831
Re: Post every time you beat a game.
The graphics is excactly as I remembered them, 15 years ago! Oh nostalgia...Falco Girgis wrote:Juuuust did. I'm at the Deku Scrub Palace.
- Tue Feb 17, 2015 1:57 pm
- Forum: Game Development
- Topic: Tvspelsfreak's PVR/DC Tutorials.
- Replies: 7
- Views: 12035
- Sun Feb 15, 2015 7:20 am
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 893831
Re: Post every time you beat a game.
Gotta pick up MM 3D thenFalco Girgis wrote:OCARINA OF TIME 3D IS NOW MY BITCH!