Search found 3 matches
- Mon Mar 30, 2015 5:17 am
- Forum: Programming Discussion
- Topic: OpenGL and the Libraries
- Replies: 2
- Views: 2372
Re: OpenGL and the Libraries
Alright! Short answer - you don't need any of them. Only use one if it does something that you need and don't really want to be bothered with writing yourself. and you should try to use as few as possible (well, loads of small ones would be better than one really big one, but you know what i mean) b...
- Fri Mar 13, 2015 4:53 am
- Forum: Programming Discussion
- Topic: making libgyro and similar api's - what should be in it....
- Replies: 2
- Views: 2222
Re: making libgyro and similar api's - what should be in it.
Hi again! Yeah, I liked being able to see my health whenever in code veronica, but it was a bit too hard to see in the middle of a boss fight for it to be much use.. Maybe something like that item in ocarina of time, where if you have a rumble pack, it rumbles when you get near a secret - you don't ...
- Thu Mar 12, 2015 5:18 am
- Forum: Programming Discussion
- Topic: making libgyro and similar api's - what should be in it....
- Replies: 2
- Views: 2222
making libgyro and similar api's - what should be in it....
.....and what should be in the engine?? Hi! I have some questions about libgyro (or similar api type things). I've been writing a 2d (mainly) engine for some time, and wanted it to be potentially multiplatform from the start. I chose to do it in c++, and using opengl, as these seemed sensible at the...