Search found 3 matches

by tommyg
Mon Mar 30, 2015 5:17 am
Forum: Programming Discussion
Topic: OpenGL and the Libraries
Replies: 2
Views: 2372

Re: OpenGL and the Libraries

Alright! Short answer - you don't need any of them. Only use one if it does something that you need and don't really want to be bothered with writing yourself. and you should try to use as few as possible (well, loads of small ones would be better than one really big one, but you know what i mean) b...
by tommyg
Fri Mar 13, 2015 4:53 am
Forum: Programming Discussion
Topic: making libgyro and similar api's - what should be in it....
Replies: 2
Views: 2222

Re: making libgyro and similar api's - what should be in it.

Hi again! Yeah, I liked being able to see my health whenever in code veronica, but it was a bit too hard to see in the middle of a boss fight for it to be much use.. Maybe something like that item in ocarina of time, where if you have a rumble pack, it rumbles when you get near a secret - you don't ...
by tommyg
Thu Mar 12, 2015 5:18 am
Forum: Programming Discussion
Topic: making libgyro and similar api's - what should be in it....
Replies: 2
Views: 2222

making libgyro and similar api's - what should be in it....

.....and what should be in the engine?? Hi! I have some questions about libgyro (or similar api type things). I've been writing a 2d (mainly) engine for some time, and wanted it to be potentially multiplatform from the start. I chose to do it in c++, and using opengl, as these seemed sensible at the...