Search found 6110 matches
- Thu Jan 30, 2014 10:48 am
- Forum: Programming Discussion
- Topic: Programmer's Education Index
- Replies: 63
- Views: 68168
Re: Programmer's Education Index
Do they not offer "computer engineering?" Computer engineering is the midpoint between the purely software CS degree and the purely hardware EE degree. You learn a fair amount of hardware and computer architecture, and a fair amount of software (you never go above C++ in the software abstr...
- Thu Jan 23, 2014 7:18 am
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 5048
Re: World space to perspective clip space help [Elysian Shad
Omnidirectional shadow mapping with cube map textures is nothing new. There's plenty of literature on it in advanced rendering books (GPU Gems is where I learned). The problem is that we use a traditional 2D-style coordinate space with ES, where the top left of the screen is at point <0, 0>, with a ...
- Thu Jan 23, 2014 6:28 am
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 5048
Re: World space to perspective clip space help [Elysian Shad
FINALLY fucking solved it. That was an absolute NIGHTMARE. For the view transforms, I had to invert the x and y axes to map from the orthographic fucked up 2D space into a valid frustum space. The trick is that you have to apply this same mapping to the light-to-fragment distance vector within the f...
- Wed Jan 22, 2014 9:27 am
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 5048
Re: World space to perspective clip space help [Elysian Shad
Yeah, you're totally right about the tiny near plane causing a loss of accuracy. I had actually just set it to so small to play around and see if it would somehow move the shadows closer to the geometry... I forgot to change it back. While I completely understand why a 90 degree fov would cause pote...
- Tue Jan 21, 2014 6:01 pm
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 5048
Re: World space to perspective clip space help [Elysian Shad
The shadows don't even really project in my -Y direction either (towards the top of the screen).
- Tue Jan 21, 2014 2:49 pm
- Forum: Programming Discussion
- Topic: World space to perspective clip space help [Elysian Shadows]
- Replies: 10
- Views: 5048
World space to perspective clip space help [Elysian Shadows]
I've been working on omnidirectional shadows for point lights, and I have completed the underlying implementation, and am now just tripping on the linear algebra and matrix transforms to make this mapping work correctly. If you manage to help, you will get a shoutout in AiGD Chapter 22 and my person...
- Sun Jan 19, 2014 6:57 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 866443
Re: Post every time you beat a game.
Just beat BioShock Infinite... That ending was a MINDFUCK. ![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
- Sat Jan 18, 2014 4:45 pm
- Forum: General/Off-Topic
- Topic: Adventures in Game Dev Video Archive
- Replies: 89
- Views: 73626
Re: Adventures in Game Dev Video Archive
Somebody needs to seed... I'm trying to torrent our YouTube legacy, goddamnit! ![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
![Evil or Very Mad :evil:](./images/smilies/icon_evil.gif)
- Mon Jan 13, 2014 8:51 pm
- Forum: General/Off-Topic
- Topic: Adventures in Game Dev Video Archive
- Replies: 89
- Views: 73626
Re: Adventures in Game Dev Video Archive
Might wanna add Chapter 21 to that bitch now! ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Sun Jan 12, 2014 1:58 am
- Forum: Programming Discussion
- Topic: Pointers, seriously.
- Replies: 12
- Views: 6623
Re: Pointers, seriously.
Fillius, I am a fan of your walls of text. :D
- Sun Jan 12, 2014 1:57 am
- Forum: Programming Discussion
- Topic: Camera rotation problems (SOLVED)
- Replies: 2
- Views: 2619
Re: Camera rotation problems
Have you considered actually using standard matrix multiplications for these mathematics? What you're trying to do would be a trivial set of translate(), rotate(), and scale() calls, times the local coordinates to get the screen coordinates. That is really how these kinds of transforms are represent...
- Fri Jan 10, 2014 12:58 pm
- Forum: General/Off-Topic
- Topic: Adventures in Game Dev Video Archive
- Replies: 89
- Views: 73626
Re: Adventures in Game Dev Video Archive
![Shocked :shock:](./images/smilies/icon_eek.gif)
Jesus christ... I'm staring at a chronological list of my entire Youtube career.
- Sun Jan 05, 2014 6:07 pm
- Forum: Programming Discussion
- Topic: toLua++ runtime error 0xc000a200
- Replies: 4
- Views: 3887
Re: toLua++ runtime error 0xc000a200
You do realize you just gave us a memory address and are expecting us to troubleshoot for you?
The chances are that a DLL is missing or is incorrect.
The chances are that a DLL is missing or is incorrect.
- Sun Jan 05, 2014 6:06 pm
- Forum: General/Off-Topic
- Topic: Adventures in Game Dev Video Archive
- Replies: 89
- Views: 73626
Re: Adventures in Game Dev Video Archive
Uh, shit, I might need to download them too... ![Laughing :lol:](./images/smilies/icon_lol.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Wed Dec 25, 2013 12:26 pm
- Forum: Programming Discussion
- Topic: Pointers, seriously.
- Replies: 12
- Views: 6623
Re: Pointers, seriously.
Yup, this. A pointer is simply a memory address, as you said. Y'know, I get really pissy when people define a pointer as "a memory address." That is incorrect. It is not a memory address. It is a variable declared whose value CONTAINS a memory address. A pointer is an lvalue. A memory add...