Search found 6110 matches

by Falco Girgis
Thu Jan 30, 2014 10:48 am
Forum: Programming Discussion
Topic: Programmer's Education Index
Replies: 63
Views: 68168

Re: Programmer's Education Index

Do they not offer "computer engineering?" Computer engineering is the midpoint between the purely software CS degree and the purely hardware EE degree. You learn a fair amount of hardware and computer architecture, and a fair amount of software (you never go above C++ in the software abstr...
by Falco Girgis
Thu Jan 23, 2014 7:18 am
Forum: Programming Discussion
Topic: World space to perspective clip space help [Elysian Shadows]
Replies: 10
Views: 5048

Re: World space to perspective clip space help [Elysian Shad

Omnidirectional shadow mapping with cube map textures is nothing new. There's plenty of literature on it in advanced rendering books (GPU Gems is where I learned). The problem is that we use a traditional 2D-style coordinate space with ES, where the top left of the screen is at point <0, 0>, with a ...
by Falco Girgis
Thu Jan 23, 2014 6:28 am
Forum: Programming Discussion
Topic: World space to perspective clip space help [Elysian Shadows]
Replies: 10
Views: 5048

Re: World space to perspective clip space help [Elysian Shad

FINALLY fucking solved it. That was an absolute NIGHTMARE. For the view transforms, I had to invert the x and y axes to map from the orthographic fucked up 2D space into a valid frustum space. The trick is that you have to apply this same mapping to the light-to-fragment distance vector within the f...
by Falco Girgis
Wed Jan 22, 2014 9:27 am
Forum: Programming Discussion
Topic: World space to perspective clip space help [Elysian Shadows]
Replies: 10
Views: 5048

Re: World space to perspective clip space help [Elysian Shad

Yeah, you're totally right about the tiny near plane causing a loss of accuracy. I had actually just set it to so small to play around and see if it would somehow move the shadows closer to the geometry... I forgot to change it back. While I completely understand why a 90 degree fov would cause pote...
by Falco Girgis
Tue Jan 21, 2014 6:01 pm
Forum: Programming Discussion
Topic: World space to perspective clip space help [Elysian Shadows]
Replies: 10
Views: 5048

Re: World space to perspective clip space help [Elysian Shad

Screen Shot 2014-01-21 at 5.58.34 PM.png
Screen Shot 2014-01-21 at 5.58.34 PM.png (465.49 KiB) Viewed 5012 times
The shadows don't even really project in my -Y direction either (towards the top of the screen).
by Falco Girgis
Tue Jan 21, 2014 2:49 pm
Forum: Programming Discussion
Topic: World space to perspective clip space help [Elysian Shadows]
Replies: 10
Views: 5048

World space to perspective clip space help [Elysian Shadows]

I've been working on omnidirectional shadows for point lights, and I have completed the underlying implementation, and am now just tripping on the linear algebra and matrix transforms to make this mapping work correctly. If you manage to help, you will get a shoutout in AiGD Chapter 22 and my person...
by Falco Girgis
Sun Jan 19, 2014 6:57 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 866443

Re: Post every time you beat a game.

Just beat BioShock Infinite... That ending was a MINDFUCK. :shock:
by Falco Girgis
Sat Jan 18, 2014 4:45 pm
Forum: General/Off-Topic
Topic: Adventures in Game Dev Video Archive
Replies: 89
Views: 73626

Re: Adventures in Game Dev Video Archive

Somebody needs to seed... I'm trying to torrent our YouTube legacy, goddamnit! :evil:
by Falco Girgis
Mon Jan 13, 2014 8:51 pm
Forum: General/Off-Topic
Topic: Adventures in Game Dev Video Archive
Replies: 89
Views: 73626

Re: Adventures in Game Dev Video Archive

Might wanna add Chapter 21 to that bitch now! ;)
by Falco Girgis
Sun Jan 12, 2014 1:58 am
Forum: Programming Discussion
Topic: Pointers, seriously.
Replies: 12
Views: 6623

Re: Pointers, seriously.

Fillius, I am a fan of your walls of text. :D
by Falco Girgis
Sun Jan 12, 2014 1:57 am
Forum: Programming Discussion
Topic: Camera rotation problems (SOLVED)
Replies: 2
Views: 2619

Re: Camera rotation problems

Have you considered actually using standard matrix multiplications for these mathematics? What you're trying to do would be a trivial set of translate(), rotate(), and scale() calls, times the local coordinates to get the screen coordinates. That is really how these kinds of transforms are represent...
by Falco Girgis
Fri Jan 10, 2014 12:58 pm
Forum: General/Off-Topic
Topic: Adventures in Game Dev Video Archive
Replies: 89
Views: 73626

Re: Adventures in Game Dev Video Archive

:shock:

Jesus christ... I'm staring at a chronological list of my entire Youtube career.
by Falco Girgis
Sun Jan 05, 2014 6:07 pm
Forum: Programming Discussion
Topic: toLua++ runtime error 0xc000a200
Replies: 4
Views: 3887

Re: toLua++ runtime error 0xc000a200

You do realize you just gave us a memory address and are expecting us to troubleshoot for you?

The chances are that a DLL is missing or is incorrect.
by Falco Girgis
Sun Jan 05, 2014 6:06 pm
Forum: General/Off-Topic
Topic: Adventures in Game Dev Video Archive
Replies: 89
Views: 73626

Re: Adventures in Game Dev Video Archive

Uh, shit, I might need to download them too... :lol:
by Falco Girgis
Wed Dec 25, 2013 12:26 pm
Forum: Programming Discussion
Topic: Pointers, seriously.
Replies: 12
Views: 6623

Re: Pointers, seriously.

Yup, this. A pointer is simply a memory address, as you said. Y'know, I get really pissy when people define a pointer as "a memory address." That is incorrect. It is not a memory address. It is a variable declared whose value CONTAINS a memory address. A pointer is an lvalue. A memory add...