Search found 6110 matches
- Fri Dec 20, 2013 4:20 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 105766
Re: Simple 2D RPG Engine
Glad you're still fighting the good fight! Looks great.
- Mon Dec 16, 2013 11:26 am
- Forum: Programming Discussion
- Topic: Elsyian toolkit
- Replies: 4
- Views: 3259
Re: Elsyian toolkit
Jesus.
- Wed Nov 13, 2013 1:23 pm
- Forum: General/Off-Topic
- Topic: Peter
- Replies: 2
- Views: 2564
Re: Peter
Ugh.
- Thu Oct 31, 2013 1:13 pm
- Forum: General/Off-Topic
- Topic: Hows you all doin/
- Replies: 6
- Views: 3292
Re: Hows you all doin/
PROUD COMMUNIST!?!?! WHERE'S THE BAN BUTTON!?
- Wed Oct 30, 2013 11:20 am
- Forum: Programming Discussion
- Topic: Vector Rotation [SOLVED]
- Replies: 7
- Views: 4078
Re: Vector Rotation
Yep, you got a problem, homie.
After you calculate the x component of the vector, you have modified it before using it to calculate the y component of the vector.
Use a temporary vector, and assign it to your original vector after the calculation is done.
After you calculate the x component of the vector, you have modified it before using it to calculate the y component of the vector.
Use a temporary vector, and assign it to your original vector after the calculation is done.
- Tue Oct 15, 2013 9:57 am
- Forum: Art, Music, and Design
- Topic: My first Painting
- Replies: 11
- Views: 12675
Re: My first Painting
Nice!
- Mon Oct 14, 2013 1:34 pm
- Forum: General Gaming
- Topic: Unreleased Resident Evil 1.5 Music
- Replies: 1
- Views: 7132
Re: Unreleased Resident Evil 1.5 Music
Holy shit, that was awesome! They should have kept that track, it's creepy as hell.
- Mon Oct 14, 2013 12:22 pm
- Forum: Programming Discussion
- Topic: Windows.h
- Replies: 11
- Views: 6737
Re: Windows.h
First of all, you need to understand the concept of a header file. A header file doesn't "do" shit. 99% of the time, with the sole exceptions being inlining and macros, a header file doesn't even contain any executable code. All it contains are the definitions of data structures and the d...
- Fri Oct 11, 2013 1:41 pm
- Forum: Programming Discussion
- Topic: Windows.h
- Replies: 11
- Views: 6737
Re: Windows.h
Jeeeeeeeeesus. Let's get started, sunshine. Is there some globally defined name in the process space of all programs running on my machine from which my programs use to access hardware/OS functions that #includes like windows.h latch onto, or is it that somewhere in the code of #includes like window...
- Tue Oct 08, 2013 7:27 pm
- Forum: Programming Discussion
- Topic: Great Article on Stack vs. Heap in the CLR
- Replies: 5
- Views: 3640
Re: Great Article on Stack vs. Heap in the CLR
I think the heap vs stack portion of this article is a huge "no shit" for a developer of a natively compiled language... For a very strict definition of "developer", sure. But there are a lot of people calling themselves developers these days who couldn't even describe a stack d...
- Tue Oct 08, 2013 4:57 pm
- Forum: Programming Discussion
- Topic: Great Article on Stack vs. Heap in the CLR
- Replies: 5
- Views: 3640
Re: Great Article on Stack vs. Heap in the CLR
I think the heap vs stack portion of this article is a huge "no shit" for a developer of a natively compiled language... Whether you're using a garbage collector or not, heap management and fragmentation still exists (only you have to care about it even more), and the stack operates in exa...
- Fri Sep 27, 2013 3:40 pm
- Forum: Current Events and Science/Technology
- Topic: Falco's worst nightmare realized
- Replies: 4
- Views: 8296
Re: Falco's worst nightmare realized
And trust me, the JIT managed C/++ equivalents for .NET and JAVA bytecode are extremely bastardized, obviously. You can't produce safe code with either language.
- Wed Sep 25, 2013 10:22 am
- Forum: Current Events and Science/Technology
- Topic: Falco's worst nightmare realized
- Replies: 4
- Views: 8296
Re: Falco's worst nightmare realized
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!
- Tue Sep 03, 2013 11:01 am
- Forum: Programming Discussion
- Topic: Python as a game scripting language
- Replies: 2
- Views: 3257
Re: Python as a game scripting language
You stand to gain nothing by extending a scripting language with another scripting language. You do however stand to lose performance, time, and increase your executable size greatly... The entire point of using an embedded scripting language is the ease of development and not having to recompile co...
- Thu Aug 29, 2013 1:31 pm
- Forum: Programming Discussion
- Topic: Programming Trivia Questions [HELP ME OUT!]
- Replies: 7
- Views: 7341
Re: Programming Trivia Questions [HELP ME OUT!]
I had a boss at work who was notorious for destroying poor coop students who were interviewing at my job. My all-time favorite interview question to ask the CS kiddies is probably this: "What is the difference between run-time and compile-time polymorphism and give examples of both." So to...