Search found 6110 matches
- Thu Jul 11, 2013 1:40 pm
- Forum: Programming Discussion
- Topic: Very weird google chrome issue with game.
- Replies: 8
- Views: 4695
Re: Very weird google chrome issue with game.
Interesting as shit. Sounds like a driver issue with SFML. For framerate limiting, they should be ensuring the global timer interrupt interval is frequent enough to achieve the desired framerate.
- Mon Jul 01, 2013 5:18 pm
- Forum: Programming Discussion
- Topic: Hoooooooly Shit (C++11)
- Replies: 9
- Views: 5583
Re: Hoooooooly Shit (C++11)
template<typename T1, typename T2> auto sum(const T1& a, const T2& b) -> decltype(a + b) { return a + b; } auto is definitely strongest when combined with templates! However, this won't be necessary come C++14: N3638 , N3649 . :shock: ...good GOD. I must admit, one of my favorite things abo...
- Mon Jul 01, 2013 4:29 pm
- Forum: Programming Discussion
- Topic: Hoooooooly Shit (C++11)
- Replies: 9
- Views: 5583
Re: Hoooooooly Shit (C++11)
Actually, right now I'm adding move semantics to my selection datatypes (which handles tiles in ESTk, images in SheetManager), which need to be copied and returned by value liberally within the TileEngine's internal template implementation. Time to make shit less expensive. :D Move semantics are pr...
- Mon Jul 01, 2013 3:57 pm
- Forum: Programming Discussion
- Topic: Hoooooooly Shit (C++11)
- Replies: 9
- Views: 5583
Re: Hoooooooly Shit (C++11)
Actually, right now I'm adding move semantics to my selection datatypes (which handles tiles in ESTk, images in SheetManager), which need to be copied and returned by value liberally within the TileEngine's internal template implementation. Time to make shit less expensive. :D
- Mon Jul 01, 2013 3:30 pm
- Forum: Programming Discussion
- Topic: Hoooooooly Shit (C++11)
- Replies: 9
- Views: 5583
Hoooooooly Shit (C++11)
I just declared my first Lambda in ESTk... Feels surreal.
- Thu Jun 27, 2013 8:52 pm
- Forum: Programming Discussion
- Topic: Safe Division
- Replies: 12
- Views: 6900
Re: Safe Division
Don't forget a few of these as well...
Code: Select all
__asm__ __volatile__ ("nop");
- Thu Jun 27, 2013 3:44 pm
- Forum: Programming Discussion
- Topic: Safe Division
- Replies: 12
- Views: 6900
Re: Safe Division
I don't want to live on this planet anymore...
- Thu Jun 27, 2013 10:13 am
- Forum: General Gaming
- Topic: New Tomb Raider
- Replies: 17
- Views: 21927
Re: New Tomb Raider
No, they didn't. I'm going to marry Lara Croft... Myself being single now, I've noticed myself rather rapidly being thrown right back deep into the trenches of technology and code. And wanting to marry Lara Croft. Welcome the fuck back to the good life. Now get yourself a Dreamcast, some scotch, an...
- Thu Jun 27, 2013 7:53 am
- Forum: Game Development
- Topic: Software Engineering Philosophical Crisis
- Replies: 11
- Views: 16693
Re: Software Engineering Philosophical Crisis
You have no idea how many times I see this kind of shit happen. It even happened to me. What you rarely see is someone who is as aware as you are as to what happened. You just usually see people move further and further away from their programming goals and get less and less motivated to code in gen...
- Tue Jun 25, 2013 9:24 pm
- Forum: Programming Discussion
- Topic: Compile Elysian Shadows with Emscripten?
- Replies: 2
- Views: 2648
Re: Compile Elysian Shadows with Emscripten?
I haven't had a chance to follow the links and do much digging on the technology, but that would be fucking awesome... Unfortunately, my time has had to shift away from perpetual R&D for things like that and more towards Engine/Toolkit development. We're starting to make an actual game, and the ...
- Tue Jun 18, 2013 8:54 am
- Forum: General Gaming
- Topic: Agreed
- Replies: 4
- Views: 9267
Re: Agreed
Heroes never die...
- Sun Jun 16, 2013 11:37 am
- Forum: General Gaming
- Topic: Falco's Biweekly Game Purchases
- Replies: 74
- Views: 67453
Re: Falco's Biweekly Game Purchases
I honestly don't know shit about this game, but I do know that it is one of the RPG gems that I need for my collection. http://2.bp.blogspot.com/-vod0uq6Vp8A/UXdUOtfF1XI/AAAAAAAAAhc/Ejxe2DnLBZU/s320/lufia_box.jpg http://3.bp.blogspot.com/-MgfdKwo1j6g/TecIjov_QCI/AAAAAAAABmA/tTNNy2A1MFg/s1600/Lufia1....
- Fri Jun 14, 2013 3:12 pm
- Forum: Programming Discussion
- Topic: Very weird google chrome issue with game.
- Replies: 8
- Views: 4695
Re: Very weird google chrome issue with game.
How are you limiting your framerate?
- Wed Jun 12, 2013 1:52 pm
- Forum: Programming Discussion
- Topic: c++11 features
- Replies: 3
- Views: 2058
Re: c++11 features
The main reason why I haven't experimented with it yet is that I just haven't gotten a chance to update my compilers and toolchains. I'd be curious to see if the dreamcast could be compiled with gcc's newest release. I have never actually built GCC by myself, but I have heard we can use up to GCC 4....
- Tue Jun 11, 2013 9:45 am
- Forum: General Gaming
- Topic: Official PlayStation Used Game Instructional Video!
- Replies: 8
- Views: 10439
Re: Official PlayStation Used Game Instructional Video!
Well... Sony officially won this generation.