Search found 6110 matches

by Falco Girgis
Thu Jul 11, 2013 1:40 pm
Forum: Programming Discussion
Topic: Very weird google chrome issue with game.
Replies: 8
Views: 4695

Re: Very weird google chrome issue with game.

Interesting as shit. Sounds like a driver issue with SFML. For framerate limiting, they should be ensuring the global timer interrupt interval is frequent enough to achieve the desired framerate.
by Falco Girgis
Mon Jul 01, 2013 5:18 pm
Forum: Programming Discussion
Topic: Hoooooooly Shit (C++11)
Replies: 9
Views: 5583

Re: Hoooooooly Shit (C++11)

template<typename T1, typename T2> auto sum(const T1& a, const T2& b) -> decltype(a + b) { return a + b; } auto is definitely strongest when combined with templates! However, this won't be necessary come C++14: N3638 , N3649 . :shock: ...good GOD. I must admit, one of my favorite things abo...
by Falco Girgis
Mon Jul 01, 2013 4:29 pm
Forum: Programming Discussion
Topic: Hoooooooly Shit (C++11)
Replies: 9
Views: 5583

Re: Hoooooooly Shit (C++11)

Actually, right now I'm adding move semantics to my selection datatypes (which handles tiles in ESTk, images in SheetManager), which need to be copied and returned by value liberally within the TileEngine's internal template implementation. Time to make shit less expensive. :D Move semantics are pr...
by Falco Girgis
Mon Jul 01, 2013 3:57 pm
Forum: Programming Discussion
Topic: Hoooooooly Shit (C++11)
Replies: 9
Views: 5583

Re: Hoooooooly Shit (C++11)

Actually, right now I'm adding move semantics to my selection datatypes (which handles tiles in ESTk, images in SheetManager), which need to be copied and returned by value liberally within the TileEngine's internal template implementation. Time to make shit less expensive. :D
by Falco Girgis
Mon Jul 01, 2013 3:30 pm
Forum: Programming Discussion
Topic: Hoooooooly Shit (C++11)
Replies: 9
Views: 5583

Hoooooooly Shit (C++11)

I just declared my first Lambda in ESTk... Feels surreal. :shock:
by Falco Girgis
Thu Jun 27, 2013 8:52 pm
Forum: Programming Discussion
Topic: Safe Division
Replies: 12
Views: 6900

Re: Safe Division

Don't forget a few of these as well...

Code: Select all

__asm__ __volatile__ ("nop");
by Falco Girgis
Thu Jun 27, 2013 3:44 pm
Forum: Programming Discussion
Topic: Safe Division
Replies: 12
Views: 6900

Re: Safe Division

I don't want to live on this planet anymore... :nono:
by Falco Girgis
Thu Jun 27, 2013 10:13 am
Forum: General Gaming
Topic: New Tomb Raider
Replies: 17
Views: 21927

Re: New Tomb Raider

No, they didn't. I'm going to marry Lara Croft... Myself being single now, I've noticed myself rather rapidly being thrown right back deep into the trenches of technology and code. And wanting to marry Lara Croft. Welcome the fuck back to the good life. Now get yourself a Dreamcast, some scotch, an...
by Falco Girgis
Thu Jun 27, 2013 7:53 am
Forum: Game Development
Topic: Software Engineering Philosophical Crisis
Replies: 11
Views: 16693

Re: Software Engineering Philosophical Crisis

You have no idea how many times I see this kind of shit happen. It even happened to me. What you rarely see is someone who is as aware as you are as to what happened. You just usually see people move further and further away from their programming goals and get less and less motivated to code in gen...
by Falco Girgis
Tue Jun 25, 2013 9:24 pm
Forum: Programming Discussion
Topic: Compile Elysian Shadows with Emscripten?
Replies: 2
Views: 2648

Re: Compile Elysian Shadows with Emscripten?

I haven't had a chance to follow the links and do much digging on the technology, but that would be fucking awesome... Unfortunately, my time has had to shift away from perpetual R&D for things like that and more towards Engine/Toolkit development. We're starting to make an actual game, and the ...
by Falco Girgis
Tue Jun 18, 2013 8:54 am
Forum: General Gaming
Topic: Agreed
Replies: 4
Views: 9267

Re: Agreed

Heroes never die... ;)
by Falco Girgis
Sun Jun 16, 2013 11:37 am
Forum: General Gaming
Topic: Falco's Biweekly Game Purchases
Replies: 74
Views: 67453

Re: Falco's Biweekly Game Purchases

I honestly don't know shit about this game, but I do know that it is one of the RPG gems that I need for my collection. http://2.bp.blogspot.com/-vod0uq6Vp8A/UXdUOtfF1XI/AAAAAAAAAhc/Ejxe2DnLBZU/s320/lufia_box.jpg http://3.bp.blogspot.com/-MgfdKwo1j6g/TecIjov_QCI/AAAAAAAABmA/tTNNy2A1MFg/s1600/Lufia1....
by Falco Girgis
Fri Jun 14, 2013 3:12 pm
Forum: Programming Discussion
Topic: Very weird google chrome issue with game.
Replies: 8
Views: 4695

Re: Very weird google chrome issue with game.

How are you limiting your framerate?
by Falco Girgis
Wed Jun 12, 2013 1:52 pm
Forum: Programming Discussion
Topic: c++11 features
Replies: 3
Views: 2058

Re: c++11 features

The main reason why I haven't experimented with it yet is that I just haven't gotten a chance to update my compilers and toolchains. I'd be curious to see if the dreamcast could be compiled with gcc's newest release. I have never actually built GCC by myself, but I have heard we can use up to GCC 4....
by Falco Girgis
Tue Jun 11, 2013 9:45 am
Forum: General Gaming
Topic: Official PlayStation Used Game Instructional Video!
Replies: 8
Views: 10439

Re: Official PlayStation Used Game Instructional Video!

:lol:

Well... Sony officially won this generation.