Search found 6110 matches

by Falco Girgis
Mon May 27, 2013 11:41 am
Forum: Art, Music, and Design
Topic: ES:art production
Replies: 18
Views: 17799

Re: ES:art production

MMoebiusX wrote:Thanks, who is in charge of art direction?
Mitchell (Sofa King) for characters and Patrick (Imrooniel) for tiles/terrain.
by Falco Girgis
Sun May 26, 2013 11:10 am
Forum: Programming Discussion
Topic: Question about KOS PVR sprites on Dreamcast
Replies: 4
Views: 2977

Re: Question about KOS PVR sprites on Dreamcast

This topic is poorly named. I almost didn't check it out, because I have never used a KOS sprite... We wrote our own driver for this, because KOS originally didn't support them. I know KOS 2.0.0 supports this, but I have no idea how to use it. I'm just wondering, what is the difference between using...
by Falco Girgis
Sat May 25, 2013 7:47 pm
Forum: General/Off-Topic
Topic: I just did the unthinkable...
Replies: 5
Views: 3080

Re: I just did the unthinkable...

MarauderIIC wrote:I saw the subject and thought you were going to say that you sold your dreamcast.
I would rather die... and I have 3 more... :mrgreen:
by Falco Girgis
Fri May 24, 2013 7:29 pm
Forum: General/Off-Topic
Topic: I just did the unthinkable...
Replies: 5
Views: 3080

Re: I just did the unthinkable...

dandymcgee wrote:I'm not at all worried about the academic portion of graduate school.. it's the financial part that I simply cannot handle right now. I'd love to go back if I could find someone willing to pay for it haha.
I'm making my company pay for every penny. :D
by Falco Girgis
Fri May 24, 2013 12:37 pm
Forum: General/Off-Topic
Topic: I just did the unthinkable...
Replies: 5
Views: 3080

I just did the unthinkable...

and signed up for graduate classes. Spent 2 years licking my wounds from undergraduate school, promising myself I would never take another class again... But I think I'm ready to return to the academic fight once more. Time for a fucking masters degree. I know I will be hating myself in a few months...
by Falco Girgis
Wed May 22, 2013 9:08 am
Forum: Programming Discussion
Topic: Destructor sometimes called on static object
Replies: 14
Views: 5603

Re: Destructor sometimes called on static object

I discussed a pretty useful alternative to the Singleton design pattern that we use here: http://elysianshadows.com/phpBB3/viewtopic.php?f=48&t=7817&p=82674&hilit=singleton#p82674 Shit dude I just went back and read this thread one more time and I just got your point. That's pretty slic...
by Falco Girgis
Tue May 21, 2013 9:52 am
Forum: Programming Discussion
Topic: Destructor sometimes called on static object
Replies: 14
Views: 5603

Re: Destructor sometimes called on static object

jaybee wrote:Sometimes I've wondered if I should just go about my business coding like a dumbass if for no other reason than to fall flat on my face and understand how my implementation fails.
Hey, it worked for me. ;)
by Falco Girgis
Mon May 20, 2013 9:47 am
Forum: Programming Discussion
Topic: Destructor sometimes called on static object
Replies: 14
Views: 5603

Re: Destructor sometimes called on static object

I know there is a good reason for not using singletons and globally available objects but I am just missing it. I would imagine understanding that peice of the puzzle is the key for me to start designing better code. Can you point me in the direction of some design patterns that would be beneficial...
by Falco Girgis
Mon May 20, 2013 9:05 am
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 106071

Re: Simple 2D RPG Engine

Aaaaah, I gotcha. Nice!

Thought of another question. Is only one of your layers elevatable? If they are both elevatable, does one always have to be above the other one, or can layer 1 technically be levated above layer 2?
by Falco Girgis
Sun May 19, 2013 3:10 pm
Forum: Programming Discussion
Topic: Destructor sometimes called on static object
Replies: 14
Views: 5603

Re: Destructor sometimes called on static object

It should ALWAYS be called. You sure there isn't some conditional logic in there that only causes it to hang sometimes? Try a breakpoint/printf/cout, and you should find the destructor being invoked consistently.
by Falco Girgis
Sun May 19, 2013 10:56 am
Forum: Game Development
Topic: 2D RPG Engine
Replies: 153
Views: 106071

Re: Simple 2D RPG Engine

How does the depth slider work? Do you have to make a selection first, and it is applied to the tile(s) within the selection?
by Falco Girgis
Sun May 19, 2013 10:51 am
Forum: General/Off-Topic
Topic: Dear 0x0000000:
Replies: 6
Views: 4154

Re: Dear 0x0000000:

Aaaaaaah... Well fuck, that would work. :shock2:
by Falco Girgis
Sun May 19, 2013 10:48 am
Forum: Programming Discussion
Topic: Are you kidding me, Java?
Replies: 14
Views: 9286

Re: Are you kidding me, Java?

That is absolutely fucking bizarre... I mean, obviously any JIT language has to be pulling some behind-the-scenes bullshit to even implement the concept of a "null reference" (a reference is implemented as an autodereferenced pointer, so a "NULL" reference is technically impossib...
by Falco Girgis
Wed May 15, 2013 10:08 pm
Forum: Game Development
Topic: High School Game Dev - Pack Rat[Link to game inside]
Replies: 3
Views: 2909

Re: High School Game Dev - Pack Rat[Link to game inside]

Looks awesome, man! I'm at home with just Kubuntu and a Macbook Pro, but I'll check it out as soon as I get to a Windows machine.
by Falco Girgis
Wed May 15, 2013 9:52 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 17762

Re: Electrobud Games Dev Diary

Hey buddy! Sorry for not responding earlier, I kind of got depressed for awhile and disappeared from these boards. Wow. Glad you shared that wisdom with the rest of us... Especially now that we're working on an iOS build of ES. I've never really worked with the app store before, so that insight is v...