Mitchell (Sofa King) for characters and Patrick (Imrooniel) for tiles/terrain.MMoebiusX wrote:Thanks, who is in charge of art direction?
Search found 6110 matches
- Mon May 27, 2013 11:41 am
- Forum: Art, Music, and Design
- Topic: ES:art production
- Replies: 18
- Views: 17799
Re: ES:art production
- Sun May 26, 2013 11:10 am
- Forum: Programming Discussion
- Topic: Question about KOS PVR sprites on Dreamcast
- Replies: 4
- Views: 2977
Re: Question about KOS PVR sprites on Dreamcast
This topic is poorly named. I almost didn't check it out, because I have never used a KOS sprite... We wrote our own driver for this, because KOS originally didn't support them. I know KOS 2.0.0 supports this, but I have no idea how to use it. I'm just wondering, what is the difference between using...
- Sat May 25, 2013 7:47 pm
- Forum: General/Off-Topic
- Topic: I just did the unthinkable...
- Replies: 5
- Views: 3080
Re: I just did the unthinkable...
I would rather die... and I have 3 more...MarauderIIC wrote:I saw the subject and thought you were going to say that you sold your dreamcast.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Fri May 24, 2013 7:29 pm
- Forum: General/Off-Topic
- Topic: I just did the unthinkable...
- Replies: 5
- Views: 3080
Re: I just did the unthinkable...
I'm making my company pay for every penny. :Ddandymcgee wrote:I'm not at all worried about the academic portion of graduate school.. it's the financial part that I simply cannot handle right now. I'd love to go back if I could find someone willing to pay for it haha.
- Fri May 24, 2013 12:37 pm
- Forum: General/Off-Topic
- Topic: I just did the unthinkable...
- Replies: 5
- Views: 3080
I just did the unthinkable...
and signed up for graduate classes. Spent 2 years licking my wounds from undergraduate school, promising myself I would never take another class again... But I think I'm ready to return to the academic fight once more. Time for a fucking masters degree. I know I will be hating myself in a few months...
- Wed May 22, 2013 9:08 am
- Forum: Programming Discussion
- Topic: Destructor sometimes called on static object
- Replies: 14
- Views: 5603
Re: Destructor sometimes called on static object
I discussed a pretty useful alternative to the Singleton design pattern that we use here: http://elysianshadows.com/phpBB3/viewtopic.php?f=48&t=7817&p=82674&hilit=singleton#p82674 Shit dude I just went back and read this thread one more time and I just got your point. That's pretty slic...
- Tue May 21, 2013 9:52 am
- Forum: Programming Discussion
- Topic: Destructor sometimes called on static object
- Replies: 14
- Views: 5603
Re: Destructor sometimes called on static object
Hey, it worked for me.jaybee wrote:Sometimes I've wondered if I should just go about my business coding like a dumbass if for no other reason than to fall flat on my face and understand how my implementation fails.
![Wink ;)](./images/smilies/icon_wink.gif)
- Mon May 20, 2013 9:47 am
- Forum: Programming Discussion
- Topic: Destructor sometimes called on static object
- Replies: 14
- Views: 5603
Re: Destructor sometimes called on static object
I know there is a good reason for not using singletons and globally available objects but I am just missing it. I would imagine understanding that peice of the puzzle is the key for me to start designing better code. Can you point me in the direction of some design patterns that would be beneficial...
- Mon May 20, 2013 9:05 am
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 106071
Re: Simple 2D RPG Engine
Aaaaah, I gotcha. Nice!
Thought of another question. Is only one of your layers elevatable? If they are both elevatable, does one always have to be above the other one, or can layer 1 technically be levated above layer 2?
Thought of another question. Is only one of your layers elevatable? If they are both elevatable, does one always have to be above the other one, or can layer 1 technically be levated above layer 2?
- Sun May 19, 2013 3:10 pm
- Forum: Programming Discussion
- Topic: Destructor sometimes called on static object
- Replies: 14
- Views: 5603
Re: Destructor sometimes called on static object
It should ALWAYS be called. You sure there isn't some conditional logic in there that only causes it to hang sometimes? Try a breakpoint/printf/cout, and you should find the destructor being invoked consistently.
- Sun May 19, 2013 10:56 am
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 106071
Re: Simple 2D RPG Engine
How does the depth slider work? Do you have to make a selection first, and it is applied to the tile(s) within the selection?
- Sun May 19, 2013 10:51 am
- Forum: General/Off-Topic
- Topic: Dear 0x0000000:
- Replies: 6
- Views: 4154
Re: Dear 0x0000000:
Aaaaaaah... Well fuck, that would work. ![Whoa! :shock2:](./images/smilies/shock.gif)
![Whoa! :shock2:](./images/smilies/shock.gif)
- Sun May 19, 2013 10:48 am
- Forum: Programming Discussion
- Topic: Are you kidding me, Java?
- Replies: 14
- Views: 9286
Re: Are you kidding me, Java?
That is absolutely fucking bizarre... I mean, obviously any JIT language has to be pulling some behind-the-scenes bullshit to even implement the concept of a "null reference" (a reference is implemented as an autodereferenced pointer, so a "NULL" reference is technically impossib...
- Wed May 15, 2013 10:08 pm
- Forum: Game Development
- Topic: High School Game Dev - Pack Rat[Link to game inside]
- Replies: 3
- Views: 2909
Re: High School Game Dev - Pack Rat[Link to game inside]
Looks awesome, man! I'm at home with just Kubuntu and a Macbook Pro, but I'll check it out as soon as I get to a Windows machine.
- Wed May 15, 2013 9:52 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 17762
Re: Electrobud Games Dev Diary
Hey buddy! Sorry for not responding earlier, I kind of got depressed for awhile and disappeared from these boards. Wow. Glad you shared that wisdom with the rest of us... Especially now that we're working on an iOS build of ES. I've never really worked with the app store before, so that insight is v...