![Wink ;)](./images/smilies/icon_wink.gif)
Search found 6110 matches
- Wed May 15, 2013 9:13 pm
- Forum: Programming Discussion
- Topic: Are you kidding me, Java?
- Replies: 14
- Views: 9287
Re: Are you kidding me, Java?
What, you think I have a Java environment set up and ready to go to test this? ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Wed May 15, 2013 9:57 am
- Forum: Programming Discussion
- Topic: Terra - A low-level counterpart to Lua
- Replies: 2
- Views: 1716
Re: Terra - A low-level counterpart to Lua
Officially spent all morning reading and researching Terra. What an amazing fucking idea and an amazing language. The guys at Standord who created this are total badasses. It JIT compiles into machine code and interoperates seamlessly with Lua and C. The thing that I thought was the most orgasmic to...
- Wed May 15, 2013 8:42 am
- Forum: General/Off-Topic
- Topic: Dear 0x0000000:
- Replies: 6
- Views: 4155
Re: Dear 0x0000000:
But that won't work either. A byte is represented as two characters: 0x00. One character is a nibble (4 bits).
- Tue May 14, 2013 8:46 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 106086
Re: Simple 2D RPG Engine
Basically it's doing a bounding box collision detection between the player and the specified tile, if the player is colliding with the lower tile it shifts the depth value down in lua, however if the player is colliding with the upper tile it shifts the depth value up. To keep from creating unneces...
- Tue May 14, 2013 4:23 pm
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 106086
Re: Simple 2D RPG Engine
I handle all my warping/transitions through lua however this gets tedious so I'm working on putting in place some sort of warping system to sort that matter out. That's cool, but what does that look like at a lower level? Is there a bounding box at the bottom of the steps where Lua is promoting the...
- Tue May 14, 2013 4:22 pm
- Forum: General Gaming
- Topic: New Tomb Raider
- Replies: 17
- Views: 21937
Re: New Tomb Raider
No, they didn't. I'm going to marry Lara Croft...
- Tue May 14, 2013 1:17 pm
- Forum: Art, Music, and Design
- Topic: NES Music
- Replies: 7
- Views: 9939
Re: NES Music
Holy shit.
Now I have something to listen to at work other than the Poke'mon Red/Blue OST.
![Shocked :shock:](./images/smilies/icon_eek.gif)
Now I have something to listen to at work other than the Poke'mon Red/Blue OST.
- Tue May 14, 2013 9:14 am
- Forum: General/Off-Topic
- Topic: Dear 0x0000000:
- Replies: 6
- Views: 4155
Dear 0x0000000:
I am extremely curious to know what the fuck kind of architecture you're running where the width of a memory address is 28-bits.
Sincerely,
FalcoVorbis
Sincerely,
FalcoVorbis
- Tue May 14, 2013 9:12 am
- Forum: Game Development
- Topic: 2D RPG Engine
- Replies: 153
- Views: 106086
Re: Simple 2D RPG Engine
Looks sexy as shit! I especially liked that Lua function to elevate his ass. How are you handling transitioning the player's depth? For example, when you walk up the ladder, and your depth becomes 1 (or whatever) to put you above the bridge (when you were below it)? Are you also handling the z-order...
- Mon May 13, 2013 10:41 pm
- Forum: General/Off-Topic
- Topic: Greatest watch ever.
- Replies: 2
- Views: 2323
Re: Greatest watch ever.
Sweet mother of god... She's beautiful!
I JUST CAME!
I JUST CAME!
- Sun May 12, 2013 9:12 am
- Forum: General Gaming
- Topic: New Tomb Raider
- Replies: 17
- Views: 21937
Re: New Tomb Raider
Been playing the shit out of this game more... It's definitely the best game I've played in a long time, and one of my new all-time favorites. Any girl who has the balls to hide in a river of blood from a bunch of cult assholes is totally my type. http://4.bp.blogspot.com/-rq91Mk3q6Pc/UUI2AerGDWI/AA...
- Sat May 11, 2013 9:08 pm
- Forum: General Gaming
- Topic: Video Game Collection App/Database?
- Replies: 10
- Views: 12003
Re: Video Game Collection App/Database?
Jesus. Mother. Of. Fucking. Christ. It has taken me literally 7 hours, but I have gone through my entire video game collection and entered it into my vgcollect database. Then... their server crashed and the database got deleted. :lol: Their website allows you to export the DB from their site and do...
- Sat May 11, 2013 4:23 pm
- Forum: General Gaming
- Topic: Video Game Collection App/Database?
- Replies: 10
- Views: 12003
Re: Video Game Collection App/Database?
Jesus. Mother. Of. Fucking. Christ. It has taken me literally 7 hours, but I have gone through my entire video game collection and entered it into my vgcollect database. I am literally sore and exhausted from sitting around in my pajamas all day doing this shit... I had to put the time down to enter...
- Fri May 10, 2013 8:13 am
- Forum: General/Off-Topic
- Topic: Please help a brother out!
- Replies: 25
- Views: 10258
Re: Please help a brother out!
I have hooked Marcel up with a job interview, taken a programming test for him, gotten his feet in the door, given him money for a drug detox kit (which he then spent on more drugs instead of detoxing), I have cooked him meals and hand-delivered them, I have given him money that he still hasn't paid...
- Thu May 09, 2013 3:28 pm
- Forum: Programming Discussion
- Topic: The Secret that is OpenGL - Getting Started/Resources
- Replies: 22
- Views: 12007
Re: The Secret that is OpenGL - Getting Started/Resources
I'm still a little confused at what I would want to use the projection matrix for. It's for defining viewing coordinates, perspective, and the bounding volume of the viewport. When you set up an orthographic projection or use gluPerspective, you are actually setting this matrix up behind the scenes...