Search found 6110 matches

by Falco Girgis
Tue Apr 23, 2013 8:38 pm
Forum: Game Development
Topic: How does everybody do it?
Replies: 6
Views: 4438

Re: How does everybody do it?

I took out every student loan I could in college, so I wouldn't have to work. :)
by Falco Girgis
Tue Apr 23, 2013 3:57 pm
Forum: Programming Discussion
Topic: c++ "The evil you most avoid"
Replies: 13
Views: 4003

Re: c++ "The evil you most avoid"

I would've had way more trouble if I started out with C/++ (I started with Java and C#), but now that I've started learning C/++ I've seen that there are some good things about these languages' low level capabilities as well as some frustrations. Don't get me wrong, I would never recommend C or C++...
by Falco Girgis
Tue Apr 23, 2013 10:42 am
Forum: Game Development
Topic: A Simple NES Game
Replies: 16
Views: 19080

Re: A Simple NES Game

Hell yeah! I'd hit it! :mrgreen:
by Falco Girgis
Tue Apr 23, 2013 10:28 am
Forum: Programming Discussion
Topic: c++ "The evil you most avoid"
Replies: 13
Views: 4003

Re: c++ "The evil you most avoid"

They mostly repeated some of what is said in here http://article.gmane.org/gmane.comp.version-control.git/57918 As for Mr. Torvalds, I am not about to argue with a programming superstar who has a lifetime of achievement (even my arrogance knows its bounds), but I cannot help but think he is extreme...
by Falco Girgis
Tue Apr 23, 2013 10:23 am
Forum: Programming Discussion
Topic: c++ "The evil you most avoid"
Replies: 13
Views: 4003

Re: c++ "The evil you most avoid"

and this here is something they used as an argument. http://yosefk.com/c++fqa/class.html That FQA was written by an ignorant C++-hater who clearly doesn't have a deep enough understanding of the language to make half of these claims.. I have a thing or two to say to him. How do I create objects? An...
by Falco Girgis
Mon Apr 22, 2013 1:04 pm
Forum: Programming Discussion
Topic: c++ "The evil you most avoid"
Replies: 13
Views: 4003

Re: c++ "The evil you most avoid"

Reading on some other forums, people claim c++ should be avoided as a programming language, because it is inherently harder that others, that it makes a poor use of some programming paradigms and that you end up solving issues related to the language itself, rather than the problem you are trying t...
by Falco Girgis
Fri Apr 19, 2013 11:51 pm
Forum: General/Off-Topic
Topic: So what are you guys doing these days?
Replies: 26
Views: 11822

Re: So what are you guys doing these days?

I wish you the best of luck, dude. I would go for MIT. ;) Eigen sounds awesome. I still need to look into it further, but you can definitely do some powerful shit with the compile-time polymorphism C++ templates offer... lots of times that's faster than doing things the traditional C way. I would de...
by Falco Girgis
Fri Apr 19, 2013 6:22 pm
Forum: Programming Discussion
Topic: C vs C++ style of interface for hardware abstraction layer
Replies: 17
Views: 9621

Re: C vs C++ style of interface for hardware abstraction lay

Fillius, you are Philipp of 2D Retrospectives, right? I tracked you down from your email address! ;)

2D house of terror looks fantastic! We have a few very seasoned DC developers here. We should talk about some Dreamcast code sometime!
by Falco Girgis
Fri Apr 19, 2013 5:23 pm
Forum: Game Development
Topic: A Simple NES Game
Replies: 16
Views: 19080

Re: A Simple NES Game

Thanks for the video, this is really cool! Music is awesome and game is great for a first go. Would be cool to some more movement patterns like sine waves or spirals. You sadistic fuck. It already has no floating point numbers... Emulating trig functions is going to be rape. Ahahaha yeah, you're WA...
by Falco Girgis
Fri Apr 19, 2013 5:13 pm
Forum: Programming Discussion
Topic: C vs C++ style of interface for hardware abstraction layer
Replies: 17
Views: 9621

Re: C vs C++ style of interface for hardware abstraction lay

there is a problem with the example provided. You effectively prevent the compiler from optimizing away all temporaries by making your constructors non-trival(because of the debug output). The last published draft of the current C++ Standard dictates that a non-trivial constructor of temporaries mu...
by Falco Girgis
Fri Apr 19, 2013 4:58 pm
Forum: Game Development
Topic: A Simple NES Game
Replies: 16
Views: 19080

Re: A Simple NES Game

dandymcgee wrote:Thanks for the video, this is really cool! Music is awesome and game is great for a first go. Would be cool to some more movement patterns like sine waves or spirals.
You sadistic fuck.

It already has no floating point numbers... Emulating trig functions is going to be rape.
by Falco Girgis
Fri Apr 19, 2013 4:53 pm
Forum: General/Off-Topic
Topic: So what are you guys doing these days?
Replies: 26
Views: 11822

Re: So what are you guys doing these days?

Filling out my general ed to transfer to university (likely MIT or Stanford) This is going to sound bad, but I mean absolutely no offense. Do you honestly think you have a shot at getting into either of these? It is clear to me that you are highly intelligent, but I have learned that this doesn't m...
by Falco Girgis
Fri Apr 19, 2013 4:45 pm
Forum: Game Development
Topic: [SOLVED] Best Way to load a level
Replies: 16
Views: 9733

Re: [SOLVED] Best Way to load a level

Now your goal is to handle multiple layers, like tiles, objects, collision etc... Just a tip for your engine, i dont recomend having a "Collision layer" it uses more RAM and more HDD space, you may say that 1 mb of ram doesnt matter but when you are working with low resources hardware tha...
by Falco Girgis
Fri Apr 19, 2013 4:37 pm
Forum: Programming Discussion
Topic: Obscure c++ features
Replies: 2
Views: 1212

Re: Obscure c++ features

Yep, the preprocessor is ignorant of C/++ reserved words... Please, god, don't do this...

edit: btw, this is technically a C feature. And it's not really a feature. It's just a side-effect of the separation between preprocessor and compiler.
by Falco Girgis
Thu Apr 18, 2013 2:42 pm
Forum: General/Off-Topic
Topic: So what are you guys doing these days?
Replies: 26
Views: 11822

So what are you guys doing these days?

Work? Student? Lazy bum?

I graduated about 2 years back, and have been working in telecommunications... I basically write embedded software for "fiber optic modems" (to give a simplified analogy) and still develop ES in my spare time. You guys?