![Happy :)](./images/smilies/icon_smile.gif)
Search found 6110 matches
- Tue Apr 23, 2013 8:38 pm
- Forum: Game Development
- Topic: How does everybody do it?
- Replies: 6
- Views: 4438
Re: How does everybody do it?
I took out every student loan I could in college, so I wouldn't have to work. ![Happy :)](./images/smilies/icon_smile.gif)
![Happy :)](./images/smilies/icon_smile.gif)
- Tue Apr 23, 2013 3:57 pm
- Forum: Programming Discussion
- Topic: c++ "The evil you most avoid"
- Replies: 13
- Views: 4003
Re: c++ "The evil you most avoid"
I would've had way more trouble if I started out with C/++ (I started with Java and C#), but now that I've started learning C/++ I've seen that there are some good things about these languages' low level capabilities as well as some frustrations. Don't get me wrong, I would never recommend C or C++...
- Tue Apr 23, 2013 10:42 am
- Forum: Game Development
- Topic: A Simple NES Game
- Replies: 16
- Views: 19080
Re: A Simple NES Game
Hell yeah! I'd hit it! ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- Tue Apr 23, 2013 10:28 am
- Forum: Programming Discussion
- Topic: c++ "The evil you most avoid"
- Replies: 13
- Views: 4003
Re: c++ "The evil you most avoid"
They mostly repeated some of what is said in here http://article.gmane.org/gmane.comp.version-control.git/57918 As for Mr. Torvalds, I am not about to argue with a programming superstar who has a lifetime of achievement (even my arrogance knows its bounds), but I cannot help but think he is extreme...
- Tue Apr 23, 2013 10:23 am
- Forum: Programming Discussion
- Topic: c++ "The evil you most avoid"
- Replies: 13
- Views: 4003
Re: c++ "The evil you most avoid"
and this here is something they used as an argument. http://yosefk.com/c++fqa/class.html That FQA was written by an ignorant C++-hater who clearly doesn't have a deep enough understanding of the language to make half of these claims.. I have a thing or two to say to him. How do I create objects? An...
- Mon Apr 22, 2013 1:04 pm
- Forum: Programming Discussion
- Topic: c++ "The evil you most avoid"
- Replies: 13
- Views: 4003
Re: c++ "The evil you most avoid"
Reading on some other forums, people claim c++ should be avoided as a programming language, because it is inherently harder that others, that it makes a poor use of some programming paradigms and that you end up solving issues related to the language itself, rather than the problem you are trying t...
- Fri Apr 19, 2013 11:51 pm
- Forum: General/Off-Topic
- Topic: So what are you guys doing these days?
- Replies: 26
- Views: 11822
Re: So what are you guys doing these days?
I wish you the best of luck, dude. I would go for MIT. ;) Eigen sounds awesome. I still need to look into it further, but you can definitely do some powerful shit with the compile-time polymorphism C++ templates offer... lots of times that's faster than doing things the traditional C way. I would de...
- Fri Apr 19, 2013 6:22 pm
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 9621
Re: C vs C++ style of interface for hardware abstraction lay
Fillius, you are Philipp of 2D Retrospectives, right? I tracked you down from your email address! ![Wink ;)](./images/smilies/icon_wink.gif)
2D house of terror looks fantastic! We have a few very seasoned DC developers here. We should talk about some Dreamcast code sometime!
![Wink ;)](./images/smilies/icon_wink.gif)
2D house of terror looks fantastic! We have a few very seasoned DC developers here. We should talk about some Dreamcast code sometime!
- Fri Apr 19, 2013 5:23 pm
- Forum: Game Development
- Topic: A Simple NES Game
- Replies: 16
- Views: 19080
Re: A Simple NES Game
Thanks for the video, this is really cool! Music is awesome and game is great for a first go. Would be cool to some more movement patterns like sine waves or spirals. You sadistic fuck. It already has no floating point numbers... Emulating trig functions is going to be rape. Ahahaha yeah, you're WA...
- Fri Apr 19, 2013 5:13 pm
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 9621
Re: C vs C++ style of interface for hardware abstraction lay
there is a problem with the example provided. You effectively prevent the compiler from optimizing away all temporaries by making your constructors non-trival(because of the debug output). The last published draft of the current C++ Standard dictates that a non-trivial constructor of temporaries mu...
- Fri Apr 19, 2013 4:58 pm
- Forum: Game Development
- Topic: A Simple NES Game
- Replies: 16
- Views: 19080
Re: A Simple NES Game
You sadistic fuck.dandymcgee wrote:Thanks for the video, this is really cool! Music is awesome and game is great for a first go. Would be cool to some more movement patterns like sine waves or spirals.
It already has no floating point numbers... Emulating trig functions is going to be rape.
- Fri Apr 19, 2013 4:53 pm
- Forum: General/Off-Topic
- Topic: So what are you guys doing these days?
- Replies: 26
- Views: 11822
Re: So what are you guys doing these days?
Filling out my general ed to transfer to university (likely MIT or Stanford) This is going to sound bad, but I mean absolutely no offense. Do you honestly think you have a shot at getting into either of these? It is clear to me that you are highly intelligent, but I have learned that this doesn't m...
- Fri Apr 19, 2013 4:45 pm
- Forum: Game Development
- Topic: [SOLVED] Best Way to load a level
- Replies: 16
- Views: 9733
Re: [SOLVED] Best Way to load a level
Now your goal is to handle multiple layers, like tiles, objects, collision etc... Just a tip for your engine, i dont recomend having a "Collision layer" it uses more RAM and more HDD space, you may say that 1 mb of ram doesnt matter but when you are working with low resources hardware tha...
- Fri Apr 19, 2013 4:37 pm
- Forum: Programming Discussion
- Topic: Obscure c++ features
- Replies: 2
- Views: 1212
Re: Obscure c++ features
Yep, the preprocessor is ignorant of C/++ reserved words... Please, god, don't do this...
edit: btw, this is technically a C feature. And it's not really a feature. It's just a side-effect of the separation between preprocessor and compiler.
edit: btw, this is technically a C feature. And it's not really a feature. It's just a side-effect of the separation between preprocessor and compiler.
- Thu Apr 18, 2013 2:42 pm
- Forum: General/Off-Topic
- Topic: So what are you guys doing these days?
- Replies: 26
- Views: 11822
So what are you guys doing these days?
Work? Student? Lazy bum?
I graduated about 2 years back, and have been working in telecommunications... I basically write embedded software for "fiber optic modems" (to give a simplified analogy) and still develop ES in my spare time. You guys?
I graduated about 2 years back, and have been working in telecommunications... I basically write embedded software for "fiber optic modems" (to give a simplified analogy) and still develop ES in my spare time. You guys?