Search found 6110 matches

by Falco Girgis
Tue Feb 05, 2013 3:24 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 89645

Re: Rad Raygun

How do you handle modifying parallax layers in your editor? :mrgreen: Did you see my reply on page 1 of this thread? If that doesn't answer your question, let me know! Oh shit, I completely missed that somehow! So tell me if I'm understanding your layering correctly. From back to front: 1) backgrou...
by Falco Girgis
Tue Feb 05, 2013 12:36 pm
Forum: Programming Discussion
Topic: Dreamcas KOS help
Replies: 6
Views: 3748

Re: Dreamcas KOS help

Do you have something like this: extern uint8 romdisk[]; KOS_INIT_ROMDISK(romdisk); right outside your main()? Dude, i feel like an idiot, i had that, but inside my main function, now is working great!! :mrgreen: Thanks for all your responses!! Hey, no problem. The only way I knew it was supposed t...
by Falco Girgis
Mon Feb 04, 2013 4:40 pm
Forum: Programming Discussion
Topic: Dreamcas KOS help
Replies: 6
Views: 3748

Re: Dreamcas KOS help

Hi, a few days ago i started with dreamcast development, im working a bit with SDL, but when i try to load an image EX: SDL_Surface *img = SDL_LoadBMP("image.bmp"); it doesnt load it, i read about KOS Romdisk but i dont know how to use it with the makefile, so is there any other way for l...
by Falco Girgis
Mon Feb 04, 2013 11:30 am
Forum: Programming Discussion
Topic: c++ grandmaster certification
Replies: 10
Views: 7552

Re: c++ grandmaster certification

I would love to attend, but I don't have anywhere near the time to contribute...
by Falco Girgis
Mon Feb 04, 2013 11:29 am
Forum: General/Off-Topic
Topic: How was this name not already taken?
Replies: 2
Views: 2479

Re: How was this name not already taken?

IN BEFORE THE LO--OWAIT...
by Falco Girgis
Mon Feb 04, 2013 11:05 am
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 89645

Re: Rad Raygun

How do you handle modifying parallax layers in your editor? :mrgreen:
by Falco Girgis
Tue Jan 29, 2013 4:11 pm
Forum: Game Development
Topic: Beer Pong 3D (XNA)
Replies: 26
Views: 15189

Re: Beer Pong 3D (XNA)

Wait, it's using the KINECT now!? Hell yes! :shock:

I would use the logo that Dan just posted too.
by Falco Girgis
Tue Jan 29, 2013 12:41 pm
Forum: General/Off-Topic
Topic: Balls of Fucking Titanium
Replies: 8
Views: 3981

Re: Balls of Fucking Titanium

dandymcgee wrote:
trufun202 wrote:So what happens when you have to take a deuce? Just sayin...I think about these things.
Well by the time you've made it to the top you've already shit yourself twice.. so does it really make a difference?
I nearly shit myself twice just WATCHING it. :shock:
by Falco Girgis
Mon Jan 28, 2013 6:39 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 887518

Re: Post every time you beat a game.

Uncharted 1 just got its ass kicked! Goddamn, that was great. I'm so excited to play the rest of the series now... I feel like I'm playing Indiana Jones.
by Falco Girgis
Sat Jan 26, 2013 12:24 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 89645

Re: Rad Raygun

Well, well, well! I'm looking forward to trying a little something on that title screen!

Also, I'm curious as to how you represented parallax layers in your level editor!
by Falco Girgis
Fri Jan 25, 2013 1:06 pm
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 89645

Re: Rad Raygun

I'm soooooo glad you didn't quit working on this... You just receded into the shadows and kept your head low for awhile (like we do). :mrgreen:

I'm not an XNA Creator club member, but I am excited as shit to buy this when gets released!
by Falco Girgis
Fri Jan 25, 2013 8:00 am
Forum: General Gaming
Topic: New Dreamcast RPG coming out.
Replies: 13
Views: 17001

Re: New Dreamcast RPG coming out.

Anyone have the article as a PDF?

I adore their project and respect the developers to no end... but that needs to be us some day. :D
by Falco Girgis
Wed Jan 23, 2013 12:34 pm
Forum: Programming Discussion
Topic: C vs C++ style of interface for hardware abstraction layer
Replies: 17
Views: 10423

Re: C vs C++ style of interface for hardware abstraction lay

To be fair, the compiler can optimize away any temporary variables from ever being created, this isn't a guarantee but any sane compiler will do so (if it can). Just incase anyone doesn't believe me: http://en.wikipedia.org/wiki/Return_value_optimization http://stackoverflow.com/questions/665825/co...
by Falco Girgis
Sun Jan 20, 2013 4:59 pm
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 887518

Re: Post every time you beat a game.

Sonic Advance 3 just got its ass kicked. By far the best of the Advance series. I really liked fucking with different combinations of characters. It was what Sonic Heroes should have been like...
by Falco Girgis
Fri Jan 18, 2013 1:36 pm
Forum: Game Development
Topic: Project "bitfield"
Replies: 7
Views: 6303

Re: Chronicling my CREATE Game Jam Attempt - "bitfield"

Looks awesome, and I'm glad that we're going to be seeing regular updates with this! I think you're the only one on the boards with the devkit too. :D