Search found 6110 matches
- Tue Feb 05, 2013 3:24 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 89645
Re: Rad Raygun
How do you handle modifying parallax layers in your editor? :mrgreen: Did you see my reply on page 1 of this thread? If that doesn't answer your question, let me know! Oh shit, I completely missed that somehow! So tell me if I'm understanding your layering correctly. From back to front: 1) backgrou...
- Tue Feb 05, 2013 12:36 pm
- Forum: Programming Discussion
- Topic: Dreamcas KOS help
- Replies: 6
- Views: 3748
Re: Dreamcas KOS help
Do you have something like this: extern uint8 romdisk[]; KOS_INIT_ROMDISK(romdisk); right outside your main()? Dude, i feel like an idiot, i had that, but inside my main function, now is working great!! :mrgreen: Thanks for all your responses!! Hey, no problem. The only way I knew it was supposed t...
- Mon Feb 04, 2013 4:40 pm
- Forum: Programming Discussion
- Topic: Dreamcas KOS help
- Replies: 6
- Views: 3748
Re: Dreamcas KOS help
Hi, a few days ago i started with dreamcast development, im working a bit with SDL, but when i try to load an image EX: SDL_Surface *img = SDL_LoadBMP("image.bmp"); it doesnt load it, i read about KOS Romdisk but i dont know how to use it with the makefile, so is there any other way for l...
- Mon Feb 04, 2013 11:30 am
- Forum: Programming Discussion
- Topic: c++ grandmaster certification
- Replies: 10
- Views: 7552
Re: c++ grandmaster certification
I would love to attend, but I don't have anywhere near the time to contribute...
- Mon Feb 04, 2013 11:29 am
- Forum: General/Off-Topic
- Topic: How was this name not already taken?
- Replies: 2
- Views: 2479
Re: How was this name not already taken?
IN BEFORE THE LO--OWAIT...
- Mon Feb 04, 2013 11:05 am
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 89645
Re: Rad Raygun
How do you handle modifying parallax layers in your editor?
- Tue Jan 29, 2013 4:11 pm
- Forum: Game Development
- Topic: Beer Pong 3D (XNA)
- Replies: 26
- Views: 15189
Re: Beer Pong 3D (XNA)
Wait, it's using the KINECT now!? Hell yes!
I would use the logo that Dan just posted too.
I would use the logo that Dan just posted too.
- Tue Jan 29, 2013 12:41 pm
- Forum: General/Off-Topic
- Topic: Balls of Fucking Titanium
- Replies: 8
- Views: 3981
Re: Balls of Fucking Titanium
I nearly shit myself twice just WATCHING it.dandymcgee wrote:Well by the time you've made it to the top you've already shit yourself twice.. so does it really make a difference?trufun202 wrote:So what happens when you have to take a deuce? Just sayin...I think about these things.
- Mon Jan 28, 2013 6:39 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 887518
Re: Post every time you beat a game.
Uncharted 1 just got its ass kicked! Goddamn, that was great. I'm so excited to play the rest of the series now... I feel like I'm playing Indiana Jones.
- Sat Jan 26, 2013 12:24 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 89645
Re: Rad Raygun
Well, well, well! I'm looking forward to trying a little something on that title screen!
Also, I'm curious as to how you represented parallax layers in your level editor!
Also, I'm curious as to how you represented parallax layers in your level editor!
- Fri Jan 25, 2013 1:06 pm
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 89645
Re: Rad Raygun
I'm soooooo glad you didn't quit working on this... You just receded into the shadows and kept your head low for awhile (like we do).
I'm not an XNA Creator club member, but I am excited as shit to buy this when gets released!
I'm not an XNA Creator club member, but I am excited as shit to buy this when gets released!
- Fri Jan 25, 2013 8:00 am
- Forum: General Gaming
- Topic: New Dreamcast RPG coming out.
- Replies: 13
- Views: 17001
Re: New Dreamcast RPG coming out.
Anyone have the article as a PDF?
I adore their project and respect the developers to no end... but that needs to be us some day. :D
I adore their project and respect the developers to no end... but that needs to be us some day. :D
- Wed Jan 23, 2013 12:34 pm
- Forum: Programming Discussion
- Topic: C vs C++ style of interface for hardware abstraction layer
- Replies: 17
- Views: 10423
Re: C vs C++ style of interface for hardware abstraction lay
To be fair, the compiler can optimize away any temporary variables from ever being created, this isn't a guarantee but any sane compiler will do so (if it can). Just incase anyone doesn't believe me: http://en.wikipedia.org/wiki/Return_value_optimization http://stackoverflow.com/questions/665825/co...
- Sun Jan 20, 2013 4:59 pm
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 887518
Re: Post every time you beat a game.
Sonic Advance 3 just got its ass kicked. By far the best of the Advance series. I really liked fucking with different combinations of characters. It was what Sonic Heroes should have been like...
- Fri Jan 18, 2013 1:36 pm
- Forum: Game Development
- Topic: Project "bitfield"
- Replies: 7
- Views: 6303
Re: Chronicling my CREATE Game Jam Attempt - "bitfield"
Looks awesome, and I'm glad that we're going to be seeing regular updates with this! I think you're the only one on the boards with the devkit too. :D