What is this goddamn abomination!?
Errrr... I mean, in order to protect the Chaos and their Gardens, it is of the utmost importance that only safe languages be allowed to run on the device.
Search found 6110 matches
- Thu Feb 16, 2023 3:25 pm
- Forum: Game Development
- Topic: Humanitarian Action via the VMU
- Replies: 1
- Views: 15456
- Thu Mar 18, 2021 11:30 am
- Forum: Biohacking
- Topic: Ketogenic Diet Resources
- Replies: 3
- Views: 22585
Re: Ketogenic Diet Resources
For anyone on Twitter, here is a "List" I have created for following the most prominent researchers, influencers, scientists, and speakers in the keto/biohacking arena, including everyone creating the content mentioned in the above posts:
https://twitter.com/i/lists/1366956982196969479
https://twitter.com/i/lists/1366956982196969479
- Thu Mar 18, 2021 10:56 am
- Forum: Biohacking
- Topic: Ketogenic Diet Resources
- Replies: 3
- Views: 22585
Re: Ketogenic Diet Resources
I wanted to share a few fantastic books by a couple well-respected doctors in field that provide amazing resources for the more advanced dieters who are interested in optimizing and understanding more of the low-level science: Superfuel : https://images-na.ssl-images-amazon.com/images/I/51OERU0QL-L....
- Thu Mar 18, 2021 10:44 am
- Forum: Biohacking
- Topic: High Intensity Interval Training (Cardio Exercise)
- Replies: 0
- Views: 23187
High Intensity Interval Training (Cardio Exercise)
So I went on a (well-researched) Facebook rant about cardiovascular exercise modalities and thought it would be a good idea to centralize some of the resources and research I found while presenting my arguments into a thread where other people can benefit. Original Post : 162459787_10158956172382464...
- Wed Mar 17, 2021 6:08 am
- Forum: Biohacking
- Topic: Ketogenic Diet Resources
- Replies: 3
- Views: 22585
Ketogenic Diet Resources
I'm starting this thread as a sticky to great resources on ketosis and high-fat/low-carb ketogenic diets for beginners. We can modify this post and keep it as a central repository of information. Both high-level diet and low-level science resources are welcome (depending on how deep people want to g...
- Tue May 22, 2018 9:29 pm
- Forum: Game Development
- Topic: Dreamcast Lighting Engine With Bumpmapping
- Replies: 2
- Views: 15076
Re: Dreamcast Lighting Engine With Bumpmapping
Holy fuck I don't know I missed this fucking post a few years ago. Must've been during the height of when shit was hitting the fan during the KS. Jesus christ. Great job!!!!
- Wed Jan 31, 2018 1:37 am
- Forum: Current Events and Science/Technology
- Topic: VMU Pi
- Replies: 2
- Views: 26859
Re: VMU Pi
wtetzner wrote:Someone put a Raspberry Pi in a VMU case [1]. Since ElysianVMU runs on Raspberry Pi, maybe you could run VMU games on the Raspberry Pi in a VMU case!
[1] http://www.sudomod.com/forum/viewtopic.php?f=13&t=2644
What in the name of all fuck... HELL YES. Lmao.
- Wed Jul 19, 2017 3:12 pm
- Forum: Current Events and Science/Technology
- Topic: USB GDROM
- Replies: 2
- Views: 11088
Re: USB GDROM
Nope, but that looks amazing. :shock: I'm very much of the opinion that all of these "GDRom" replacement projects are in the best interest of the future of the Dreamcast, because there is a preset amount of hardware out there in the world in circulation, and the most shitty, error-prone po...
- Wed Jul 19, 2017 3:09 pm
- Forum: Programming Discussion
- Topic: VMU Game Uploader
- Replies: 4
- Views: 16517
Re: VMU Game Uploader
Jesus Christ, are you SURE you have to recompile all of KOS to do that!? That's absolutely horrible. That offset is supposed to be 0 for DATA type files, where the header comes first then the data comes next. This is how standard save files work. Then GAME files require the header to be located at t...
- Wed Jul 19, 2017 3:06 pm
- Forum: Game Development
- Topic: The Dev Notebooks
- Replies: 2
- Views: 12502
Re: The Dev Notebooks
It's just about ready. Problem is that right when I got about halfway through annotating the first one...
I COMPLETED THE SECOND DEVNOTEBOOK. So I figured I might as well release them both at the same time. :D
I COMPLETED THE SECOND DEVNOTEBOOK. So I figured I might as well release them both at the same time. :D
- Tue May 09, 2017 8:34 am
- Forum: Game Development
- Topic: Engine?
- Replies: 2
- Views: 15094
Re: Engine?
Yep, it's still a thing. It may very well be something people have to purchase separately after ES is released (to fund ongoing ESTk development as well as our next project), but as promised, the preorder backers will get it bundled with ES. :) Also, just so you know, ESToolkit is in a "releasa...
- Thu Apr 20, 2017 8:08 pm
- Forum: Programming Discussion
- Topic: Game Development Without "Manager" Classes
- Replies: 7
- Views: 18920
Re: Game Development Without "Manager" Classes
Eeeeeeh... I actually am going to have to agree to globals being bad in C++, but not for the reasons most people do. Honestly, you have a MILLION different alternatives to handling them within the language and yet you are choosing the most ugly, primitive solution possible? Jesus, at very least make...
- Thu Apr 20, 2017 7:51 pm
- Forum: Programming Discussion
- Topic: PC Build Advice
- Replies: 5
- Views: 24927
Re: PC Build Advice
There are probably a few other good examples out there too, but video games do not tend to make heavy use of threads. That is all excellent information which I 100% agree with, but he didn't ask about "modern video games", he asked about "modern software". A *lot* of modern soft...
- Thu Apr 20, 2017 7:47 pm
- Forum: Game Development
- Topic: Particle Engine written in C (source code available)
- Replies: 7
- Views: 28547
Re: Particle Engine written in C (source code available)
Very cool! The Proof of Concept tile engine is impressive as well. What do you plan on doing with the particle engine? Also, I noticed you're using immediate mode rendering. If you want to learn modern OpenGL and speed it up even more, I suggest https://learnopengl.com/ . I wouldn't go so far as to...
- Thu Apr 20, 2017 2:19 am
- Forum: Programming Discussion
- Topic: Programming Professor shinanigains
- Replies: 4
- Views: 18631
Re: Programming Professor shinanigains
I totally agree with you, Corey. What your professor said is incorrect. If it's a C++ class, she should not be pretending structs work the way that they do in C, because that's absolutely incorrect within context of C++, where they are LITERALLY C++ classes with a different default access modifier. ...