Hey I some questions about DirectX.
1) Can you get a job knowing something like SlimDX or XNA
2) Can you get a job using c#, or is c++ the only way to get a job in graphics?
3) Which DirectX version should I use? 9, 10, or 11?
Search found 30 matches
- Sat May 09, 2009 10:10 am
- Forum: Programming Discussion
- Topic: DirectX
- Replies: 13
- Views: 1700
- Wed May 06, 2009 8:55 pm
- Forum: Programming Discussion
- Topic: MMORPGS
- Replies: 16
- Views: 1978
Re: MMORPGS
so which one do you guys recommend if I plan to work for a company?
- Wed May 06, 2009 8:53 am
- Forum: Programming Discussion
- Topic: MMORPGS
- Replies: 16
- Views: 1978
Re: MMORPGS
what is taught more at colleges directx or opengl and what is used more in companies?
- Tue May 05, 2009 11:42 pm
- Forum: Programming Discussion
- Topic: MMORPGS
- Replies: 16
- Views: 1978
MMORPGS
Hey guys I know this may sound like a very noob question but I want to know which API(dircectx, opengl, sfml? sfml + opengl?) is more popular for making MMORPGS. I am not making a mmo (hopefully eventually I will have a orpg) but I want to know which API can render more models has better support/tut...
- Sun May 03, 2009 11:30 pm
- Forum: Programming Discussion
- Topic: Scripting
- Replies: 12
- Views: 1175
Re: Scripting
So your saying I should chose lua?
- Sun May 03, 2009 10:46 pm
- Forum: Programming Discussion
- Topic: Scripting
- Replies: 12
- Views: 1175
Scripting
Hey guys, I have 3 quick questions about scripting.
1) why would you use scripting(lua, perl, ruby, etc...) instead of pure c++ inside of your game.
2) which scripting language should I chose, is there a difference in them?
3) how do you implement a scripting language
1) why would you use scripting(lua, perl, ruby, etc...) instead of pure c++ inside of your game.
2) which scripting language should I chose, is there a difference in them?
3) how do you implement a scripting language
- Sun May 03, 2009 11:58 am
- Forum: Programming Discussion
- Topic: Just a quick question
- Replies: 3
- Views: 503
Re: Just a quick question
I used to work with xna too. I havnt really noticed such a speed difference between xna and sdl
- Fri May 01, 2009 8:16 pm
- Forum: Programming Discussion
- Topic: How To Handle Object/Item Collision
- Replies: 18
- Views: 1962
Re: How To Handle Object/Item Collision
The way I handle objects/items is using layers. I have one layer for the ground floor 1 layer for items so then i do a simple check #define chest 1 for (int r = 0; r < rows; r++) // loop through all the rows for (int c = 0; c < columns; c++) // loop through all the columns if (item_map[r][c] == ches...
- Mon Apr 27, 2009 9:07 pm
- Forum: Programming Discussion
- Topic: networking help
- Replies: 9
- Views: 1004
networking help
can somebody show me how to write a quick networking program in c++/sfml or c++/sdl I use both. Also can you tell me how to test it out thank you very much!
- Mon Apr 27, 2009 7:52 pm
- Forum: Programming Discussion
- Topic: help with jumps
- Replies: 20
- Views: 1969
Re: help with jumps
ok thanks
- Sun Apr 26, 2009 10:35 pm
- Forum: Programming Discussion
- Topic: help with jumps
- Replies: 20
- Views: 1969
Re: help with jumps
No I want it so that cant jump is set to false either
1)when you get to the target height
2)when you let go of space.
Number 1 works, number 2 doesnt
1)when you get to the target height
2)when you let go of space.
Number 1 works, number 2 doesnt
- Sun Apr 26, 2009 10:33 pm
- Forum: Programming Discussion
- Topic: How do I make maps scroll
- Replies: 10
- Views: 1213
Re: How do I make maps scroll
You are doing rect.x =c - myCam.getX() but c is just the number of the tile (0, 1, 2, etc) but it should be scaled by the tile width: rect.x = c * tW - myCam.getX(). The same goes for rect.y. Right now the x and y coordinates of the tiles are only 1 unit (pixel?) apart. I forgot to write that there...
- Sat Apr 25, 2009 4:39 pm
- Forum: Programming Discussion
- Topic: SFML vs SDL
- Replies: 3
- Views: 762
SFML vs SDL
can sombody please tell me which one is better thank you
- Sat Apr 25, 2009 4:17 pm
- Forum: Programming Discussion
- Topic: How do I make maps scroll
- Replies: 10
- Views: 1213
Re: How do I make maps scroll
That is what I was doing but for some reason when I shifted the world coordinates(myCam.x myCam.y) the collision would not update... I shifted the player draw player.get_rect(Camera myCam) { SDL_Rect rect; rect.x = pX - myCam.getX(); rect.y = pY - myCam.getY(); rect.w = pW; rect.h = pH; return rect;...
- Sat Apr 25, 2009 3:48 pm
- Forum: Programming Discussion
- Topic: How do I make maps scroll
- Replies: 10
- Views: 1213
Re: How do I make maps scroll
I tried that and the collisions are still messed up, can somebody point me to source code where this is used, so that I can see how this should be done. Ty your help will be very well appreciated!