Search found 25 matches

by krilik
Thu Jan 06, 2011 7:47 pm
Forum: Game Development
Topic: How far should I be.
Replies: 12
Views: 2240

Re: How far should I be.

As far as you want to be.

This question is really unanswerable, unless you are trying to meet someone else's deadline and they tell you.
by krilik
Thu Sep 02, 2010 10:53 pm
Forum: Game Development
Topic: 2d tilemap collision
Replies: 4
Views: 908

Re: 2d tilemap collision

I'm pretty sure this is your problem. solid[i] = cMap[tile[i].y][tile[i].x]; You're indexing the wrong values here. The values of those indexes are going to be 0s (or where ever your player location is) and (player location +)32s because you assigned the x and y values of your tiles like this tile[1...
by krilik
Mon Aug 30, 2010 9:47 pm
Forum: Game Development
Topic: Question about Elysian Shadows?
Replies: 64
Views: 9346

Re: Question about Elysian Shadows?

I had originally read the OPs post before anyone had responded, and I refrained from commenting because his posts reeked of bad trolling and I didn't feel like there was any need to respond to something that was so disdainfully either uninformed or intentionally malicious. But I changed my mind. Ins...
by krilik
Sun Aug 29, 2010 6:27 pm
Forum: Game Development
Topic: Where to use classes, when creating games (newbie here)?
Replies: 8
Views: 1458

Re: Where to use classes, when creating games (newbie here)?

I'll just throw in my 2 cents. I think the best way to understand what a class is and how to use it, is to relate it to a blueprint in the real world. Basically, almost all real world man made objects consist of a common blueprint or design. Those blueprints are only written once, but used over and ...
by krilik
Wed Aug 25, 2010 11:35 pm
Forum: Programming Discussion
Topic: Classes starting, anything I should know?
Replies: 16
Views: 2057

Re: Classes starting, anything I should know?

Visual Basic syntax is easier. The class will probably give you a better understanding of programming if you are just starting out. The only APIs for developing games with VB, as far as I know, are Win32's API, DirectX, and technically you can use XNA but its unofficially supported and you can't com...
by krilik
Fri Mar 19, 2010 9:54 pm
Forum: Game Development
Topic: PEW PEW! Homing Missiles!
Replies: 34
Views: 5428

Re: PEW PEW! SHMUP Game! Need Feedback

I get this error when I run the installer
Unable to locate application file 'PewPewInstaller.msi'.
and it fails to install.
by krilik
Tue Mar 09, 2010 8:27 pm
Forum: Programming Discussion
Topic: (Allegro Collision Problem) Now my first 2d Game!
Replies: 15
Views: 1463

Re: Allegro Collision Problem

Your bounding box collision that you have should be fine for a Pong game even if you're using sprites. You would just want to keep track of the sprites position and its width/height and use those values as your rectangles coordinates instead.
by krilik
Tue Mar 09, 2010 3:05 am
Forum: Programming Discussion
Topic: (Allegro Collision Problem) Now my first 2d Game!
Replies: 15
Views: 1463

Re: Allegro Collision Problem

b.physics(aix,aiy,aiyy,2); You have your y values mixed up when you call the function. Should be: b.physics(aix,aiyy,aiy,2); Edit: Also just fyi, during the check for the AI collision if(test==2&&x-(r)==px&&(y<=y2+r&&y>=y1-r)) //this should check the collision for the comput...
by krilik
Wed Apr 22, 2009 10:00 pm
Forum: General/Off-Topic
Topic: I SHOULD BE STUDYING FOR FINALS!!!!
Replies: 10
Views: 711

Re: I SHOULD BE STUDYING FOR FINALS!!!!

Yup college is fun. That's why I have 4 years of schooling and only an AA degree to show for it. Lol. You registered to say that? Not being mean. Don't feel too bad about that, though. Same exact situation for me for my associates. About to get my Bachelors after an additional two-and-a-half years ...
by krilik
Wed Apr 22, 2009 3:22 pm
Forum: General/Off-Topic
Topic: I SHOULD BE STUDYING FOR FINALS!!!!
Replies: 10
Views: 711

Re: I SHOULD BE STUDYING FOR FINALS!!!!

Yup college is fun. That's why I have 4 years of schooling and only an AA degree to show for it.