Search found 25 matches
- Mon Dec 19, 2011 4:10 pm
- Forum: General/Off-Topic
- Topic: Video Game Collections: Senior Year Project
- Replies: 7
- Views: 2247
Re: Video Game Collections: Senior Year Project
Here is the link to my project : http://rollingthestone.net/CIS360/ This is a temporary domain that I was using for my project's presentation. Security is basically non-existent since it was beyond the scope of the class. So anyone can add and edit any information about video games, publishers, deve...
- Wed Dec 07, 2011 4:44 pm
- Forum: General/Off-Topic
- Topic: Video Game Collections: Senior Year Project
- Replies: 7
- Views: 2247
Re: Video Game Collections: Senior Year Project
From what I can see this looks like an awesome project. My brother and I have been avid collectors of N64 games and memorabilia for years, and maybe we can use this to keep up with it better than our massive excel file... :mrgreen: Nice work, God Bless. That's my hope. I have the same problem. Late...
- Wed Dec 07, 2011 1:41 am
- Forum: General/Off-Topic
- Topic: Video Game Collections: Senior Year Project
- Replies: 7
- Views: 2247
Video Game Collections: Senior Year Project
EDIT: Update 12/19/11 : Here is the link to my project : http://rollingthestone.net/CIS360/ This is a temporary domain that I was using for my project's presentation. Security is basically non-existent since it was beyond the scope of the class. So anyone can add and edit any information about video...
- Thu Aug 11, 2011 9:13 am
- Forum: Programming Discussion
- Topic: The Demise of the Low-Level Programmer
- Replies: 29
- Views: 7367
Re: The Demise of the Low-Level Programmer
This article isn't talking about the demise of assembly programmers. It's talking about C/C++ programmers. It isn't talking about optimizing things with inline assembly. It's talking about tasks that we all take for granted (due to the low-level nature of game development) like manual memory manage...
- Fri Apr 08, 2011 6:58 pm
- Forum: Game Development
- Topic: Are Game Developers 15 Years Behind?
- Replies: 24
- Views: 7086
Re: Are Game Developers 15 Years Behind?
I think you're arguing a misconception more than anything. In your follow up you directly address the misconception and then blow it off as negligible. If the answers are things like "How could you test Starcraft 1?" or "You can't test for things like game balance" then I'm sorry...
- Fri Apr 08, 2011 1:03 pm
- Forum: Programming Discussion
- Topic: Crafter map problem
- Replies: 4
- Views: 1098
Re: Crafter map problem
I'm pretty sure the problem has to do with casting that x float value into an int to get the array index for your blocks. When you use x = 0, its going to return an integer value, so when you cast it to an int the value it is going to be accurate. When you use x = camX, its going to return a float, ...
- Mon Apr 04, 2011 11:05 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Broken game loop.
- Replies: 2
- Views: 813
Re: Broken game loop.
Its not random X's and O's. It just looks random because your loop is constantly switching the current_turn from target_X to target_O. if (Turn == true) { current_turn = target_X; Turn = false; } else if (Turn == false) { current_turn = target_O; Turn = true; } Turn is (assuming) going to be true th...
- Mon Mar 21, 2011 9:10 pm
- Forum: Programming Discussion
- Topic: C# Window Focus
- Replies: 6
- Views: 1198
Re: C# Window Focus
I have very little experience with XNA, so I wasn't aware that form integration doesn't work the same way normal forms work. Never-the-less, I find having a literal copy of the form to be sort of pointless. A more proper approach (in my opinion anyways), would be to set up a global boolean of sorts...
- Sun Mar 20, 2011 8:57 pm
- Forum: Programming Discussion
- Topic: C# Window Focus
- Replies: 6
- Views: 1198
Re: C# Window Focus
It depends on how you are integrating forms into your XNA project. From the looks of it you have an XNA game running with windows forms on top of it and I don't think XNA allows you to directly manipulate all the functions/attributes of window/forms that the Game class uses, so you can't do it the w...
- Thu Mar 03, 2011 9:17 pm
- Forum: Programming Discussion
- Topic: [Solved] SDL image error?
- Replies: 18
- Views: 2395
Re: SDL image error?
I think I've had this problem before, or a similar problem. I ended up putting all my SDL related DLL files in my windows/system32 folder because I was tired of it.
- Wed Mar 02, 2011 9:43 am
- Forum: Game Development
- Topic: A Business Question
- Replies: 7
- Views: 1753
Re: A Business Question
If you plan on making money from it then I would say yes. But, and not to be discouraging, the likelihood that you will be running a successful video game company right away is probably really slim, and in my opinion won't be necessary to register as a business until you are. If your intent is to ma...
- Mon Feb 14, 2011 10:22 pm
- Forum: Programming Discussion
- Topic: I want to make games but...
- Replies: 11
- Views: 2336
Re: I want to make games but...
Just pick a language and go for it. If you are new to programming don't worry about what language, libraries, math, etc you are going to need. It isn't going to matter for the first few games that you are going to make. Just start small. If you know programming and just want to start learning a grap...
- Mon Feb 14, 2011 10:04 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SDL LazyFoo Moving an Image Help
- Replies: 16
- Views: 2674
Re: SDL LazyFoo Moving an Image Help
Its only appearing for a split second because the collision returns back to false after you have a collision. if( ( box.x < 0 ) || ( box.x + MOVER_WIDTH > SCREEN_WIDTH ) || ( check_collision( box, wall ) ) ) { //Move back box.x -= xVel; } //If the Mover went too far up or down or has collided with t...
- Sun Feb 13, 2011 2:17 am
- Forum: Game Development
- Topic: Mistakes in game design (whining newbie)
- Replies: 85
- Views: 31418
Re: Mistakes in game design
I thought this was going to be a thread about actual mistakes in game design . Like maybe something informative about common things that people do to design the actual game badly. You know, like what the thread title implies. Instead of being terrible amateur advice on how to "design" game...
- Wed Feb 02, 2011 10:21 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SDL LazyFoo Moving an Image Help
- Replies: 16
- Views: 2674
Re: SDL LazyFoo Moving an Image Help
You need to clear the screen of any images that you have drawn by drawing something else over it. In his tutorial he uses this line of code right before drawing to the screen to produce that effect: //Fill the screen white SDL_FillRect( screen, &screen->clip_rect, SDL_MapRGB( screen->format, 0xF...