I just finished throwing together a timelapse of the game being made. Also, just a reminder the game is now free so there is no harm in giving it a try on your phones.
Search found 201 matches
- Mon Sep 03, 2012 10:42 am
- Forum: Game Development
- Topic: Axolotl Pop NOW FREE
- Replies: 4
- Views: 3415
- Sat Sep 01, 2012 9:37 am
- Forum: Game Development
- Topic: Axolotl Pop NOW FREE
- Replies: 4
- Views: 3415
Re: I've just released my first android app! Axolotl Pop
Thanks, unfortunately I lack music/sound making skills so sorry about the somewhat sharp sounds.
I decided to make the game free, hence I'm bumping this topic. Now there is no excuse for not downloading it if you have an android phone.
I decided to make the game free, hence I'm bumping this topic. Now there is no excuse for not downloading it if you have an android phone.
- Tue Aug 28, 2012 8:48 am
- Forum: Game Development
- Topic: Axolotl Pop NOW FREE
- Replies: 4
- Views: 3415
Axolotl Pop NOW FREE
http://sam-zeid.com/games/axolotl/axolotlbanner.gif Here is a trailer of the game: HLWf8cEX2JM&feature=plcp Get Axolotl Pop on your Android device: HERE Being the good guy I am, you can also play it for free from either of these two links bellow. Play it online for free Download it for windows ...
- Sat Aug 25, 2012 1:14 pm
- Forum: Game Development
- Topic: GJG: Inside Busters, Skull Assault, While(alive)...
- Replies: 5
- Views: 3661
- Fri Aug 24, 2012 7:03 am
- Forum: Game Development
- Topic: GJG: Inside Busters, Skull Assault, While(alive)...
- Replies: 5
- Views: 3661
Re: GJG: Inside Busters, Skull Assault, While(alive)...
Updated this thread with a new game, youtube clips, as well as links to browser versions of the old games. See the top post for details. :D
Feedback is appreciated.
Feedback is appreciated.
- Wed Jun 20, 2012 3:25 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 67598
Re: Zeid's Epic Art Thread
So I had this idea of creating a small series of super hero themed games, with each game focusing on 1 or 2 characters and being a chapter in an overarching story. I got a little carried away creating characters and may need to drop a few. Top row are the heroes, everyone else are the bad guys (16 a...
- Fri Apr 27, 2012 3:24 am
- Forum: Game Development
- Topic: GJG: Inside Busters, Skull Assault, While(alive)...
- Replies: 5
- Views: 3661
Re: Global Game Jam Game: while(alive)
Thanks, glad you liked the game. It was certainly an experience to put together, I will tell my girlfriend (who was also on the team) that you liked her BSOD idea.
EDIT:
Updated the thread with a new game
EDIT:
Updated the thread with a new game
- Wed Apr 25, 2012 1:50 pm
- Forum: Art, Music, and Design
- Topic: ES:art production
- Replies: 18
- Views: 19929
Re: ES:art production
I'm kind of curious as to the overarching setting and how it influences the art style. That kind of thing has a pretty big impact on the aesthetics of the game and I don't recall it being elaborated much in the past. It may also help to provide some examples from other media to show where you guys a...
- Mon Jan 30, 2012 5:16 am
- Forum: Game Development
- Topic: GJG: Inside Busters, Skull Assault, While(alive)...
- Replies: 5
- Views: 3661
GJG: Inside Busters, Skull Assault, While(alive)...
I have added links for browser versions of Skull Assault and While Alive. As well as this I have added my latest game jam game, Insider Busters. All game downloads: Inside Busters Skull Assault While Alive Browser Versions: Skull Assault While Alive Youtube clips of the games: oPuqe1H0KSY pjzMzcCfix...
- Sat Sep 24, 2011 1:18 pm
- Forum: Art, Music, and Design
- Topic: Zeid's Epic Art Thread
- Replies: 155
- Views: 67598
Re: Zeid's Epic Art Thread
So I came up with what I hope will be a rather nice art pipeline for this project. My team and I will make 3d models of our characters which are then being rigged. Following this the characters first set of animations will be created. We will render out the character performing their animations for ...
- Sun Sep 04, 2011 10:15 am
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6567
Re: Current Project: Beat 'em Up
More or less finished the engine functionality for attacks and their collisions. There are a couple of ways to get infinite attacks going so any design ideas to solving that issue would be appreciated (I know a number of ways other games have used to avoid these problems but am always interested to ...
- Sat Sep 03, 2011 2:05 pm
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6567
Re: Current Project: Beat 'em Up
Well I installed XNA a while ago, so even though I only started the project recently, I didn't bother updating the SDK. Even though there are plenty of good reasons not to use the latest versions of SDK's or software development tools at times, in this case it was just laziness. I will try and updat...
- Thu Sep 01, 2011 1:53 pm
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6567
Re: Current Project: Beat 'em Up
Thanks. :D So I did a fair bit of procrastinating tonight, but I managed to knock together the start of the turtle character's frame data. I figured I would post up a link to the current build seeing as it shows off the animation better than firefox would. Version 0.1a http://www.gamefront.com/files...
- Thu Sep 01, 2011 5:44 am
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6567
Re: Current Project: Beat 'em Up
What did you use to make this ? What platforms are you targeting? Looks great! :) I'm guessing that you are using C# and XNA? I recognize that placeholder icon in the left hand corner of the window. I'm looking forward to seeing more :). The main game is being coded in C# using XNA, but the frame e...
- Tue Aug 30, 2011 12:34 pm
- Forum: Game Development
- Topic: Current Project: Beat 'em Up
- Replies: 16
- Views: 6567
Current Project: Beat 'em Up
I have been pretty busy lately putting together a fighting game. Or more specifically, the tools for creating a fighting game. I only just finished off the main time saving content creator; the character frame editor. The frame editor is an easy to use GUI that allows for the to loading, saving and ...