Search found 535 matches

by short
Sat Apr 11, 2020 1:33 am
Forum: Game Development
Topic: How To
Replies: 2
Views: 9284

Re: How To

Did you try writing the VMU code?
by short
Wed Aug 09, 2017 10:03 am
Forum: Programming Discussion
Topic: VMU Game Uploader
Replies: 4
Views: 16542

Re: VMU Game Uploader

why not just?

Code: Select all

nd.hdroff = (bool)(flags & VMUFS_VMUGAME);
by short
Mon Dec 12, 2016 10:59 pm
Forum: Programming Discussion
Topic: Found this in some code I wrote 5 years ago
Replies: 10
Views: 20721

Re: Found this in some code I wrote 5 years ago

I had no idea at the time what I was doing to myself with this nugget, it's 4 years old at this point:
https://github.com/bjadamson/Smashteroi ... cs#L12-L38
by short
Fri Aug 05, 2016 11:31 pm
Forum: General Gaming
Topic: Sega Saturn hacking
Replies: 9
Views: 25492

Re: Sega Saturn hacking

It sounds nice and awesome for special effects, there's a C compiler for it in the Dreamcast toolchain, the clock speed is high enough, there is enough SRAM, and the BUS is fast enough... but the processor has no fucking cache . Ouch. :nono: Wow, never programmed in an environment like that before....
by short
Fri Aug 05, 2016 11:29 pm
Forum: Programming Discussion
Topic: Perspective Projection
Replies: 38
Views: 59196

Re: Perspective Projection

Benjamin100 wrote:After all, I want to do do graphics programming, not graphics file programming.
This made me chuckle.
by short
Fri Aug 05, 2016 11:28 pm
Forum: Programming Discussion
Topic: Programmer's Education Index
Replies: 63
Views: 74381

Re: Programmer's Education Index

See if learning more about how GDB works helps :)

edit: My computer seems to be busted and can't copy/paste atm, but just google GDB tutorials
by short
Wed Jun 08, 2016 9:50 pm
Forum: General/Off-Topic
Topic: The Website is back up!
Replies: 4
Views: 9052

Re: The Website is back up!

Falco Girgis wrote:Yeeeeeah, the credit card that was paying for the site might have been canceled due to my inability to make payments on time... :oops:
Thank god I'm not the only developer who can't be bothered to remember that shit.
by short
Wed Jun 08, 2016 9:48 pm
Forum: General/Off-Topic
Topic: indy Mag
Replies: 6
Views: 9766

Re: indy Mag

by short
Tue May 31, 2016 11:55 pm
Forum: Programming Discussion
Topic: Perspective Projection
Replies: 38
Views: 59196

Re: Perspective Projection

1. go here:
http://cpp.sh/

2. reduce your code to as small as possible:
post a link to that here, we'll be able to help easier.
by short
Sat May 28, 2016 11:05 pm
Forum: General/Off-Topic
Topic: indy Mag
Replies: 6
Views: 9766

Re: indy Mag

I got it over the past year, it comes in an e-mail. There were specific instructions in an e-mail I got from when I bought the game... Maybe someone else knows where that link is/if it is still valid.

That said, I would have much preferred a physical copy too!
by short
Mon May 16, 2016 1:39 am
Forum: General/Off-Topic
Topic: The Website is back up!
Replies: 4
Views: 9052

The Website is back up!

1st. :worship: :worship: :worship: :worship:
by short
Wed Feb 04, 2015 12:55 am
Forum: Programming Discussion
Topic: Python threading SUCKS, Multiprocesses dont (as much)
Replies: 4
Views: 7034

Re: Python threading SUCKS, Multiprocesses dont (as much)

Obvious question, were you forced to write said code in python, or was this a personal choice? That said, I've read about PGL before, sorry you ran into this! Real header palmer IMO.
by short
Sat Apr 26, 2014 10:16 am
Forum: General/Off-Topic
Topic: success or failure. this is nice to hear
Replies: 3
Views: 3281

success or failure. this is nice to hear

http://www.ted.com/talks/elizabeth_gilbert_success_failure_and_the_drive_to_keep_creating?utm_source=newsletter_daily&utm_campaign=daily&utm_medium=email&utm_content=button__2014-04-25 This TED talk made me think of you guys, she puts some reassurance behind what we already know. The sec...
by short
Sun Mar 16, 2014 4:11 pm
Forum: Programming Discussion
Topic: Structs? Unions? Classes?
Replies: 5
Views: 5532

Re: Structs? Unions? Classes?

Something to think about, I'm a huge fan of immutability. Instead of encoding your data by 'setting' the data members of a struct directly, make those values of your struct const -- meaning readonly. Have the user (you) pass in all the values into the struct's constructor so you can initialize the d...