Search found 2454 matches
- Tue Sep 24, 2013 3:07 pm
- Forum: General/Off-Topic
- Topic: The meaning of Lorem Ipsum
- Replies: 2
- Views: 4977
Re: The meaning of Lorem Ipsum
Wikipedia says The lorem ipsum text is typically a mangled section of De finibus bonorum et malorum, a 1st century Latin text by Cicero, with words altered, added, and removed that make it nonsensical and not proper Latin.[1] ->http://www.straightdope.com/columns/read/2290/what-does-the-filler-text-...
- Wed Sep 04, 2013 12:25 pm
- Forum: General/Off-Topic
- Topic: Mufasa explains C++ to Simba
- Replies: 4
- Views: 5764
Re: Mufasa explains C++ to Simba
... I liked it ...
- Tue Sep 03, 2013 6:18 pm
- Forum: Programming Discussion
- Topic: Programming Trivia Questions [HELP ME OUT!]
- Replies: 7
- Views: 8594
Re: Programming Trivia Questions [HELP ME OUT!]
Wide range of difficulty? Here's a couple: What is the result of the following code? int x = 5; if (x == 6); { x = 4; } A) x will be four B) x will be six C) x will be five Answer: A What is the difference between a syntax error and a semantic error? A) They are the same thing B) A syntax error will...
- Sat Jul 20, 2013 4:18 am
- Forum: General/Off-Topic
- Topic: Falco, new ES forum avatar for you
- Replies: 5
- Views: 8514
- Thu Jul 18, 2013 5:29 pm
- Forum: Programming Discussion
- Topic: C++ default operator= implementation
- Replies: 12
- Views: 11130
Re: C++ default operator= implementation
I thought it looked like one, derp. I brainfarted and combined his non-pointer syntax with your stuff about placement new. embarrassing
- Thu Jul 18, 2013 1:43 pm
- Forum: Programming Discussion
- Topic: C++ default operator= implementation
- Replies: 12
- Views: 11130
Re: C++ default operator= implementation
It's not necessary to use a destroy function unless you are using inheritance, as you can call destructors directly: f.~foo(); However, if I see you doing this in any of your code, I will very quickly get the fuck out of there. The placement destructor is actually a very useful construct when you'r...
- Thu Jul 18, 2013 1:33 pm
- Forum: Programming Discussion
- Topic: References vs. Copy of an Object[SOLVED]
- Replies: 4
- Views: 6841
Re: References vs. Copy of an Object
If you need to return an error condition from your getter, e.g. if you need an error code for if an index doesn't exist, you'll need to use a pointer. const Weapon* g_weapon(int i) { if (i < 0 || i >= num_weapons) { return NULL; /* NULL is your error code */ } return &weapons ; } Unless you want...
- Sat Jun 22, 2013 8:57 pm
- Forum: Programming Discussion
- Topic: Per-pixel Destructible Terrain
- Replies: 5
- Views: 6250
Re: Per-pixel Destructible Terrain
I did something similar long ago, but I didn't get too far. I did it with a color map too, actually.
Instead of removing single pixels you could make them able to be passed thru -- if player collides, see if pixel has at least one adjacent collidable pixel?
Instead of removing single pixels you could make them able to be passed thru -- if player collides, see if pixel has at least one adjacent collidable pixel?
- Sat Jun 22, 2013 8:51 pm
- Forum: Game Development
- Topic: Software Engineering Philosophical Crisis
- Replies: 11
- Views: 18389
Re: Software Engineering Philosophical Crisis
If you have the time, I strongly recommend finding a copy of http://www.amazon.com/exec/obidos/ASIN/0201309831 C++ FAQs. (The "Lite" version is here http://www.parashift.com/c++-faq/ but having read a lot of the book, the book is definitely worthwhile, although some parts are out of date e...
- Sat Jun 22, 2013 8:30 pm
- Forum: General Gaming
- Topic: TOPPED!!
- Replies: 28
- Views: 37051
Re: TOPPED!!
Took me about 30 minutes, and a chair and posture adjustment, but I "beat" you since I have 100% accuracy? :) Heh typingtest.png I know a bloke who knows a bloke who knows a bloke. Now, I know you know this bloke. This is a bloke you know. Funny I messed it up like 6 times writing it here...
- Thu May 30, 2013 5:40 am
- Forum: Programming Discussion
- Topic: Long Time no Seige
- Replies: 17
- Views: 9678
Re: Long Time no Seige
Dwarf Fortress sort of came out of the blue...
- Tue May 28, 2013 5:39 am
- Forum: Art, Music, and Design
- Topic: NES Music
- Replies: 7
- Views: 11181
Re: NES Music
I tried to pick something annoying but NOOOOOO
- Tue May 28, 2013 5:36 am
- Forum: General Gaming
- Topic: Falco's Biweekly Game Purchases
- Replies: 74
- Views: 75760
Re: Falco's Biweekly Game Purchases
Star... ocean
I
KNOW
WHO
YOU
AREEEEE
I
KNOW
WHO
YOU
AREEEEE
- Tue May 28, 2013 5:33 am
- Forum: Programming Discussion
- Topic: Most efficient(quick) Breadth first search algorithm
- Replies: 7
- Views: 5488
Re: Most efficient(quick) Breadth first search algorithm
If you're only ever using it once ... I wouldn't worry as much about the efficiency of the code as the efficiency of the time it takes you to write it. This. BFS is pretty standard anyways. If you want to parse XML, that's an option, but you definitely want to use an existing library so that you do...
- Tue May 28, 2013 5:32 am
- Forum: Programming Discussion
- Topic: Computer Engineering vs Computer Science
- Replies: 6
- Views: 6277
Re: Computer Engineering vs Computer Science
Also, I think that CS is in slightly higher demand than CPE, but it's probably pretty close.
CPE: Drivers
CS: Applications
CPE: Drivers
CS: Applications