Search found 200 matches
- Wed May 15, 2013 10:55 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
No worries Falco. I'm glad my advice could be of some use. I would definitely back an ES kickstarter campaign, and I bet you guys could put together a great video for it!
- Wed Apr 24, 2013 6:12 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
hey all, I just wanted to say that " Wizard's Pie " is now free again , and indefinitely . I figured it was the right move because no one's downloading it! :lol: Ya win some, ya lose some. [Rant] Here's a word of advice for anyone considering the iOS market : Make sure your release version...
- Wed Nov 07, 2012 9:31 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
Holy shit, I had no idea! Hope you're feeling better soon.
- Wed Nov 07, 2012 8:07 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
It's actually doing that on my iPhone 4GS running iOS 5 as well. Still waiting to play it beyond the intro video, though. Sitting at the hospital right now, post surgery, high as hell on drugs... So I will be getting some good gaming in relatively soon! Ah man, I've only properly tested it on an iP...
- Wed Nov 07, 2012 4:35 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
@Flaco Lmao :lol: @dandymcgee Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect) No, the blinds transition was quite obviously on purpose. Prior to...
- Mon Nov 05, 2012 8:23 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
@Falco Thanks dude! I spent a good deal of time on the polish aspect. @dandymcgee Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect) I also noticed ...
- Sun Nov 04, 2012 4:07 pm
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
Hi all, it's been a while. I just want to let everyone know that I've finally released a game to the app store! (although not any of the ones I had been working on before, also technically not an "Electrobud" game because this was largely my own endeavor) [edit] The game is called Wizard's...
- Thu Apr 22, 2010 2:08 am
- Forum: Game Development
- Topic: Electrobud Games Dev Diary
- Replies: 46
- Views: 19763
Re: Electrobud Games Dev Diary
Nice Chrono Trigger homage :) Thanks! I put some work into it. I'm really glad people liked it. The game looks really polished for how along you guys are. The art looks great and I feel like I'd have fun playing even though I don't yet understand what's going on exactly puzzle-wise. I should explai...
- Wed Apr 21, 2010 12:02 am
- Forum: General/Off-Topic
- Topic: halp pz!1!@@
- Replies: 15
- Views: 2340
Re: halp pz!1!@@
Posting something like this on 4/20 leads me to make one assumption: Arce is suuuuper baked.
- Mon Apr 19, 2010 11:09 pm
- Forum: General/Off-Topic
- Topic: OSX Deskref
- Replies: 13
- Views: 1707
Re: OSX Deskref
Speaking of Xcode , does anyone know why namespace code completion doesn't work with C++? I've been using SFML in Xcode, and for some reason, I can't get the code syntax working when I type in (for example) sf:: None of those pop up, however, if I choose to... using namespace sf; I can get code hin...
- Mon Apr 19, 2010 10:59 pm
- Forum: Current Events and Science/Technology
- Topic: Apple are being even bigger dicks now
- Replies: 27
- Views: 6316
Re: Apple are being even bigger dicks now
Although I can't be 100% certain I have it on a reliable source Unity developers wont be affected by this (Aside from the initial fearful shock that they will be). Which is bullshit. Unity is a 3rd party developer just like everybody else, yet the developer agreement doesn't apply to them just beca...
- Sun Apr 11, 2010 6:26 pm
- Forum: General/Off-Topic
- Topic: Just got my iPad
- Replies: 33
- Views: 3653
Re: Just got my iPad
We are the Microsoft. You will be assimilated. Your operating system and device distinctiveness will be overwrittern to our own. Resistance is futile. or We are the Apple. You will be assimilated. Your operating system and device distinctiveness will be overwrittern to our own. Resistance is futile...
- Sun Apr 11, 2010 5:46 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 42618
Re: Blade Brothers Engine: Creating my first 2D Game Engine
yes, why is that a problem?K-Bal wrote:rofllotios611 wrote:Too easy
I can see inflexible as a valid reason to not like something... but too easy?
Maybe I'm just not h4X0r enough...
- Sun Apr 11, 2010 5:22 pm
- Forum: Current Events and Science/Technology
- Topic: Apple are being even bigger dicks now
- Replies: 27
- Views: 6316
Re: Apple are being even bigger dicks now
Although I can't be 100% certain I have it on a reliable source Unity developers wont be affected by this (Aside from the initial fearful shock that they will be). Which is bullshit. Unity is a 3rd party developer just like everybody else, yet the developer agreement doesn't apply to them just beca...
- Sun Apr 11, 2010 4:52 pm
- Forum: General/Off-Topic
- Topic: OSX Deskref
- Replies: 13
- Views: 1707
Re: OSX Deskref
avansc wrote:pressing escape anytime in xcode(while editing code) will show a dropdown with all the "in scope" stuffies.
if you do something like classtype-> or . and then press escape it will show you all the members of that particular object.
i use that one alot.