Search found 200 matches

by Innerscope
Wed May 15, 2013 10:55 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

No worries Falco. I'm glad my advice could be of some use. I would definitely back an ES kickstarter campaign, and I bet you guys could put together a great video for it! 8-)
by Innerscope
Wed Apr 24, 2013 6:12 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

hey all, I just wanted to say that " Wizard's Pie " is now free again , and indefinitely . I figured it was the right move because no one's downloading it! :lol: Ya win some, ya lose some. [Rant] Here's a word of advice for anyone considering the iOS market : Make sure your release version...
by Innerscope
Wed Nov 07, 2012 9:31 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

Holy shit, I had no idea! Hope you're feeling better soon.
by Innerscope
Wed Nov 07, 2012 8:07 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

It's actually doing that on my iPhone 4GS running iOS 5 as well. Still waiting to play it beyond the intro video, though. Sitting at the hospital right now, post surgery, high as hell on drugs... So I will be getting some good gaming in relatively soon! Ah man, I've only properly tested it on an iP...
by Innerscope
Wed Nov 07, 2012 4:35 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

@Flaco Lmao :lol: @dandymcgee Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect) No, the blinds transition was quite obviously on purpose. Prior to...
by Innerscope
Mon Nov 05, 2012 8:23 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

@Falco Thanks dude! I spent a good deal of time on the polish aspect. @dandymcgee Your right, I didn't even notice that I left the title out! Flickery text? That might just be the transition from the intro to the title screen (it does a "horizontal blinds down" type effect) I also noticed ...
by Innerscope
Sun Nov 04, 2012 4:07 pm
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

Hi all, it's been a while. I just want to let everyone know that I've finally released a game to the app store! (although not any of the ones I had been working on before, also technically not an "Electrobud" game because this was largely my own endeavor) [edit] The game is called Wizard's...
by Innerscope
Thu Apr 22, 2010 2:08 am
Forum: Game Development
Topic: Electrobud Games Dev Diary
Replies: 46
Views: 19763

Re: Electrobud Games Dev Diary

Nice Chrono Trigger homage :) Thanks! I put some work into it. I'm really glad people liked it. The game looks really polished for how along you guys are. The art looks great and I feel like I'd have fun playing even though I don't yet understand what's going on exactly puzzle-wise. I should explai...
by Innerscope
Wed Apr 21, 2010 12:02 am
Forum: General/Off-Topic
Topic: halp pz!1!@@
Replies: 15
Views: 2340

Re: halp pz!1!@@

Posting something like this on 4/20 leads me to make one assumption: Arce is suuuuper baked.
by Innerscope
Mon Apr 19, 2010 11:09 pm
Forum: General/Off-Topic
Topic: OSX Deskref
Replies: 13
Views: 1707

Re: OSX Deskref

Speaking of Xcode , does anyone know why namespace code completion doesn't work with C++? I've been using SFML in Xcode, and for some reason, I can't get the code syntax working when I type in (for example) sf:: None of those pop up, however, if I choose to... using namespace sf; I can get code hin...
by Innerscope
Mon Apr 19, 2010 10:59 pm
Forum: Current Events and Science/Technology
Topic: Apple are being even bigger dicks now
Replies: 27
Views: 6316

Re: Apple are being even bigger dicks now

Although I can't be 100% certain I have it on a reliable source Unity developers wont be affected by this (Aside from the initial fearful shock that they will be). Which is bullshit. Unity is a 3rd party developer just like everybody else, yet the developer agreement doesn't apply to them just beca...
by Innerscope
Sun Apr 11, 2010 6:26 pm
Forum: General/Off-Topic
Topic: Just got my iPad
Replies: 33
Views: 3653

Re: Just got my iPad

We are the Microsoft. You will be assimilated. Your operating system and device distinctiveness will be overwrittern to our own. Resistance is futile. or We are the Apple. You will be assimilated. Your operating system and device distinctiveness will be overwrittern to our own. Resistance is futile...
by Innerscope
Sun Apr 11, 2010 5:46 pm
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 42618

Re: Blade Brothers Engine: Creating my first 2D Game Engine

K-Bal wrote:
lotios611 wrote:Too easy
rofl
yes, why is that a problem?
I can see inflexible as a valid reason to not like something... but too easy? :lol:
Maybe I'm just not h4X0r enough...
by Innerscope
Sun Apr 11, 2010 5:22 pm
Forum: Current Events and Science/Technology
Topic: Apple are being even bigger dicks now
Replies: 27
Views: 6316

Re: Apple are being even bigger dicks now

Although I can't be 100% certain I have it on a reliable source Unity developers wont be affected by this (Aside from the initial fearful shock that they will be). Which is bullshit. Unity is a 3rd party developer just like everybody else, yet the developer agreement doesn't apply to them just beca...
by Innerscope
Sun Apr 11, 2010 4:52 pm
Forum: General/Off-Topic
Topic: OSX Deskref
Replies: 13
Views: 1707

Re: OSX Deskref

avansc wrote:pressing escape anytime in xcode(while editing code) will show a dropdown with all the "in scope" stuffies.

if you do something like classtype-> or . and then press escape it will show you all the members of that particular object.

i use that one alot.
this self