I'm just being a dick.Master Jake wrote:Thanks everyone.
By the way, newbie1234, what's all this about a "must be" object orientation. The language doesn't force me to use it so why should I when I don't need to?
Search found 15 matches
- Tue Dec 29, 2009 10:35 am
- Forum: Programming Discussion
- Topic: Omitting Curly Brace In Do-While Statement
- Replies: 13
- Views: 1386
Re: Omitting Curly Brace In Do-While Statement
- Sun Dec 27, 2009 2:16 pm
- Forum: Game Development
- Topic: Tetris
- Replies: 11
- Views: 1723
Re: Tetris
Hello every one. I just started in game developing and so far I learn some useful things, I am almost able to create my own pong game. What I want to know is there any tutorail out there which can help me create tetris game. I heard it is one of the games that contain basics of all games, eaven 3D ...
- Sun Dec 27, 2009 7:07 am
- Forum: Programming Discussion
- Topic: Omitting Curly Brace In Do-While Statement
- Replies: 13
- Views: 1386
Re: Omitting Curly Brace In Do-While Statement
Yeah, I guess you could do that in Code::Blocks in Ubuntu: #include <iostream> #include <cstdio> class SomeClass { bool quit; public: SomeClass(); void Something(); bool getQuit(); }; SomeClass::SomeClass() { quit = false; } void SomeClass::Something() { printf("strange"); } bool SomeClass...
- Thu Dec 10, 2009 11:07 am
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: WTF I"M ong to
- Replies: 16
- Views: 13504
Re: WTF I"M ong to
I understand that i just joined and havn'et read every post yet. But thank you. i'll keep my mouth shut and wait like a good "twelve" year old Don't get me wrong. I don't hate you. But you acted so arrogant when you wrote your topic post. Let me quote you: ok Vorbis were the fuck are thes...
- Thu Dec 10, 2009 3:03 am
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: WTF I"M ong to
- Replies: 16
- Views: 13504
Re: WTF I"M ong to
Ok, Umm sorry if i misspell your name i'm bad at names but ok Vorbis were the fuck are these new videos? i just started watching now there aint any new ones? i wanna see some new ones. Or at least some gameplay updates. I mean please at least do some educational comp sci. or anyting educational on ...
- Wed Sep 16, 2009 9:39 am
- Forum: Programming Discussion
- Topic: N00bish function wont work with class thingy
- Replies: 13
- Views: 1228
Re: N00bish function wont work with class thingy
It was lag.
- Wed Sep 16, 2009 9:31 am
- Forum: Programming Discussion
- Topic: N00bish function wont work with class thingy
- Replies: 13
- Views: 1228
Re: N00bish function wont work with class thingy
And offcourse, you could use hp -= p;Zer0XoL wrote: void SubHP(int p)
{
hp = hp - p;
}
- Sun Sep 13, 2009 7:30 am
- Forum: Programming Discussion
- Topic: [SDL] Shooting and Hello World!
- Replies: 25
- Views: 2528
Re: [SDL] Shooting and Hello World!
Actually, the correct one is: “Sell a man a fish, he eats for a day, teach a man how to fish, you ruin a wonderful business opportunity.†- Karl Marx.
- Thu May 28, 2009 5:24 am
- Forum: Programming Discussion
- Topic: [solved]C++ Structures
- Replies: 14
- Views: 1531
Re: C++ Structures
They can hold variable data members. Unlike classes, they can't store any functions. Oh, and all members are set to public by default.
- Wed May 27, 2009 10:36 am
- Forum: Programming Discussion
- Topic: [SDL] Shooting and Hello World!
- Replies: 25
- Views: 2528
Re: [SDL] Shooting and Hello World!
Hmm, I imagine that the code for Update() function should look like something like this:
What do you guys think?
Code: Select all
Bullet::Update()
{
if( direction == 1 )
{
x++;
}
if( direction == 0 )
{
x--;
}
}
- Sun May 24, 2009 1:26 am
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 56499
Re: Adventures in Game Development
Its 24th May to be precise.dandymcgee wrote:Wait a minute.. it's not April 1st anymore.GyroVorbis wrote:He has been disowned.Kros wrote:Marcel is his younger brother.Maevik wrote:He's family, right Gyro?
- Sat May 23, 2009 2:31 pm
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 56499
Re: Adventures in Game Development
This can't be true... AIGD are doomed without him!
- Sat May 23, 2009 6:46 am
- Forum: Game Development
- Topic: Adventures in Game Development
- Replies: 405
- Views: 56499
- Mon May 18, 2009 11:20 am
- Forum: Programming Discussion
- Topic: [SDL] Shooting and Hello World!
- Replies: 25
- Views: 2528
Re: [SDL] Shooting and Hello World!
Hello everyone!
Wow, I wasn't expecting that you all will reply to my question so quickly. Thanks!
Unfortunately, I wasn't been able to write my own update function due to the lack of time. Work was really pushing hard on me lately, but I will have some time after 20th May.
Wow, I wasn't expecting that you all will reply to my question so quickly. Thanks!
Unfortunately, I wasn't been able to write my own update function due to the lack of time. Work was really pushing hard on me lately, but I will have some time after 20th May.
- Fri May 15, 2009 9:07 am
- Forum: Programming Discussion
- Topic: [SDL] Shooting and Hello World!
- Replies: 25
- Views: 2528
[SDL] Shooting and Hello World!
First of all, I would like to say hello to everyone here on this forum. I have a question: Can somebody tell me or give me some sort of example of how to implement shooting feature in 2D platformer? To be more precise, I want that bullet appears on left/right side of the character( depends on how ma...