Search found 4 matches
- Mon Sep 07, 2009 5:00 pm
- Forum: Art, Music, and Design
- Topic: Pixel art vs. Vector art?
- Replies: 30
- Views: 7956
Re: Pixel art vs. Vector art?
Have you tried Inkscape? It looks like a good vector graphics editor if you don't need animation features.
- Tue May 19, 2009 4:06 pm
- Forum: Programming Discussion
- Topic: Help with tile-based z-layer
- Replies: 8
- Views: 631
Re: Help with tile-based z-layer
Ok thanks for for the info. I only though multitexturing would be good because it would avoid z-fighting(because I didn't think using a small z-coordinate would work)
- Mon May 18, 2009 11:02 pm
- Forum: Programming Discussion
- Topic: Help with tile-based z-layer
- Replies: 8
- Views: 631
Re: Help with tile-based z-layer
Yes, I also want to use this for being able to walk over the same tile that you can walk under, like a bridge. Oh and my problem with trees was not having an over layer and having to implement each tile as an object with a flag that would override y-sorting and place them on top of all other objects...
- Mon May 18, 2009 6:42 pm
- Forum: Programming Discussion
- Topic: Help with tile-based z-layer
- Replies: 8
- Views: 631
Help with tile-based z-layer
I've used multiple layer maps for tile based games(really just walkabout demos with simple command scripting) before using Allegro/SDL/OpenGL. But the way I usualy do it is simply by drawing one layer on top of the other like: int map[2][32][32]; for (int x = 0; x < width; x++) { for (int y = 0; y <...