Search found 12 matches
- Thu Jul 28, 2011 6:09 pm
- Forum: Programming Discussion
- Topic: My Own Lua Graphics Thing
- Replies: 29
- Views: 5397
Re: My Own Lua Graphics Thing
I'm wondering if a Lua compiler would be possible. Not something like luac, that just turns the Lua code into bytecode, which the interpreter does anyways. I'm thinking something like ghc. Wouldn't that make Lua just as fast as C? HELL. FUCKING. NO. There's more to speed than just turning something...
- Tue Sep 14, 2010 11:40 am
- Forum: Programming Discussion
- Topic: .bin to .iso
- Replies: 5
- Views: 647
Re: .bin to .iso
I'm not 100% sure, but I think you can just create a new text file in the following format:
and save it as a .cue
Code: Select all
FILE “theNameOfYourFile.bin†BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
- Mon Sep 13, 2010 12:27 pm
- Forum: Programming Discussion
- Topic: .bin to .iso
- Replies: 5
- Views: 647
Re: .bin to .iso
bchunk is the tool you're looking for in order to convert a .bin & .cue into an iso.
sudo apt-get install bchunk if you're on debian / ubuntu.
sudo apt-get install bchunk if you're on debian / ubuntu.
- Mon May 31, 2010 10:04 pm
- Forum: Programming Discussion
- Topic: Debug class
- Replies: 6
- Views: 768
Re: Debug class
I believe that when using variadic functions there must be at least one other parameter to the function, however you could change your dbg.print to act like printf by making the first argument a string which holds placeholders such as %s, then you can use vsnprintf to automagically replace the place...
- Mon May 24, 2010 6:16 am
- Forum: Programming Discussion
- Topic: SDL VS SFML
- Replies: 25
- Views: 2901
Re: SDL VS SFML
SFML may be written in c++ but it's just as easy to incorporate SDL into a c++ project in an OO manner. You will see yourself writing wrapper classes that look similar to SFML. Also for everyone saying SDL only has software rendering, well you can pass the SDL_HWSURFACE flag to change that, or alte...
- Mon May 24, 2010 4:04 am
- Forum: Programming Discussion
- Topic: SDL VS SFML
- Replies: 25
- Views: 2901
Re: SDL VS SFML
It's personal preference imo. SFML may be written in c++ but it's just as easy to incorporate SDL into a c++ project in an OO manner. Also for everyone saying SDL only has software rendering, well you can pass the SDL_HWSURFACE flag to change that, or alternatively the SDL_OPENGL flag, and then use ...
- Sat Sep 26, 2009 9:18 am
- Forum: Programming Discussion
- Topic: How do I get rid of stdafx.h?
- Replies: 6
- Views: 832
Re: How do I get rid of stdafx.h?
I've not used Visual Studio with c++ but try adding:
or put std:: infront of the cout / cin
Edit: I was beaten to it :P
Code: Select all
using namespace std;
Code: Select all
#include <iostream>
int main()
{
std::cout << "Hello World!\n";
std::cin.get();
return 0;
}
- Thu Sep 24, 2009 2:40 am
- Forum: Game Development
- Topic: Ace of Space - First Full C++/SDL Game
- Replies: 42
- Views: 5814
Re: Ace of Space - First Full C++/SDL Game
Awesome game, definitely my favourite out of the entries :) It is a pain to compile on Linux though, as some of your includes have lowercase names, whereas the actual filenames start with uppercase, also the resources folder is missing from the source so even after I got it to compile on Linux it se...
- Tue Aug 11, 2009 10:54 pm
- Forum: General/Off-Topic
- Topic: math hw question
- Replies: 15
- Views: 1134
Re: math hw question
I thought I would have a go at this, although my method was similar to Avansc's I figured it might help out to post how I did it. Ok, so firstly I made a diagram like so: http://img190.imageshack.us/img190/7893/poolqwj.jpg Since the question tells you the pool's area is 1800m^2 then you know that L*...
- Sun Jul 26, 2009 12:06 pm
- Forum: General/Off-Topic
- Topic: Hello World
- Replies: 5
- Views: 917
Re: Hello World
Linux FTW! though I'm not a huge fan of KDE. I've got ubuntu on my desktop (with awesomeWM) and also an ubuntu file server with 128MB RAM that doesn't run X11 :P Anyway, have fun with your server & Linux. Personally I think it's way better than Windows the only problem being alot of programs I u...
- Tue Jul 07, 2009 9:33 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 629673
Re: Official "Hello, World! (I'm new!)" thread
maybe destructable terrain since that looks pretty fun. It is. But finding an efficient fill algo [for circles, to fill in 'transparent'] can be a real pain. I did this once; I actually had a 32x32 map that I scaled up to 640x480, shooting a projectile created a hole in the map. I wound up doing pe...
- Thu Jul 02, 2009 1:17 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 629673
Re: Official "Hello, World! (I'm new!)" thread
Hello, I've been following the AiGD series and lurking the forums for some time now but this is my first time posting. After being somewhat inspired I learned the basics of SDL and made a simple pong clone (emphasis on simple) with pseudo-realistic physics which is available here for Linux and Windo...