Search found 708 matches
- Thu Mar 25, 2010 8:14 am
- Forum: General/Off-Topic
- Topic: You guys have seen Pulp Fiction, right?
- Replies: 18
- Views: 2248
Re: You guys have seen Pulp Fiction, right?
I do like Pulp Fiction and that wallet is pretty damn funny, but I really reall y do not like Quentin Tarantino. Pretty much all of his movies are overrated and he just comes across as a very cocky and self-indulgent person. My favorite movie of his was Reservoir Dogs but after than I feel that ther...
- Wed Mar 24, 2010 10:26 am
- Forum: Programming Discussion
- Topic: Inserting a space in function calls/definitions
- Replies: 20
- Views: 1575
- Tue Mar 23, 2010 7:52 pm
- Forum: Programming Discussion
- Topic: Inserting a space in function calls/definitions
- Replies: 20
- Views: 1575
Re: Inserting a space in function calls/definitions
Using the proper amount of whitespace is an art.
- Tue Mar 23, 2010 1:13 pm
- Forum: Programming Discussion
- Topic: [SOLVED][SDL/LIBPNG] Noob here.
- Replies: 10
- Views: 1733
Re: [SDL/LIBPNG] Noob here.
xiphirx wrote: Well gee.. this is embarrassing
I figured out that I put the old png.h in my project directory, and VS used that instead of the one in my include directory...
jk, glad you fixed it
- Tue Mar 23, 2010 12:59 pm
- Forum: Programming Discussion
- Topic: New to game programming
- Replies: 48
- Views: 3758
Re: New to game programming
VS is good. But i'v sent the .EXE file, that the compiler produced, to my friend, and it didn't work :x , i didn't use sdl,just C++ codes , my practice as a beginner. you now, like simple Guess my number games just for practice... My friend said the error said : "This application has failed to...
- Tue Mar 23, 2010 8:36 am
- Forum: Programming Discussion
- Topic: New to game programming
- Replies: 48
- Views: 3758
Re: New to game programming
The links you'v sent are very helpful! thanks. But i have one problem. I'm using c++ now with the visual c++ express, and although its good, i'v sent one of my programs to my friend, and he couldn't run it! i'v read on the internet that for running programs that were developed in visual c++ you nee...
- Mon Mar 22, 2010 6:13 pm
- Forum: Programming Discussion
- Topic: [SOLVED]...functions being run when I haven't called them?
- Replies: 6
- Views: 614
Re: Why are my functions being run when I haven't called them?
I think avansc was trying to point out that on these two lines of code, you are actually executing the attack() functions. Did you not intend to do this and what were you expecting from these procedures? int enemyAttack = newEnemy.attack(newPlayer.ptrToHP()); int playerAttack = newPlayer.attack(enem...
- Mon Mar 22, 2010 3:59 pm
- Forum: Programming Discussion
- Topic: Making a Button
- Replies: 15
- Views: 1503
Re: Making a Button
What a mansion!K-Bal wrote:Well, what is it? (Resident evil quotation )GyroVorbis wrote:"what in the FUCK is a delegate!?!"
- Mon Mar 22, 2010 2:02 pm
- Forum: Programming Discussion
- Topic: C++ Pointer/HEAP Question
- Replies: 16
- Views: 1709
Re: C++ Pointer/HEAP Question
This thread pulls most of it together for me, but when do you delete the allocated memory? I know "when you're done with it" is the basic answer Yes. You delete it when you are done with it, usually at the end of the function that created it but that is not always the case. Where do you d...
- Mon Mar 22, 2010 12:26 pm
- Forum: General/Off-Topic
- Topic: Reality...?
- Replies: 6
- Views: 773
- Fri Mar 19, 2010 5:45 pm
- Forum: Reviews
- Topic: Starcraft II: Beta
- Replies: 35
- Views: 26529
Re: Starcraft II: Beta
Bastard!short wrote:sweeet got into beta
Let us know what you think
- Thu Mar 18, 2010 6:05 pm
- Forum: General/Off-Topic
- Topic: Am I Evil?
- Replies: 10
- Views: 1645
Re: Am I Evil?
You've been planning this for a while havent you.
- Thu Mar 18, 2010 2:16 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Structuring my 2D game engine/framework
- Replies: 9
- Views: 1490
Re: Structuring my 2D game engine/framework
Dun use singletons you wont really need them, So ye the Engine Core does include your Graphics class, same with other classes. So you something like -> zaEngine::zaEngine() { Graphics = new zaGraphics; } //example of use zaEngine::DrawPlaya(Sprite &Sprite) { Graphics->DrawSprite(Sprite); } This...
- Thu Mar 18, 2010 1:14 pm
- Forum: General Gaming
- Topic: Stage/Area/Place of Nostalgia
- Replies: 22
- Views: 4872
Re: Stage/Area/Place of Nostalgia
Pallet town from pokemon red/blue. I remember my mother drove me and my brother like 50 miles just to find a copy of it and we managed to find a red & blue (last copy of red left in the store!). I was playing on my first generation gameboy and had my mom leave the light in the car on while we dr...
- Thu Mar 18, 2010 9:22 am
- Forum: Programming Discussion
- Topic: New to game programming
- Replies: 48
- Views: 3758
Re: 1b Re: New to game programming2e
So i see that learning c++ has great value... i'll get on it now. And by the way, i wanted to ask a question. I'v just started learning, and i saw the use for cin and cout. they're not keywords, so i guess their coming from a library (maybe iostream?) if i'm right, how can you print letters in c++ ...