Search found 708 matches

by hurstshifter
Wed Jun 17, 2009 10:49 am
Forum: Game Development
Topic: Visual C++ Express and Distribution
Replies: 53
Views: 6136

Re: Visual C++ Express and Distribution

herby490 wrote:
You have to verify that you are still a student every year in order to keep downloading stuff but once you download software it does not expire.

Very cool.
by hurstshifter
Wed Jun 17, 2009 10:27 am
Forum: Current Events and Science/Technology
Topic: ARhrrrr - An augmented reality shooter
Replies: 34
Views: 6197

Re: ARhrrrr - An augmented reality shooter

trufun202 wrote:This is just awesome. You point the mobile phone camera at the map and it renders the interactive 3D world on top of the video in realtime.



Can you imagine the possibilities of this?

I'm picturing a helmet visor insteead of on a phone. Walking around my backyard shooting zombies.
by hurstshifter
Wed Jun 17, 2009 8:29 am
Forum: Game Development
Topic: Visual C++ Express and Distribution
Replies: 53
Views: 6136

Re: Visual C++ Express and Distribution

I'm just in city college and I got it for free from http://www.dreamspark.com It's a great program MS runs themselves. You just have to jump through a couple hoops to verify your student status, but it only took me about 15 minutes. If you go about it this way does your license for the software onl...
by hurstshifter
Tue Jun 16, 2009 1:25 pm
Forum: Programming Discussion
Topic: Collision Detection Space Invaders Issue
Replies: 9
Views: 779

Re: Collision Detection Space Invaders Issue

Why do you always check all blocks? You only need to check the block closest to the block where the bullets come from (certainly in each column). If the column is empty set the value to -1 (not 0, cause arrays start at 0). Here a piece of code just out of my mind (not tested!): void player::checkco...
by hurstshifter
Tue Jun 16, 2009 10:49 am
Forum: General/Off-Topic
Topic: Official Forum Profile
Replies: 163
Views: 127364

Re: Official Forum Profile

Name: Jonathan Age: 23 Birthday: April 10 Sex: Absolutely Favorite Console: SNES Favorite Type of Game: RPG/Adventure Favorite 3 Games: Tough one........Final Fantasy VII, Chrono Trigger, Final Fantasy Tactics (Squaresoft whore) Favorite Color: Red Favorite Food: Buffalo Chicken Sub Favorite Genre o...
by hurstshifter
Tue Jun 16, 2009 8:15 am
Forum: Game Development
Topic: Infinite Ascension - My 2.5D Online Space Sim
Replies: 25
Views: 3220

Re: Infinite Ascension - My 2.5D Online Space Sim

This looks fantastic. I will definitely be subscribing. Can't wait to try this out
by hurstshifter
Tue Jun 16, 2009 8:00 am
Forum: Programming Discussion
Topic: Collision Detection Space Invaders Issue
Replies: 9
Views: 779

Re: Collision Detection Space Invaders Issue

Haha, well, I was getting a bit frusttrated trying to work through some of these issues and ended up turning my code completely fubar. I am going to take what I have now and rewrite it, this time focusing a bit more on organization and overall structure. Anyone know why VS2008 Express seems to autom...
by hurstshifter
Mon Jun 15, 2009 6:40 pm
Forum: Game Development
Topic: Wii Port?
Replies: 25
Views: 3199

Re: Wii Port?

JS Lemming wrote:
hurstshifter wrote:This requires a hardmod if I'm not mistaken.
You are mistaken. It is incredibly easy to softmod. See wiibrew.org.

Speewave, GRRLIB would be a poor choice of graphics library. GL2GX would be more suitable.

Excellent
by hurstshifter
Mon Jun 15, 2009 6:02 pm
Forum: Programming Discussion
Topic: Collision Detection Space Invaders Issue
Replies: 9
Views: 779

Re: Collision Detection Space Invaders Issue

Well, you check if(pBullets[counter].bDead == 1) twice. That won't be the problem, it's just redundant. Why do you have two separate 2D arrays for your enemy blocks? Why don't you just do it the same way you did bullets so you can say blocksRects[blockY][blockX].bDead? Seems weird to me that you ha...
by hurstshifter
Mon Jun 15, 2009 5:44 pm
Forum: Game Development
Topic: Wii Port?
Replies: 25
Views: 3199

Re: Wii Port?

If not ES, I would certainly like to see some other homebrews on Wii. This requires a hardmod if I'm not mistaken. Probably something the ES team would like to avoid. and the psp doesn't??? Nope, you can do everything with software on the memorystickDuo. Now that I think about it, the Wii also has ...
by hurstshifter
Mon Jun 15, 2009 5:01 pm
Forum: Programming Discussion
Topic: Collision Detection Space Invaders Issue
Replies: 9
Views: 779

Re: Collision Detection Space Invaders Issue

http://en.wikipedia.org/wiki/Code_refactoring While I understand that this may not be the best way of going about this process, it is by no means unreadable. Loops through the bullets, loops through the 2 dimensional array of blocks....thats about it. I'm not going for efficiency here, just functio...
by hurstshifter
Mon Jun 15, 2009 3:55 pm
Forum: Reviews
Topic: Arc the Lad
Replies: 7
Views: 7906

Re: Arc the Lad

What do you guys think of Arc the Lad. Arc the Lad II is a fantastic game. The first one is very short (< 10 hours), but I would definitely recommend playing it to set yourself up for part II. If you can get your hands on a copy, there was a collection released for PS1 in '02 or '03 I believe that ...
by hurstshifter
Mon Jun 15, 2009 2:43 pm
Forum: Game Development
Topic: Wii Port?
Replies: 25
Views: 3199

Re: Wii Port?

If not ES, I would certainly like to see some other homebrews on Wii. This requires a hardmod if I'm not mistaken. Probably something the ES team would like to avoid.
by hurstshifter
Mon Jun 15, 2009 2:41 pm
Forum: Programming Discussion
Topic: Collision Detection Space Invaders Issue
Replies: 9
Views: 779

Collision Detection Space Invaders Issue

Hey Guys, That's right, I'm back for more :mrgreen: . So I started working on the collision detection for my space invaders clone and it's, errr.....sort of working. I don't have the code on me now (at work currently) but this is roughly what it looks like out of memory... player::checkcollision(); ...
by hurstshifter
Mon Jun 15, 2009 8:52 am
Forum: General/Off-Topic
Topic: Where did it all begin for you?
Replies: 45
Views: 24568

Re: Where did it all begin for you?

Well. I've loved games all my life. I've owned practically every system and could probably spend eternity just talking about games/consoles/computers with a friend. But, there comes a point in a hardcore gamer's life where playing them just isn't good enough anymore. I knew from lots of research ove...