Search found 708 matches

by hurstshifter
Fri Jun 12, 2009 8:59 am
Forum: Programming Discussion
Topic: Help with Vectors
Replies: 5
Views: 483

Help with Vectors

Can anyone point me to a good thread/tutorial on Vectors? I've realized that knowing more about them and how to properly utilize them in my programs will help out a lot, but as it stands I know very little. Thanks for any suggestions in advance.
by hurstshifter
Fri Jun 12, 2009 8:50 am
Forum: Programming Discussion
Topic: Default Arguments in functions and extern
Replies: 2
Views: 341

Re: Default Arguments in functions and extern

- if you want to assign default values, ONLY assign once, preferably in the prototype, not the final definition Agreed. I've ran into this problem in the past and it took me a while to figure it out (probably should have just asked). You probably had the extern initialized in the header and cpp fil...
by hurstshifter
Thu Jun 11, 2009 3:21 pm
Forum: Game Development
Topic: What puts you "In the mood" to dev?
Replies: 30
Views: 4770

What puts you "In the mood" to dev?

Anyone have any common time that they are most likely to dev? Maybe some type of music that helps you concentrate on the development process? Perhaps you don your lucky underwear that hasn't been washed in 6 years. Personally, I find that I get the most work done after my girlfriend has fallen aslee...
by hurstshifter
Thu Jun 11, 2009 3:02 pm
Forum: Programming Discussion
Topic: What programming language to start
Replies: 8
Views: 528

Re: What programming language to start

It sounds like you've already covered a lot of the C++ basics at your University, why stop now? There are definitely many languages to choose from but C++ is certainly one of if not the , strongest of them all. Once you feel comfortable with your straight C/C++ try applying that to a library of your...
by hurstshifter
Tue Jun 09, 2009 8:55 pm
Forum: General Gaming
Topic: Post your Xbox Live Gamertag.
Replies: 67
Views: 69469

Re: Post your Xbox Live Gamertag.

Hurst Shifter, two words (unlike my handle here)

Multiplayer games I'm playing/will play now:
Street Fighter IV
Street Fighter 2 Turbo HD Remix
Left4Dead
Castle Crashers
Halo 3(maybe)
by hurstshifter
Tue Jun 09, 2009 8:33 pm
Forum: Programming Discussion
Topic: I'm a noob: help on game please
Replies: 2
Views: 363

Re: I'm a noob: help on game please

Looks like you and I have the same goal right now. I recently began implementing projectiles as well, but I am using SDL instead of Allegro. Check out this thread for marauder's response to my projectile question, perhaps it will shed some light on what you need to do. It sure did for me. http://ely...
by hurstshifter
Tue Jun 09, 2009 8:31 pm
Forum: Programming Discussion
Topic: [SOLVED]Help with SDL/C++ Space Invaders Clone
Replies: 5
Views: 693

Re: Help with SDL/C++ Space Invaders Clone

MarauderIIC wrote:So, solved? Can you edit your topic to say that? Sort of an unwritten...request -- but since I read every last post on the forum, saves me time (skim vs read) :D

You got it
by hurstshifter
Tue Jun 09, 2009 8:26 pm
Forum: Programming Discussion
Topic: Programming/Drawing Projectiles
Replies: 2
Views: 351

Re: Programming/Drawing Projectiles

Projectiles should be their own class. Implement a velocity member and a Projectile::update() function, which is called every frame (either by iterating through a list of projectiles, or whatever). The Projectile::update() function increments the position by the velocity. The function that calls Pr...
by hurstshifter
Tue Jun 09, 2009 7:26 pm
Forum: Programming Discussion
Topic: Beginner's Guide to Game Programming
Replies: 32
Views: 2971

Re: Beginner's Guide to Game Programming

Excellent guide. Doesn't get too detailed but I think its better that way; clean and simple! Check on page 21 in the SDL code for WAV files though. It looks like you meant to add in the proper code there but never got back to it? I'm guessing this is why you wrote "ASDF" on each line befor...
by hurstshifter
Tue Jun 09, 2009 6:15 pm
Forum: Programming Discussion
Topic: Programming/Drawing Projectiles
Replies: 2
Views: 351

Programming/Drawing Projectiles

Hey Everyone, So I'm at work on a Space Invaders clone and I'm at the point where I'd like to start implementing the projectiles(bullets). I've never done something like this before and was hoping I could get a few ideas as how to go about it. I'm not entirely sure if I should store the bullets in a...
by hurstshifter
Tue Jun 09, 2009 1:08 pm
Forum: General/Off-Topic
Topic: How to make money
Replies: 25
Views: 1854

Re: How to make money

lol.......wut?
by hurstshifter
Tue Jun 09, 2009 9:26 am
Forum: General Gaming
Topic: Post every time you beat a game.
Replies: 629
Views: 863393

Re: Post every time you beat a game.

Fallout 3 finally. Will likely download the DLC later on this month. Great game, anti-climactic ending.
by hurstshifter
Tue Jun 09, 2009 9:09 am
Forum: Reviews
Topic: Final Fantasy VII
Replies: 20
Views: 16060

Re: Final Fantasy VII

4 was amazing. I thougt 5 was absolutely horrible due to difficulty level and storyline. 5's take on the battle system was win, though. Unfortunately 6,8,9 are the only FFs that I have yet to play. XD You reeeeeeeaalllly need to play 6. What an excellent game. It's where the storytelling in FF real...
by hurstshifter
Mon Jun 08, 2009 10:00 pm
Forum: General/Off-Topic
Topic: Why it's a bad idea to go on vacation...
Replies: 11
Views: 1243

Re: Why it's a bad idea to go on vacation...

I had this same thing happen to me when I called out sick one day except it was saran wrap. They even went as far as to individually wrap each and every one of my pens and pencils. There was not one item left on my desk untouched. I wonder if my colleagues got any work done that day...
by hurstshifter
Mon Jun 08, 2009 9:48 pm
Forum: Programming Discussion
Topic: [SOLVED]Help with SDL/C++ Space Invaders Clone
Replies: 5
Views: 693

Re: Help with SDL/C++ Space Invaders Clone

Sometimes all you need is an extra set of eyes :shock2:

That was it! I knew I must have overlooked something stupid. Also good idea for omitting the switch statement. I'll definitely implement it that way.