Search found 708 matches
- Fri Jun 12, 2009 8:59 am
- Forum: Programming Discussion
- Topic: Help with Vectors
- Replies: 5
- Views: 483
Help with Vectors
Can anyone point me to a good thread/tutorial on Vectors? I've realized that knowing more about them and how to properly utilize them in my programs will help out a lot, but as it stands I know very little. Thanks for any suggestions in advance.
- Fri Jun 12, 2009 8:50 am
- Forum: Programming Discussion
- Topic: Default Arguments in functions and extern
- Replies: 2
- Views: 341
Re: Default Arguments in functions and extern
- if you want to assign default values, ONLY assign once, preferably in the prototype, not the final definition Agreed. I've ran into this problem in the past and it took me a while to figure it out (probably should have just asked). You probably had the extern initialized in the header and cpp fil...
- Thu Jun 11, 2009 3:21 pm
- Forum: Game Development
- Topic: What puts you "In the mood" to dev?
- Replies: 30
- Views: 4770
What puts you "In the mood" to dev?
Anyone have any common time that they are most likely to dev? Maybe some type of music that helps you concentrate on the development process? Perhaps you don your lucky underwear that hasn't been washed in 6 years. Personally, I find that I get the most work done after my girlfriend has fallen aslee...
- Thu Jun 11, 2009 3:02 pm
- Forum: Programming Discussion
- Topic: What programming language to start
- Replies: 8
- Views: 528
Re: What programming language to start
It sounds like you've already covered a lot of the C++ basics at your University, why stop now? There are definitely many languages to choose from but C++ is certainly one of if not the , strongest of them all. Once you feel comfortable with your straight C/C++ try applying that to a library of your...
- Tue Jun 09, 2009 8:55 pm
- Forum: General Gaming
- Topic: Post your Xbox Live Gamertag.
- Replies: 67
- Views: 69469
Re: Post your Xbox Live Gamertag.
Hurst Shifter, two words (unlike my handle here)
Multiplayer games I'm playing/will play now:
Street Fighter IV
Street Fighter 2 Turbo HD Remix
Left4Dead
Castle Crashers
Halo 3(maybe)
Multiplayer games I'm playing/will play now:
Street Fighter IV
Street Fighter 2 Turbo HD Remix
Left4Dead
Castle Crashers
Halo 3(maybe)
- Tue Jun 09, 2009 8:33 pm
- Forum: Programming Discussion
- Topic: I'm a noob: help on game please
- Replies: 2
- Views: 363
Re: I'm a noob: help on game please
Looks like you and I have the same goal right now. I recently began implementing projectiles as well, but I am using SDL instead of Allegro. Check out this thread for marauder's response to my projectile question, perhaps it will shed some light on what you need to do. It sure did for me. http://ely...
- Tue Jun 09, 2009 8:31 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Help with SDL/C++ Space Invaders Clone
- Replies: 5
- Views: 693
Re: Help with SDL/C++ Space Invaders Clone
MarauderIIC wrote:So, solved? Can you edit your topic to say that? Sort of an unwritten...request -- but since I read every last post on the forum, saves me time (skim vs read) :D
You got it
- Tue Jun 09, 2009 8:26 pm
- Forum: Programming Discussion
- Topic: Programming/Drawing Projectiles
- Replies: 2
- Views: 351
Re: Programming/Drawing Projectiles
Projectiles should be their own class. Implement a velocity member and a Projectile::update() function, which is called every frame (either by iterating through a list of projectiles, or whatever). The Projectile::update() function increments the position by the velocity. The function that calls Pr...
- Tue Jun 09, 2009 7:26 pm
- Forum: Programming Discussion
- Topic: Beginner's Guide to Game Programming
- Replies: 32
- Views: 2971
Re: Beginner's Guide to Game Programming
Excellent guide. Doesn't get too detailed but I think its better that way; clean and simple! Check on page 21 in the SDL code for WAV files though. It looks like you meant to add in the proper code there but never got back to it? I'm guessing this is why you wrote "ASDF" on each line befor...
- Tue Jun 09, 2009 6:15 pm
- Forum: Programming Discussion
- Topic: Programming/Drawing Projectiles
- Replies: 2
- Views: 351
Programming/Drawing Projectiles
Hey Everyone, So I'm at work on a Space Invaders clone and I'm at the point where I'd like to start implementing the projectiles(bullets). I've never done something like this before and was hoping I could get a few ideas as how to go about it. I'm not entirely sure if I should store the bullets in a...
- Tue Jun 09, 2009 1:08 pm
- Forum: General/Off-Topic
- Topic: How to make money
- Replies: 25
- Views: 1854
Re: How to make money
lol.......wut?
- Tue Jun 09, 2009 9:26 am
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 863393
Re: Post every time you beat a game.
Fallout 3 finally. Will likely download the DLC later on this month. Great game, anti-climactic ending.
- Tue Jun 09, 2009 9:09 am
- Forum: Reviews
- Topic: Final Fantasy VII
- Replies: 20
- Views: 16060
Re: Final Fantasy VII
4 was amazing. I thougt 5 was absolutely horrible due to difficulty level and storyline. 5's take on the battle system was win, though. Unfortunately 6,8,9 are the only FFs that I have yet to play. XD You reeeeeeeaalllly need to play 6. What an excellent game. It's where the storytelling in FF real...
- Mon Jun 08, 2009 10:00 pm
- Forum: General/Off-Topic
- Topic: Why it's a bad idea to go on vacation...
- Replies: 11
- Views: 1243
Re: Why it's a bad idea to go on vacation...
I had this same thing happen to me when I called out sick one day except it was saran wrap. They even went as far as to individually wrap each and every one of my pens and pencils. There was not one item left on my desk untouched. I wonder if my colleagues got any work done that day...
- Mon Jun 08, 2009 9:48 pm
- Forum: Programming Discussion
- Topic: [SOLVED]Help with SDL/C++ Space Invaders Clone
- Replies: 5
- Views: 693
Re: Help with SDL/C++ Space Invaders Clone
Sometimes all you need is an extra set of eyes
That was it! I knew I must have overlooked something stupid. Also good idea for omitting the switch statement. I'll definitely implement it that way.
That was it! I knew I must have overlooked something stupid. Also good idea for omitting the switch statement. I'll definitely implement it that way.