Search found 160 matches

by lotios611
Fri Jul 23, 2010 1:12 pm
Forum: Game Development
Topic: Evolution SDK
Replies: 16
Views: 2312

Re: Dream Team SDK

I'm having troubles with some code. I'm trying to implement a dynamic 2D vector class. I've been working on it for the past weeks, and nothing I've tried worked. I don't mind using pointers if It'll be easier that way. Here's the code: #ifndef DYNAMIC_ARRAY_2D_H #define DYNAMIC_ARRAY_2D_H #include <...
by lotios611
Thu Jul 22, 2010 9:02 am
Forum: Game Development
Topic: Evolution SDK
Replies: 16
Views: 2312

Re: Dream Team SDK

I've decided to switch to SFML to decrease the amount of code I have to write. Also, "It's a boy!" was said at my birth.
by lotios611
Thu Jul 15, 2010 4:05 pm
Forum: Game Development
Topic: Evolution SDK
Replies: 16
Views: 2312

Re: Dream Team SDK

I don't have much done yet, but you could check out the code I have at the google code page for this project.
by lotios611
Mon Jul 12, 2010 6:57 pm
Forum: Game Development
Topic: Evolution SDK
Replies: 16
Views: 2312

Evolution SDK

I am developing a 2D SDK. The SDK consists of a reusable engine that uses SFML which draws heavily on Qt's design, and a level editor written in Qt.
by lotios611
Mon Jun 28, 2010 4:15 pm
Forum: Programming Discussion
Topic: [SOLVED] Help with Declaration Problem
Replies: 19
Views: 1503

Re: Help with Declaration Problem

I think it should be

Code: Select all

#include "mapeditor.h"
class mapEditor;
by lotios611
Fri May 28, 2010 6:31 pm
Forum: Game Development
Topic: VC++2008 Projects for toLua++
Replies: 0
Views: 1771

VC++2008 Projects for toLua++

I've seen a lot of people having troubles with compiling toLua++. I had that problem too. Finally, I found these project files . All it needs is a little directory adjustment and it should work fine. To switch from compiling the library to compiling the exe, goto Project->tolua++ Properties->Configu...
by lotios611
Fri May 28, 2010 5:14 pm
Forum: Game Development
Topic: IRC?
Replies: 4
Views: 706

Re: IRC?

Server: irc.freenode.net
Channel: #elysian_shadows
by lotios611
Fri May 28, 2010 4:21 pm
Forum: Game Development
Topic: IRC?
Replies: 4
Views: 706

Re: The Chaos Rift AIM Screennames Thread

Or, you could just use the IRC.
by lotios611
Fri May 28, 2010 3:44 pm
Forum: Programming Discussion
Topic: SAT Question
Replies: 9
Views: 749

Re: SAT Question

I think I'm doing it really wrong or at least inefficiently but I really want to understand this.
by lotios611
Thu May 27, 2010 4:26 pm
Forum: Programming Discussion
Topic: SAT Question
Replies: 9
Views: 749

Re: SAT Question

Fixed, but it still doesn't work.
by lotios611
Thu May 27, 2010 2:37 pm
Forum: Programming Discussion
Topic: SAT Question
Replies: 9
Views: 749

SAT Question

I'm trying to implement the SAT and have been having some troubles. Here's some code: This method returns true no matter what. //Collision.cpp bool Collision::PolygonPolygonCollision(Polygon &a, Polygon &b) { //The axis to project onto Vector2 axisToProjectOnto; //The minimum and maximum pro...
by lotios611
Mon May 24, 2010 3:40 pm
Forum: Art, Music, and Design
Topic: My first attempt at pixeling a sword.
Replies: 15
Views: 3387

Re: My first attempt at pixeling a sword.

I like you version. Where is your lighting source? To me it look like it's the upper left.
by lotios611
Sun May 16, 2010 1:50 pm
Forum: Programming Discussion
Topic: VC++ 2010
Replies: 11
Views: 1035

Re: VC++ 2010

Yeah that wasn't dickish, and I personally really like vc++ 2010 :D Me too, I don't see why everyones been hating on it I havent had one problem with it yet. Have you guys tried it with SFML? I had so many problems setting it up (at least when VC++2010 was in beta) until finally I moved back to 2008.
by lotios611
Tue May 11, 2010 5:45 am
Forum: Programming Discussion
Topic: Drawing items to the screen with scrolling
Replies: 3
Views: 420

Re: Drawing items to the screen with scrolling

Ginto8 wrote:
lotios611 wrote:It sounds like there's a signed int in there somewhere.
you mean unsigned ;)
Oops, I must of looked to fast.