Search found 160 matches
- Fri Jul 23, 2010 1:12 pm
- Forum: Game Development
- Topic: Evolution SDK
- Replies: 16
- Views: 2312
Re: Dream Team SDK
I'm having troubles with some code. I'm trying to implement a dynamic 2D vector class. I've been working on it for the past weeks, and nothing I've tried worked. I don't mind using pointers if It'll be easier that way. Here's the code: #ifndef DYNAMIC_ARRAY_2D_H #define DYNAMIC_ARRAY_2D_H #include <...
- Thu Jul 22, 2010 9:02 am
- Forum: Game Development
- Topic: Evolution SDK
- Replies: 16
- Views: 2312
Re: Dream Team SDK
I've decided to switch to SFML to decrease the amount of code I have to write. Also, "It's a boy!" was said at my birth.
- Thu Jul 15, 2010 4:05 pm
- Forum: Game Development
- Topic: Evolution SDK
- Replies: 16
- Views: 2312
Re: Dream Team SDK
I don't have much done yet, but you could check out the code I have at the google code page for this project.
- Mon Jul 12, 2010 6:57 pm
- Forum: Game Development
- Topic: Evolution SDK
- Replies: 16
- Views: 2312
Evolution SDK
I am developing a 2D SDK. The SDK consists of a reusable engine that uses SFML which draws heavily on Qt's design, and a level editor written in Qt.
- Wed Jul 07, 2010 5:17 pm
- Forum: Programming Discussion
- Topic: just a quick, basic question about SDL
- Replies: 3
- Views: 366
- Mon Jun 28, 2010 4:15 pm
- Forum: Programming Discussion
- Topic: [SOLVED] Help with Declaration Problem
- Replies: 19
- Views: 1503
Re: Help with Declaration Problem
I think it should be
Code: Select all
#include "mapeditor.h"
class mapEditor;
- Fri May 28, 2010 6:31 pm
- Forum: Game Development
- Topic: VC++2008 Projects for toLua++
- Replies: 0
- Views: 1771
VC++2008 Projects for toLua++
I've seen a lot of people having troubles with compiling toLua++. I had that problem too. Finally, I found these project files . All it needs is a little directory adjustment and it should work fine. To switch from compiling the library to compiling the exe, goto Project->tolua++ Properties->Configu...
- Fri May 28, 2010 5:14 pm
- Forum: Game Development
- Topic: IRC?
- Replies: 4
- Views: 706
Re: IRC?
Server: irc.freenode.net
Channel: #elysian_shadows
Channel: #elysian_shadows
- Fri May 28, 2010 4:21 pm
- Forum: Game Development
- Topic: IRC?
- Replies: 4
- Views: 706
Re: The Chaos Rift AIM Screennames Thread
Or, you could just use the IRC.
- Fri May 28, 2010 3:44 pm
- Forum: Programming Discussion
- Topic: SAT Question
- Replies: 9
- Views: 749
Re: SAT Question
I think I'm doing it really wrong or at least inefficiently but I really want to understand this.
- Thu May 27, 2010 4:26 pm
- Forum: Programming Discussion
- Topic: SAT Question
- Replies: 9
- Views: 749
Re: SAT Question
Fixed, but it still doesn't work.
- Thu May 27, 2010 2:37 pm
- Forum: Programming Discussion
- Topic: SAT Question
- Replies: 9
- Views: 749
SAT Question
I'm trying to implement the SAT and have been having some troubles. Here's some code: This method returns true no matter what. //Collision.cpp bool Collision::PolygonPolygonCollision(Polygon &a, Polygon &b) { //The axis to project onto Vector2 axisToProjectOnto; //The minimum and maximum pro...
- Mon May 24, 2010 3:40 pm
- Forum: Art, Music, and Design
- Topic: My first attempt at pixeling a sword.
- Replies: 15
- Views: 3387
Re: My first attempt at pixeling a sword.
I like you version. Where is your lighting source? To me it look like it's the upper left.
- Sun May 16, 2010 1:50 pm
- Forum: Programming Discussion
- Topic: VC++ 2010
- Replies: 11
- Views: 1035
Re: VC++ 2010
Yeah that wasn't dickish, and I personally really like vc++ 2010 :D Me too, I don't see why everyones been hating on it I havent had one problem with it yet. Have you guys tried it with SFML? I had so many problems setting it up (at least when VC++2010 was in beta) until finally I moved back to 2008.
- Tue May 11, 2010 5:45 am
- Forum: Programming Discussion
- Topic: Drawing items to the screen with scrolling
- Replies: 3
- Views: 420
Re: Drawing items to the screen with scrolling
Oops, I must of looked to fast.Ginto8 wrote:you mean unsignedlotios611 wrote:It sounds like there's a signed int in there somewhere.