Search found 160 matches

by lotios611
Tue May 11, 2010 5:44 am
Forum: Programming Discussion
Topic: error with switch statement
Replies: 9
Views: 591

Re: error with switch statement

Actually both versions are valid switch statements. Oh really? I had no idea, never seen that before. { and } just indicate a block, which is pretty much any piece of code with its own scope. So his code is syntactically valid, except for the case STATE_TITLE: line, because that gets preprocessed t...
by lotios611
Tue May 11, 2010 5:32 am
Forum: Programming Discussion
Topic: Removing glow around pictures
Replies: 24
Views: 1807

Re: Removing glow around pictures

Yes, but using alpha colors will be slow as hell compared to colorkeying. Oh you musta been using SDL_HWSURFACE and other hw accelerated stuff... I forgot SDL had that ;) I think you two are talking about 2 different things. What K-Bal is doing is using PNG's that already have part of the image tra...
by lotios611
Sun May 09, 2010 5:44 pm
Forum: Programming Discussion
Topic: Drawing items to the screen with scrolling
Replies: 3
Views: 420

Re: Drawing items to the screen with scrolling

It sounds like there's a signed int in there somewhere.
by lotios611
Sat May 08, 2010 6:54 pm
Forum: Programming Discussion
Topic: Dilemma with SDL screen surface
Replies: 7
Views: 706

Re: Dilemma with SDL screen surface

You don't even need to have an SDL_Surface for the screen. All you have to do is when you initialize the screen, do "SDL_SetVideoMode(args);" then when you want access to the screen, you do "SDL_GetVideoSurface();"
by lotios611
Wed May 05, 2010 3:53 pm
Forum: Programming Discussion
Topic: VC++ 2010 Express Release Problem
Replies: 22
Views: 1376

Re: VC++ 2010 Express Release Problem

I've had issues with VS2010 as well. I'd move back to 2008.
by lotios611
Sun May 02, 2010 5:41 pm
Forum: Programming Discussion
Topic: Questions on Using Lua in my Engine
Replies: 16
Views: 1037

Re: Questions on Using Lua in my Engine

[quote="LeonBlade"] Also, I'm currently creating static functions for the lua scripts, example: lua_register(L, "CreateSprite", CreateSprite_Lua); int CreateSprite_Lua(lua_State *L) { // code goes here } Why don't you use toLua++? It should be able to handle anything you want.
by lotios611
Sat May 01, 2010 6:14 pm
Forum: Programming Discussion
Topic: coding improvement
Replies: 13
Views: 1219

Re: coding improvement

I think you shouldn't free the buffer because it is managed by SDL and SDL might try to free the buffer after you've freed it, which would cause a segmentation fault. The segmentation fault that you're getting from freeing the surfaces means that you're trying to access those surfaces after they're ...
by lotios611
Sat May 01, 2010 5:56 pm
Forum: Programming Discussion
Topic: coding improvement
Replies: 13
Views: 1219

Re: coding improvement

You free the surface when you don't need it anymore.
by lotios611
Wed Apr 28, 2010 12:43 pm
Forum: Programming Discussion
Topic: Separating Axis Theorem For The Rest Of Us.
Replies: 11
Views: 6110

Re: Separating Axis Theorem For The Rest Of Us.

I found another tutorial. From what I've read so far, it seems to explain SAT pretty good. I was totally lost before reading this. Now I understand a bit more.
by lotios611
Tue Apr 27, 2010 2:38 pm
Forum: Programming Discussion
Topic: SDL drawing to screen
Replies: 3
Views: 444

Re: SDL drawing to screen

Why don't you just do this?

Code: Select all

SDL_Rect area = {0, 0, 100, 100};
SDL_FillRect(buffer, area, 0xAAAAAA);
by lotios611
Tue Apr 27, 2010 8:00 am
Forum: Programming Discussion
Topic: What does this code mean?
Replies: 3
Views: 399

Re: What does this code mean?

You should really learn to use google. So far, almost everything that you've asked about would be easily answerable using google. To answer your question, it fills in an SDL_Rect with the color that you tell it to. The first argument tells it where to fill in the rectangle. The second argument tells...
by lotios611
Tue Apr 20, 2010 2:54 pm
Forum: Game Development
Topic: Your ideal free game development environment
Replies: 23
Views: 2525

Re: Your ideal free game development environment

Compiler/IDE: MS VS 2008 Express (going to get 2010) Don't get 2010, stick with the solid 2008 version imo ;) I have 2010 pro, got it the other day from msdnaa and i really like it so far, theres some really nice features. Don't be put off getting it ;) Unless they fixed it, SFML doesn't like 2010....
by lotios611
Mon Apr 12, 2010 9:28 am
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 37923

Re: Blade Brothers Engine: Creating my first 2D Game Engine

What's inflexible about it? you have drop-in OpenGL any-time, I believe it's made upon OGL. You have access to shaders. You wouldn't be doing much more if you did it in 2D OGL. You can always use bass if you really need to instead of the audio, but from what I've seen its good enough. I've never lo...
by lotios611
Sun Apr 11, 2010 6:23 pm
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 37923

Re: Blade Brothers Engine: Creating my first 2D Game Engine

Binary. Seriously though, I guess I meant "inflexible." I need to be more precise with my words.
by lotios611
Sun Apr 11, 2010 6:20 pm
Forum: Programming Discussion
Topic: Issue with SFML
Replies: 12
Views: 1152

Re: Issue with SFML

Did you add "sfml-window-d.lib" to your linker?