Search found 160 matches
- Mon Apr 02, 2012 11:18 am
- Forum: Game Development
- Topic: Could someone compile my game for windows?
- Replies: 4
- Views: 2360
Re: Could someone compile my game for windows?
I borrowed a computer and compiled it myself.
- Sun Apr 01, 2012 5:24 pm
- Forum: Game Development
- Topic: Could someone compile my game for windows?
- Replies: 4
- Views: 2360
Re: Could someone compile my game for windows?
I uploaded it to http://pastebin.com/ExA2B9Fp. I have a github account at https://github.com/shanepelletier if that's what you meant.short wrote:where do you host your source code?
- Fri Mar 30, 2012 8:00 am
- Forum: Game Development
- Topic: Could someone compile my game for windows?
- Replies: 4
- Views: 2360
Could someone compile my game for windows?
I made a game using SFML and would like to have a windows version. However, I have no access to a windows machine. Could someone compile my game for windows?
Here's the code:http://pastebin.com/ExA2B9Fp
Here's the code:http://pastebin.com/ExA2B9Fp
- Fri Mar 16, 2012 3:36 pm
- Forum: Programming Discussion
- Topic: Generating and using code during runtime
- Replies: 26
- Views: 8051
Re: Generating and using code during runtime
Sounds like what you want is a genetic algorithm.
- Thu Jan 05, 2012 2:54 pm
- Forum: Programming Discussion
- Topic: Collision Resolution Help
- Replies: 2
- Views: 1046
Re: Collision Resolution Help
Thanks for your help, I got it working by copying your code in the other tutorial. I understand how it's done now.
- Thu Jan 05, 2012 12:35 pm
- Forum: Programming Discussion
- Topic: Collision Resolution Help
- Replies: 2
- Views: 1046
Collision Resolution Help
I'm trying to implement the method of collision resolution described here and I can't get it to work. Here's the code: bool IsCollision(Rectangle rectangleA, Rectangle rectangleB) { if (rectangleA.x < rectangleB.x + rectangleB.w && rectangleA.x + rectangleA.w > rectangleB.x && rectan...
- Wed Oct 26, 2011 7:49 am
- Forum: Game Development
- Topic: Manaforge Tower Defense
- Replies: 88
- Views: 21973
Re: Accela Tower Defense
What about Wine? I think that provides DirectX for Linux and possibly Mac.
- Tue Oct 18, 2011 7:29 am
- Forum: Programming Discussion
- Topic: data storage
- Replies: 17
- Views: 4163
Re: data storage
When should you use a database then?LeonBlade wrote:This. There's no need for a database, you're better off making something yourself which does exactly what you need without all the unneeded SQL stuff which is slow and useless for a game.GyroVorbis wrote:...Roll your own.
- Wed Aug 10, 2011 8:58 am
- Forum: Programming Discussion
- Topic: smfl rpg tutorial?
- Replies: 5
- Views: 1482
Re: smfl rpg tutorial?
Dose anyone know any tutorial on how to make a 2d rpg game in smfl? thanks :) First of all, I'm pretty sure you mean SFML. Secondly, there are tutorials for many different things like displaying stuff on the screen and getting input, but there is no complete tutorial to make an RPG in SFML. If you ...
- Sun Jul 31, 2011 3:26 pm
- Forum: General/Off-Topic
- Topic: talk about ghosts in IRC
- Replies: 16
- Views: 5586
Re: talk about ghosts in IRC
how did the ghost in the wall know your name, i find that more weird than whether it was there or not and you know how you look at a lightbulb and then look away you can still see the ghosting effect in the same shape. thats whats going on there. just my opinion I have no idea how it would know my ...
- Sun Jul 31, 2011 8:32 am
- Forum: General/Off-Topic
- Topic: talk about ghosts in IRC
- Replies: 16
- Views: 5586
Re: talk about ghosts in IRC
I hope you guys don't mind, but I'm going to post my ghost story. I few years ago, I was laying in my bed at night, and a white, misty-looking person came out of the wall and reached for me. It started calling my name, and I felt like I was getting sucked into the wall it was coming out of. I ran in...
- Thu Jul 28, 2011 10:03 am
- Forum: Programming Discussion
- Topic: My Own Lua Graphics Thing
- Replies: 29
- Views: 5390
Re: My Own Lua Graphics Thing
I'm wondering if a Lua compiler would be possible. Not something like luac, that just turns the Lua code into bytecode, which the interpreter does anyways. I'm thinking something like ghc. Wouldn't that make Lua just as fast as C?
- Mon Jun 27, 2011 7:14 am
- Forum: Programming Discussion
- Topic: Artificial Stupidity
- Replies: 25
- Views: 3830
Re: Artificial Stupidity
I don't think you're understandng my problem. Just as an example, imagine that the AI's x and y both start at 0 and the gem's x and y are 201 and 448.The AI would start increasing it's x by 2 because it is less than the gem's x. Once the AI got to 200, 0, it would increase it's x to 2, but then on ...
- Sun Jun 26, 2011 3:46 pm
- Forum: Programming Discussion
- Topic: Artificial Stupidity
- Replies: 25
- Views: 3830
Re: Artificial Stupidity
I don't think you're understandng my problem. Just as an example, imagine that the AI's x and y both start at 0 and the gem's x and y are 201 and 448.The AI would start increasing it's x by 2 because it is less than the gem's x. Once the AI got to 200, 0, it would increase it's x to 2, but then on t...
- Sat Jun 25, 2011 7:36 pm
- Forum: Programming Discussion
- Topic: Artificial Stupidity
- Replies: 25
- Views: 3830
Re: Artificial Stupidity
Alright, I fixed my problem by adding a few if statements that checked to see if the AI was less than 2 pixels away from the gem, and if it was, only move one pixel (if I wanted to, I could abstract it so that it would check to see if the gem was less than x pixels away from the AI (x being however ...