Search found 15 matches
- Fri Jul 31, 2009 8:25 am
- Forum: Programming Discussion
- Topic: A 'for' Problem
- Replies: 1
- Views: 287
A 'for' Problem
I loaded an object [square-like model] and copied it 9 times into the memory using GDK. What I'm trying to do is position that object, something like this: http://www.imagesl.info/imagine/Anonymous/Anonymous/9.png But I can't do it right. Here's what I tried so far: Attempt1: for(WorldObjects = 1; W...
- Wed Jul 29, 2009 4:48 pm
- Forum: Programming Discussion
- Topic: Nintendo DS Homebrew: Where to start?
- Replies: 17
- Views: 2748
Re: Nintendo DS Homebrew: Where to start?
I for one would recomand you to use Libnds, and not PALib, hence last time I checked PALib forces you to use an outdated version of DevkitPro. Also, the size of the .nds file is slightly bigger with PALib.
- Mon Jul 27, 2009 9:35 am
- Forum: Programming Discussion
- Topic: Nintendo DS Homebrew: Where to start?
- Replies: 17
- Views: 2748
Re: Nintendo DS Homebrew: Where to start?
I bought my Supercard from gameplay.ro, a local distribuitor from my country. In order to develop homebrew applications for the DS, I recommend using Devkitpro . You can use both C and C++. Resources: - Drunken Coders - Double.co.nz - Patater's tutorials - Devkit Pro forum I'll be back later with mo...
- Tue Jul 14, 2009 4:20 pm
- Forum: Programming Discussion
- Topic: Anything I should know about SDL before I start using it?
- Replies: 4
- Views: 550
Re: Anything I should know about SDL before I start using it?
I'm quite good with C++, did a couple of big projects for some companies in my town. Got SDL up and running. First thing I noticed is that I have to do my own functions, which really rocks my socks. I could do like a wrapper for it, and use it later one, which really pawns. Think I'm gonna enter the...
- Mon Jul 13, 2009 12:50 pm
- Forum: Programming Discussion
- Topic: Anything I should know about SDL before I start using it?
- Replies: 4
- Views: 550
Anything I should know about SDL before I start using it?
The romanian Game Dev community has started a new contest. Theme is: Scrolling SHUMP, eighter 2D or 3D. I could actually do this very easy using DarkGDK, an library with which I am quite used to, and that I used to develop most of my projects. Thing is, I'm using it for like 2 years, and I want to t...
- Mon Jul 06, 2009 11:59 am
- Forum: Game Development
- Topic: [Video Series]Tic Tac Toe - Multiplayer engine dev
- Replies: 2
- Views: 676
Re: [Video Series]Tic Tac Toe - Multiplayer engine dev
Yeah I'm thinking of getting a new mic. Glad you liked Ticky Tacky Toey ).
- Mon Jul 06, 2009 5:19 am
- Forum: Game Development
- Topic: [Video Series]Tic Tac Toe - Multiplayer engine dev
- Replies: 2
- Views: 676
[Video Series]Tic Tac Toe - Multiplayer engine dev
Since I'm on a 2 week brake from working on Swift I started working on a game idea I had in mind for a while now. The core of that game "spins" around a Tic-Tac-Toe game, so I decided to tackle that first, and code the mechanics behind the game. My aim is to develop a multiplayer Tic-Tac-T...
- Mon Jun 22, 2009 2:27 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 630028
Re: Official "Hello, World! (I'm new!)" thread
Hey Dora, nice to meet you! Can't wait to read your ideas, and maybe, who knows, help you out with some prototypes! Welcome to the forums!
- Mon Jun 22, 2009 2:24 pm
- Forum: Game Development
- Topic: What puts you "In the mood" to dev?
- Replies: 30
- Views: 5423
Re: What puts you "In the mood" to dev?
Yeah, I know what you mean! I remember working on the jump code for Swift(re-writing it for the 12th time I think), and I was really down, but somehow I managed to fix some bugs with it, and tweak it! When I saw that Xelu(the designer) didn't have any thing bad to say about it, I was extremely happy...
- Mon Jun 22, 2009 2:18 pm
- Forum: Programming Discussion
- Topic: [C++/DarkGDK]Gravity Simulation
- Replies: 0
- Views: 1863
[C++/DarkGDK]Gravity Simulation
A small piece of code i did not to long ago, that "simulates" the earth gravity! Kinda buggy, but maybe someone will find it useful. Utub Link #include "DarkGDK.h" #include "SC_Collision.h" #include "math.h" void MovementSiColliziune(); float gravity = -0.28f;...
- Mon Jun 22, 2009 5:02 am
- Forum: Game Development
- Topic: What puts you "In the mood" to dev?
- Replies: 30
- Views: 5423
Re: What puts you "In the mood" to dev?
I usually get really enthusiastic when a game idea suddenly pops into my head, and I start making a prototype! Then I just have to find ways to keep my enthusiasm at a high level, if I want to finish the project.
- Sun Jun 21, 2009 10:27 am
- Forum: Programming Discussion
- Topic: making character walk by itself
- Replies: 7
- Views: 894
Re: making character walk by itself
You can position 2 "objects"! Lets say you have the NPC (N), Object A and object B, and you want him to go from A to B! You do something like this: Point object N to Object B coordinates. Move object N. If object N is close to object B, point object N towards object A. If N is close to A, ...
- Sun Jun 21, 2009 5:10 am
- Forum: Programming Discussion
- Topic: What is your game programming library/ies of choice
- Replies: 32
- Views: 2667
Re: What is your game programming library/ies of choice
I usually go for DarkGDK(DrX Wrapper) and FMOD.
- Sat Jun 20, 2009 8:58 pm
- Forum: General/Off-Topic
- Topic: Official "Hello, World! (I'm new!)" thread
- Replies: 821
- Views: 630028
Re: Official "Hello, World! (I'm new!)" thread
Hm... now what was I supposed to do? Agh yeah, check the ReadMe1St post. Done! Ok, Hi guys! My name is Zapakitul, and I'm an 18 year old game developer entuziast from Romania. I love coding, playing on my nintendo DS, getting my arse handed over by my Dog @ wrestling and sleeping! So... hi!
- Sat Jun 20, 2009 8:24 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 186895
Re: What projects are you currently working on?
/OffTopic: Hey guys! Found out about ES on youtube, after a friend gave me a link. I like your videos, but i need to catch up with the dev (currently on on the 7th episode). /OnTopic: Name : Swift Type : 2.5D Puzzler/Platformer Platform : Windows PC! Thinking of a Linux, and DS port in the near futu...