I came.X Abstract X wrote:Beautiful.GroundUpEngine wrote:SEXY!!pritam wrote:Here's what I've come up with so far for the logo.
Search found 241 matches
- Wed Aug 18, 2010 3:24 am
- Forum: General/Off-Topic
- Topic: E-Newsletter?
- Replies: 125
- Views: 21521
Re: E-Newsletter?
- Wed Aug 18, 2010 3:23 am
- Forum: Art, Music, and Design
- Topic: Good Sprite Application
- Replies: 13
- Views: 4393
Re: Good Sprite Application
Wolfire once posted an article about doing pixel art in PS.
http://blog.wolfire.com/2010/01/How-to- ... -Photoshop
http://blog.wolfire.com/2010/01/How-to- ... -Photoshop
- Tue Aug 17, 2010 6:36 am
- Forum: Game Development
- Topic: Allegro vs SDL vs SFML (yea, many outdated topics out here)
- Replies: 19
- Views: 8695
Re: Allegro vs SDL vs SFML (yea, many outdated topics out here)
At the beginning I used 1.6 too, but as soon as I worked on a network-game there were some limitations that made me switch to 2.0.
- Fri Aug 13, 2010 2:37 am
- Forum: Programming Discussion
- Topic: Winsock2 linker error
- Replies: 2
- Views: 477
Re: Winsock2 linker error
You mean why doesnt the header file include the libs? Good question, I think this is because you would have to declare your path to the lib inside the .h file ( e.g #link LibLib.Lib ) - so if multiple people work on the same project that would be pretty annoying to change it all the time. But I thin...
- Tue Aug 10, 2010 2:31 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 41397
Re: Blade Brothers Engine: Creating my first 2D Game Engine
Cool, screenies :3
Looks nice so far - keep up the good work!
Looks nice so far - keep up the good work!
- Sun Aug 08, 2010 11:16 am
- Forum: Game Development
- Topic: What API do YOU use and why?
- Replies: 12
- Views: 7365
Re: What API do YOU use and why?
Stupid poll - lets me only select one option
I use SFML and OpenGL
I use SFML and OpenGL
- Sat Aug 07, 2010 4:09 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 41397
Re: Blade Brothers Engine: Creating my first 2D Game Engine
As far as I know a process like this is used in most modern games - but I never thought about an actual implementation - and it doesnt even sound that complicate :D
Gonna have to test this...
Gonna have to test this...
- Sat Aug 07, 2010 6:17 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 41397
Re: Blade Brothers Engine: Creating my first 2D Game Engine
Uhm Leon, one thing I might add. bool Sprite::OnDraw(SpriteTexture texture, Vector2 position, SDL_Rect tile) { glBindTexture(GL_TEXTURE_2D, texture.texture); glBegin(GL_QUADS); { float min_x = (float)(tile.x)/texture.width; float min_y = (float)(tile.y)/texture.height; float max_x = (float)(tile.x +...
- Sat Aug 07, 2010 6:09 am
- Forum: Programming Discussion
- Topic: Question on Lua
- Replies: 4
- Views: 557
Re: Question on Lua
Nah, you dont want to use textfiles, as you would have to write everything yourself. And scripting and programming is often pretty much the same. On both you have an idea an you have to make it happen. ( So you make a game ) So basically, you have 2 choices on how to implement this, both with Pros a...
- Sat Aug 07, 2010 5:47 am
- Forum: Game Development
- Topic: You Can't Stay Awake [Competition Game]
- Replies: 47
- Views: 9696
Re: You Can't Stay Awake [Competition Game]
Try to google Mono Framework, Sir!
- Fri Aug 06, 2010 8:32 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 41397
Re: Blade Brothers Engine: Creating my first 2D Game Engine
You calculate wrong what part of the texture each quad should use.
Thats the only possible error I can think of.
Maybe post code.
Maybe not.
Thats the only possible error I can think of.
Maybe post code.
Maybe not.
- Thu Aug 05, 2010 8:23 am
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 41397
Re: Blade Brothers Engine: Creating my first 2D Game Engine
I'm currently online with my mobile phone so I can't post any links or so - but as far as I remember you have to create the screen in sdl with a special flag in order to use sdl functions with sdl ( something like sdl_blit) - and if I remember correctly there is a note in the docs that this shouldnt...
- Wed Aug 04, 2010 11:16 am
- Forum: General/Off-Topic
- Topic: Penny Arcade Expo 2010 Seattle
- Replies: 10
- Views: 1488
Re: Penny Arcade Expo 2010 Seattle
Haha thank you for the link.EccentricDuck wrote: Also, I want to hear Jonathan Coulton. Cody Monkey anyone?
http://www.youtube.com/watch?v=5W_wd9Qf0IE
This song is awesome :D
- Tue Aug 03, 2010 1:09 pm
- Forum: Programming Discussion
- Topic: Question on Lua
- Replies: 4
- Views: 557
Re: Question on Lua
First, you need to know exactly what you want to do with the scripting language. Do you make new gamemodes with it? Do you want to make new enemies/world object/...? Do you want to make something like render independent shaders? ( like Quake has? ) Then, you have to decide what people should use you...
- Mon Aug 02, 2010 1:38 pm
- Forum: Current Events and Science/Technology
- Topic: Man gets paid to smoke pot! O_o
- Replies: 7
- Views: 1935
Re: Man gets paid to smoke pot! O_o
I hope that Marijauna will become legal someday.
I personally dont smoke - but I read about it and it said that it isnt as bad as alcohol in terms of hurting your body.
Also, I've never seen a high person who gets agressive - but alot of people who get agressive when they are drunk.
I personally dont smoke - but I read about it and it said that it isnt as bad as alcohol in terms of hurting your body.
Also, I've never seen a high person who gets agressive - but alot of people who get agressive when they are drunk.