Search found 241 matches
- Wed May 12, 2010 3:37 pm
- Forum: Programming Discussion
- Topic: Vb6 and winsock...
- Replies: 7
- Views: 953
Re: Vb6 and winsock...
I know a little c++ but probably not enough to do the samething, but I could try. Although I haven't worked with a graphics library yet. If you want to make a GUI, you can try Qt. It has a simple network interface. SFML also has a very easy to use network library. If you use SFML for network, downl...
- Mon May 03, 2010 10:53 am
- Forum: Programming Discussion
- Topic: Questions on Using Lua in my Engine
- Replies: 16
- Views: 1046
Re: Questions on Using Lua in my Engine
@LeonBlade
If you want a scripting language only for testing purposes, try AngelScript (google it).
Its a C/C++ style scripting language - and if build in correctly you can just copy&past the code from the script in the actual code.
If you want a scripting language only for testing purposes, try AngelScript (google it).
Its a C/C++ style scripting language - and if build in correctly you can just copy&past the code from the script in the actual code.
- Wed Apr 28, 2010 4:42 pm
- Forum: General Gaming
- Topic: Steam on Linux
- Replies: 17
- Views: 3366
Re: Steam on Linux
Isnt there a feature called 'Steam Cloud' what does exactly this?Trask wrote: 1 change I would love Steam to do is to keep my SAVE files on their server, especially since I have my laptop and desktop that I commonly game off of.
- Fri Apr 23, 2010 3:54 pm
- Forum: General/Off-Topic
- Topic: Mega Man Movie Trailer
- Replies: 19
- Views: 1729
Re: Mega Man Movie Trailer
Gotta see this!
By the way - is it just me or does Roll really look like a guy ( or IS it a guy? :O )
By the way - is it just me or does Roll really look like a guy ( or IS it a guy? :O )
- Thu Apr 22, 2010 2:45 pm
- Forum: Programming Discussion
- Topic: Render to Texture?
- Replies: 8
- Views: 903
Re: Render to Texture?
Is this also used for monitors and stuff?
Like in hl2? Or is this a 'render target'?
Like in hl2? Or is this a 'render target'?
- Wed Apr 21, 2010 12:49 pm
- Forum: Game Development
- Topic: Your ideal free game development environment
- Replies: 23
- Views: 2531
Re: Your ideal free game development environment
You missed:dejai wrote:
![Image](http://www.stupidedia.org/images/5/56/Strgaltentf.jpg)
- Tue Apr 20, 2010 9:01 am
- Forum: Game Development
- Topic: Your ideal free game development environment
- Replies: 23
- Views: 2531
Re: Your ideal free game development environment
Compiler/IDE: CodeBlocks ( on Windows and Linux )
Library/Engine: SFML, OpenGL, AngelScript and wxWidgets
Image Editor: Most of the time Paint ( XP ) and GIMP
Library/Engine: SFML, OpenGL, AngelScript and wxWidgets
Image Editor: Most of the time Paint ( XP ) and GIMP
- Tue Apr 06, 2010 5:33 pm
- Forum: Programming Discussion
- Topic: <SOLVED>Trouble With Template
- Replies: 3
- Views: 386
Re: <SOLVED>Trouble With Template
http://www.garry.tv/?p=1314
Here you go ;D
Here you go ;D
- Fri Apr 02, 2010 10:53 am
- Forum: General/Off-Topic
- Topic: New Youtube
- Replies: 27
- Views: 3376
Re: New Youtube
I hate it! I looks ugly, it feels clumsy and I cant even look at the video description without shifting all the comments out of sight. And every time, the video description is a little bit longer than usual ( like the one from the Elysian Shadows Revolution: Episode 2 ) it just shifts everything far...
- Tue Mar 30, 2010 4:54 pm
- Forum: General Gaming
- Topic: PS3 and OpenGL ES
- Replies: 14
- Views: 2766
Re: PS3 and OpenGL ES
The PS3 will run current versions of Yellow Dog Linux (YDL). You've always been able to program for the PS3. They used to use an API called CTM (Close To Metal) for GPGPU processing which was developed by AMD. They scrapped it for OpenCL, so the CBE officially supports OpenCL at this point. In term...
- Tue Mar 30, 2010 1:17 pm
- Forum: General Gaming
- Topic: PS3 and OpenGL ES
- Replies: 14
- Views: 2766
Re: PS3 and OpenGL ES
I may be wrong - but as far as I know Ps3 supports OpenGL ES - but it isnt the way to go.
I read somewhere that it uses its own API for rendering ( forgot the name of it =/ )
I read somewhere that it uses its own API for rendering ( forgot the name of it =/ )
- Mon Mar 29, 2010 4:29 pm
- Forum: Programming Discussion
- Topic: What is wrong with this Linked List destructor?
- Replies: 21
- Views: 1501
Re: What is wrong with this Linked List destructor?
I'm not sure - but where's the Constructor for LinkedList?
Maybe you didnt set first to NULL?
Maybe you didnt set first to NULL?
- Mon Mar 29, 2010 4:05 pm
- Forum: General/Off-Topic
- Topic: Forray Into The Land Of Linux
- Replies: 17
- Views: 1673
Re: Forray Into The Land Of Linux
Linux is tough to learn, but once you learn it you can do SO much with it. Keep up the good work! :mrgreen: I don't think that i.e. Ubuntu 9.10 is harder to learn than Windows 7 if you have absolutely no computer background. Things work different but not harder/easier. I myself have a virtual machi...
- Mon Mar 29, 2010 3:59 pm
- Forum: Programming Discussion
- Topic: What is wrong with this Linked List destructor?
- Replies: 21
- Views: 1501
Re: What is wrong with this Linked List destructor?
Do you set everytime you create a new object the pointer to the next element to NULL?
And by the way, start writing NULL instead of "0" for pointer comparisons![Wink ;)](./images/smilies/icon_wink.gif)
And by the way, start writing NULL instead of "0" for pointer comparisons
![Wink ;)](./images/smilies/icon_wink.gif)
- Sun Mar 28, 2010 7:45 am
- Forum: Game Development
- Topic: N00b Question concearning DOS console apps in C++
- Replies: 4
- Views: 575
Re: N00b Question concearning DOS console apps in C++
Hey and welcome!
Should do it!
Next time try to google it![Wink ;)](./images/smilies/icon_wink.gif)
Code: Select all
#include <windows.h>
system("cls");
Next time try to google it
![Wink ;)](./images/smilies/icon_wink.gif)