Search found 241 matches

by Milch
Sun Mar 28, 2010 3:46 am
Forum: Programming Discussion
Topic: Level Editor With wxWidgets (C++)
Replies: 1
Views: 402

Re: Level Editor With wxWidgets (C++)

I'm currently also developing my own leveleditor in wxWidgets! It isnt that hard at the beginning, the only real problem is that I can't get it to run on Non-Dev Machines. I'm using MinGW and compiled it with threads, and thats the problem. It crashes everytime it loads up mingw10.dll ( the .dll for...
by Milch
Sat Mar 27, 2010 6:00 am
Forum: Programming Discussion
Topic: 4 bytes can pack a whole lot.
Replies: 9
Views: 738

Re: 4 bytes can pack a whole lot.

Pretty cool!
Learned about that in school a half year ago, but never thought about using it this way :lol:
by Milch
Sat Mar 27, 2010 5:55 am
Forum: General/Off-Topic
Topic: How does your workspace look?
Replies: 35
Views: 5177

How does your workspace look?

Hey!
I'm just curious how the workspaces of you guys look.

To start, I'll post mine:

Image
by Milch
Mon Mar 22, 2010 12:49 pm
Forum: Game Development
Topic: Blade Brothers Engine: Creating my first 2D Game Engine
Replies: 272
Views: 37399

Re: Blade Brothers Engine: Creating my first 2D Game Engine

I did the same thing on my engine.
This gave me the chance to rewrite everything to make it more modular and add a bunch of new features ( like implementing AngelScript ).
So do it!
by Milch
Thu Mar 18, 2010 12:40 pm
Forum: General/Off-Topic
Topic: Facebook getting more views then google?
Replies: 4
Views: 576

Re: Facebook getting more views then google?

This is so...unexpected... :shock:
by Milch
Sun Mar 07, 2010 10:16 am
Forum: General/Off-Topic
Topic: About My Avatar
Replies: 8
Views: 664

Re: About My Avatar

=O
Didnt know that this is even possible <.<
by Milch
Wed Mar 03, 2010 11:15 am
Forum: General/Off-Topic
Topic: [GroundUpEngine] Drunk design
Replies: 13
Views: 978

Re: [GroundUpEngine] Drunk design

If I had to do a server/client system, I would go after Valves approach:
http://developer.valvesoftware.com/wiki ... Networking
by Milch
Wed Mar 03, 2010 12:39 am
Forum: Current Events and Science/Technology
Topic: 10 year project destroyed by Activision
Replies: 7
Views: 1647

Re: 10 year project destroyed by Activision

I've read it on Gamasutra, really sad story.
Never thought that Activision would do something like that =/
by Milch
Tue Mar 02, 2010 8:43 am
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 114212

Re: [GroundUpEngine] 3D Engine Progress

Great update!
2 questions:

How do you load md5 models? Are you using a lib? Any reference would be nice!

The console looks like the one in source...no - its exactly the same ;D
Is this just a single window or did you wrote a whole GUI System?
by Milch
Sun Feb 21, 2010 5:54 am
Forum: General/Off-Topic
Topic: Free photoshop alternative?
Replies: 11
Views: 1104

Re: Free photoshop alternative?

I dont know if GIMP supports it, but you could give it a try: http://www.gimp.org/
by Milch
Sun Jan 24, 2010 11:19 am
Forum: General/Off-Topic
Topic: Youtube bullshit
Replies: 11
Views: 1035

Re: Youtube bullshit

RyanPridgeon wrote:Fucking Youtube :P

I'm curious, do Vimeo users have to put up with this shit aswell?
Yeah, they do.
Read this blogpost http://blog.wolfire.com/2009/01/vimeowned/
by Milch
Sat Jan 23, 2010 5:29 am
Forum: General/Off-Topic
Topic: Drunk as fuck
Replies: 14
Views: 1725

Re: Drunk as fuck

You are not the only one.
I also code everytime I'm drunk :lol:
by Milch
Thu Jan 14, 2010 11:04 am
Forum: Programming Discussion
Topic: [SOLVED]OpenGL and SDL regular lags
Replies: 10
Views: 870

Re: [SOLVED]OpenGL and SDL regular lags

Wow - something strange happened.
I changed this and that - and came to the conclusion that NOTHING was wrong.
I took out my fps-function and reimplemented it again and all of a sudden everything worked with no lag oO
MinGW is strange...or am I? <.<
by Milch
Thu Jan 14, 2010 6:44 am
Forum: Art, Music, and Design
Topic: Games you'd like to see remade (or demade?)
Replies: 120
Views: 18160

Re: Games you'd like to see remade (or demade?)

A new classic "Banjo Kazooie" without cars and this stuff.
Just played it on N64 and its GREAT!
by Milch
Thu Jan 14, 2010 6:42 am
Forum: Programming Discussion
Topic: [SOLVED]OpenGL and SDL regular lags
Replies: 10
Views: 870

Re: OpenGL and SDL regular lags

Thank you, Lord Pingas ;D
I just checked my fps-regulating function - this is where the lag came from. :D