Search found 241 matches
- Sun Mar 28, 2010 3:46 am
- Forum: Programming Discussion
- Topic: Level Editor With wxWidgets (C++)
- Replies: 1
- Views: 402
Re: Level Editor With wxWidgets (C++)
I'm currently also developing my own leveleditor in wxWidgets! It isnt that hard at the beginning, the only real problem is that I can't get it to run on Non-Dev Machines. I'm using MinGW and compiled it with threads, and thats the problem. It crashes everytime it loads up mingw10.dll ( the .dll for...
- Sat Mar 27, 2010 6:00 am
- Forum: Programming Discussion
- Topic: 4 bytes can pack a whole lot.
- Replies: 9
- Views: 738
Re: 4 bytes can pack a whole lot.
Pretty cool!
Learned about that in school a half year ago, but never thought about using it this way![Laughing :lol:](./images/smilies/icon_lol.gif)
Learned about that in school a half year ago, but never thought about using it this way
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Sat Mar 27, 2010 5:55 am
- Forum: General/Off-Topic
- Topic: How does your workspace look?
- Replies: 35
- Views: 5177
How does your workspace look?
Hey!
I'm just curious how the workspaces of you guys look.
To start, I'll post mine:
![Image](http://www.foopics.com/get/ae4051b96ed0ff82794ec587abaf09a6/0)
I'm just curious how the workspaces of you guys look.
To start, I'll post mine:
- Mon Mar 22, 2010 12:49 pm
- Forum: Game Development
- Topic: Blade Brothers Engine: Creating my first 2D Game Engine
- Replies: 272
- Views: 37399
Re: Blade Brothers Engine: Creating my first 2D Game Engine
I did the same thing on my engine.
This gave me the chance to rewrite everything to make it more modular and add a bunch of new features ( like implementing AngelScript ).
So do it!
This gave me the chance to rewrite everything to make it more modular and add a bunch of new features ( like implementing AngelScript ).
So do it!
- Thu Mar 18, 2010 12:40 pm
- Forum: General/Off-Topic
- Topic: Facebook getting more views then google?
- Replies: 4
- Views: 576
Re: Facebook getting more views then google?
This is so...unexpected... ![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
- Sun Mar 07, 2010 10:16 am
- Forum: General/Off-Topic
- Topic: About My Avatar
- Replies: 8
- Views: 664
Re: About My Avatar
=O
Didnt know that this is even possible <.<
Didnt know that this is even possible <.<
- Wed Mar 03, 2010 11:15 am
- Forum: General/Off-Topic
- Topic: [GroundUpEngine] Drunk design
- Replies: 13
- Views: 978
Re: [GroundUpEngine] Drunk design
If I had to do a server/client system, I would go after Valves approach:
http://developer.valvesoftware.com/wiki ... Networking
http://developer.valvesoftware.com/wiki ... Networking
- Wed Mar 03, 2010 12:39 am
- Forum: Current Events and Science/Technology
- Topic: 10 year project destroyed by Activision
- Replies: 7
- Views: 1647
Re: 10 year project destroyed by Activision
I've read it on Gamasutra, really sad story.
Never thought that Activision would do something like that =/
Never thought that Activision would do something like that =/
- Tue Mar 02, 2010 8:43 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 114212
Re: [GroundUpEngine] 3D Engine Progress
Great update!
2 questions:
How do you load md5 models? Are you using a lib? Any reference would be nice!
The console looks like the one in source...no - its exactly the same ;D
Is this just a single window or did you wrote a whole GUI System?
2 questions:
How do you load md5 models? Are you using a lib? Any reference would be nice!
The console looks like the one in source...no - its exactly the same ;D
Is this just a single window or did you wrote a whole GUI System?
- Sun Feb 21, 2010 5:54 am
- Forum: General/Off-Topic
- Topic: Free photoshop alternative?
- Replies: 11
- Views: 1104
Re: Free photoshop alternative?
I dont know if GIMP supports it, but you could give it a try: http://www.gimp.org/
- Sun Jan 24, 2010 11:19 am
- Forum: General/Off-Topic
- Topic: Youtube bullshit
- Replies: 11
- Views: 1035
Re: Youtube bullshit
Yeah, they do.RyanPridgeon wrote:Fucking Youtube :P
I'm curious, do Vimeo users have to put up with this shit aswell?
Read this blogpost http://blog.wolfire.com/2009/01/vimeowned/
- Sat Jan 23, 2010 5:29 am
- Forum: General/Off-Topic
- Topic: Drunk as fuck
- Replies: 14
- Views: 1725
Re: Drunk as fuck
You are not the only one.
I also code everytime I'm drunk![Laughing :lol:](./images/smilies/icon_lol.gif)
I also code everytime I'm drunk
![Laughing :lol:](./images/smilies/icon_lol.gif)
- Thu Jan 14, 2010 11:04 am
- Forum: Programming Discussion
- Topic: [SOLVED]OpenGL and SDL regular lags
- Replies: 10
- Views: 870
Re: [SOLVED]OpenGL and SDL regular lags
Wow - something strange happened.
I changed this and that - and came to the conclusion that NOTHING was wrong.
I took out my fps-function and reimplemented it again and all of a sudden everything worked with no lag oO
MinGW is strange...or am I? <.<
I changed this and that - and came to the conclusion that NOTHING was wrong.
I took out my fps-function and reimplemented it again and all of a sudden everything worked with no lag oO
MinGW is strange...or am I? <.<
- Thu Jan 14, 2010 6:44 am
- Forum: Art, Music, and Design
- Topic: Games you'd like to see remade (or demade?)
- Replies: 120
- Views: 18160
Re: Games you'd like to see remade (or demade?)
A new classic "Banjo Kazooie" without cars and this stuff.
Just played it on N64 and its GREAT!
Just played it on N64 and its GREAT!
- Thu Jan 14, 2010 6:42 am
- Forum: Programming Discussion
- Topic: [SOLVED]OpenGL and SDL regular lags
- Replies: 10
- Views: 870
Re: OpenGL and SDL regular lags
Thank you, Lord Pingas ;D
I just checked my fps-regulating function - this is where the lag came from. :D
I just checked my fps-regulating function - this is where the lag came from. :D