Search found 241 matches
- Wed Jan 13, 2010 1:54 pm
- Forum: Programming Discussion
- Topic: [SOLVED]OpenGL and SDL regular lags
- Replies: 10
- Views: 875
[SOLVED]OpenGL and SDL regular lags
Hey! In my SDL+OpenGL program I experienc regular lags every 5 seconds or so. It does that on every pc I tested - from ultra low to ultra high. I cant post the whole sourcecode because its a large project and I just wanted to know if anyone experienced similar problems with SDL+OpenGL. ( or only wit...
- Wed Jan 06, 2010 8:52 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 116163
- Wed Jan 06, 2010 8:45 am
- Forum: General Gaming
- Topic: First Console?
- Replies: 71
- Views: 12393
Re: First Console?
My first console was a N64 too. I loved all those adventure games like Banjoo Kazooie ( both games ) and Mario N64. Recently I found out that there is a game called Conker and played it on a N64 Emulator - its about a squirrel that has a hangover and the game is about finding a way home. Man, thats ...
- Tue Jan 05, 2010 11:38 am
- Forum: General/Off-Topic
- Topic: Censorship gone crazy
- Replies: 13
- Views: 1121
Re: Censorship gone crazy
I think video games should be considered as art and not as a stupid game for kids. Movies like Saw are also considered as art and so would not be censored at all. Honestly, I never played a game with more blood spread than Saw. When it comes to censoring, I always have to think about something that ...
- Tue Jan 05, 2010 11:19 am
- Forum: General/Off-Topic
- Topic: Schools`
- Replies: 51
- Views: 4524
Re: Schools`
Who can? ;D
- Tue Jan 05, 2010 8:28 am
- Forum: General/Off-Topic
- Topic: Youtube 'Destiny Brothers' Laugh
- Replies: 5
- Views: 674
Re: Youtube 'Destiny Brothers' Laugh
How old is he? 16 or older?
I think I had such dreams when I was 10 years old...<.<
I think I had such dreams when I was 10 years old...<.<
- Tue Jan 05, 2010 6:43 am
- Forum: Game Development
- Topic: Difference between MUD and MMORPG
- Replies: 7
- Views: 1484
Re: Difference between MUD and MMORPG
I dont know exactly what a MUD is - but from the games you named, all of them are not realtime.
WoW,Guildwars -> realtime
Ogame,Travian -> not realtime
So it isnt possible.
WoW,Guildwars -> realtime
Ogame,Travian -> not realtime
So it isnt possible.
- Tue Jan 05, 2010 6:09 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 116163
Re: [GroundUpEngine] 3D Engine Progress
What model format are you using at the moment?
I think somewhere in this topic I've read .obj - but isn't .obj only for static geometry?
I think somewhere in this topic I've read .obj - but isn't .obj only for static geometry?
- Tue Jan 05, 2010 6:07 am
- Forum: General/Off-Topic
- Topic: Schools`
- Replies: 51
- Views: 4524
Re: Schools`
I think it depends 100% on the teacher. If a teacher sucks - the whole subject sucks. My whole classe failed at a test because the teacher was unable to explain ANYTHING - GREAT! Our teacher in programming is just awful. We should learn C in the second grade, but we learn somekind of C/C++. Most of ...
- Sun Jan 03, 2010 6:13 pm
- Forum: Game Development
- Topic: Best Console for a beginner to program on?
- Replies: 16
- Views: 2472
Re: Best Console for a beginner to program on?
I think Wii is also a great console to dev for.
Theres also a SDL-port for Wii - see here: http://wiibrew.org/wiki/Sdl
Here are a few tutorials for deving on Wii http://www.codemii.com/category/wii-pro ... tutorials/
Theres also a SDL-port for Wii - see here: http://wiibrew.org/wiki/Sdl
Here are a few tutorials for deving on Wii http://www.codemii.com/category/wii-pro ... tutorials/
- Sun Jan 03, 2010 5:27 pm
- Forum: Programming Discussion
- Topic: Multithreading
- Replies: 3
- Views: 479
Re: Multithreading
So if I got it right - semaphores are locking a variable.
So the other thread still has to wait until its unlocked, right? =/
So the other thread still has to wait until its unlocked, right? =/
- Sun Jan 03, 2010 6:25 am
- Forum: Programming Discussion
- Topic: Multithreading
- Replies: 3
- Views: 479
Multithreading
Hey! So I'm thinking of implementing multithreading in my latest game. I thought about it alot and came up with two solutions. 1. Make a rendering thread and a logic thread. The problem is - that most of the time one of the threads will be idle. Example: I'm rendering the scene with my thread - but ...
- Sat Jan 02, 2010 1:42 pm
- Forum: General/Off-Topic
- Topic: I just lol'd so hard
- Replies: 31
- Views: 4475
Re: I just lol'd so hard
I write all my games in Lua only.
Who needs C/C++?
Lua ftw!
Who needs C/C++?
Lua ftw!
- Sat Jan 02, 2010 1:31 pm
- Forum: Art, Music, and Design
- Topic: Direct _
- Replies: 25
- Views: 5276
Re: Direct _
I dont get this video.
Its like: "DirectX11 has waaaayy more polygons than DirectX10"
So whats the point with DirectX11? More polygons - less fps?
Can someone please explain this to me?
Its like: "DirectX11 has waaaayy more polygons than DirectX10"
So whats the point with DirectX11? More polygons - less fps?
Can someone please explain this to me?
- Sat Jan 02, 2010 10:51 am
- Forum: Art, Music, and Design
- Topic: Direct _
- Replies: 25
- Views: 5276
Re: Direct _
DirectX is a windows api for displaying graphics on your monitor.
So it tells your graphic card what to render and how.
http://en.wikipedia.org/wiki/DirectX
So it tells your graphic card what to render and how.
http://en.wikipedia.org/wiki/DirectX