Game Engine Architecture - most ot the book is about theory - and what methods are used in todays game developement. The code samples are written in C++
http://www.amazon.de/Game-Engine-Archit ... 913&sr=8-1
Search found 241 matches
- Tue Dec 22, 2009 9:15 am
- Forum: Game Development
- Topic: Books For Development
- Replies: 13
- Views: 1918
- Sun Dec 20, 2009 4:21 am
- Forum: Programming Discussion
- Topic: Distributing SDL Projects With Visual Studio
- Replies: 5
- Views: 547
Re: Distributing SDL Projects With Visual Studio
Do you sent the .exe with the SDL.dll?
And keep in mind that Visual Studio uses a framework.
And keep in mind that Visual Studio uses a framework.
- Thu Dec 17, 2009 8:09 am
- Forum: General/Off-Topic
- Topic: What is the best antivirus software?
- Replies: 14
- Views: 796
Re: What is the best antivirus software?
aamesxdavid is right! The problem with antivirus software is, that the companies cant keep up with the virus programmers. So they invented some sort of heuristic detection. But heuristic is soo useless - in most of the cases its just annoying and detects harmless programs. In some cases, antivirus s...
- Wed Dec 16, 2009 3:29 pm
- Forum: Programming Discussion
- Topic: (Collision Detection) Move Object 1 To Edge Of Object 2
- Replies: 13
- Views: 4566
Re: (Collision Detection) Move Object 1 To Edge Of Object 2
The problem with briad-phase algorithms is, that I have no idea how to implement it. For example, say I'm using the quad tree method. I do know how to reduce the field beeing checked until each quad has a given size. ( btw. excellent articel on gamedev.net about quadtrees ) http://www.gamedev.net/re...
- Wed Dec 16, 2009 12:34 pm
- Forum: Programming Discussion
- Topic: Language (script) enquiry
- Replies: 12
- Views: 779
Re: Language (script) enquiry
Ah - cool stuff with C# and Linux.
Looked at Mono and it looks pretty awesome.
Thank you for that ;D
Looked at Mono and it looks pretty awesome.
Thank you for that ;D
- Wed Dec 16, 2009 8:14 am
- Forum: Game Development
- Topic: Average Joe Sidescroller
- Replies: 8
- Views: 1113
Re: Average Joe Sidescroller
Great game so far! But I've found a bug - when I run down the red ramp and walk of it - and immediately press the other direction when I'm off the ramp - the gravity gets wired, because if I jump after that, I just fly upwards. Question: What programming language are you using, and what libs are you...
- Wed Dec 16, 2009 8:02 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 116165
Re: [GroundUpEngine] 3D Engine Progress
What are you using for the network part?
Do you use WinAPI, a lib or do you code it by hand?
Do you use WinAPI, a lib or do you code it by hand?
- Wed Dec 16, 2009 7:59 am
- Forum: Programming Discussion
- Topic: (Collision Detection) Move Object 1 To Edge Of Object 2
- Replies: 13
- Views: 4566
Re: (Collision Detection) Move Object 1 To Edge Of Object 2
@Jake Separating Axis Theorem is imo pretty complicated - and is kind of expensive - as Falco mentioned before. So a better approach would be to combine different ways of collision detection. For example: It would be useless to check collision between Object A and Object B if Object A is at one corn...
- Wed Dec 16, 2009 7:47 am
- Forum: Programming Discussion
- Topic: Language (script) enquiry
- Replies: 12
- Views: 779
Re: Language (script) enquiry
From what I've heard, Actionscript is pretty easy compared to other languages. But its still powerfull. My thoughts on C# and C++? C# uses a framework and it is from Microsoft. So you cant use it on Linux. C++ ( not Visual C++ ) has compilers for Windows,Linux and Mac - so you can use it on any OS. ...
- Tue Dec 15, 2009 8:55 am
- Forum: Programming Discussion
- Topic: (Collision Detection) Move Object 1 To Edge Of Object 2
- Replies: 13
- Views: 4566
Re: (Collision Detection) Move Object 1 To Edge Of Object 2
@GyroVorbis
How do you handle the collision today in Elysian Shadows?
What I've seen from your video is that youre using the separating axes theorem for the actual collision - but do you still loop through each element with each element?
How do you handle the collision today in Elysian Shadows?
What I've seen from your video is that youre using the separating axes theorem for the actual collision - but do you still loop through each element with each element?
- Fri Dec 11, 2009 3:23 pm
- Forum: General Gaming
- Topic: Christmas Games
- Replies: 4
- Views: 1233
Re: Christmas Games
Merry Gear Solid is really fun to play.
http://www.superfundungeonrun.com/total ... ygear.html
http://www.superfundungeonrun.com/total ... ygear.html
- Thu Nov 12, 2009 2:08 pm
- Forum: General/Off-Topic
- Topic: Go Programming Language?
- Replies: 25
- Views: 3805
Re: Go Programming Language?
Google is some sort of Microsoft clone.
Microsoft copies things, and Google does also.
I'm sure that someday there will be a Google Console...
Google will take over the world!
Microsoft copies things, and Google does also.
I'm sure that someday there will be a Google Console...
Google will take over the world!
- Thu Nov 12, 2009 2:01 pm
- Forum: Art, Music, and Design
- Topic: Elysian Shadows + Vista?
- Replies: 31
- Views: 5448
Re: Elysian Shadows + Vista?
Afaik it depends on the compiler, not on what you access with your code.
Correct me if i'm wrong.
Correct me if i'm wrong.
- Mon Nov 09, 2009 11:12 am
- Forum: General Gaming
- Topic: Post every time you beat a game.
- Replies: 629
- Views: 866898
Re: Post every time you beat a game.
Speedrun ( 2h 42mins ) with or without the stair skip bug on final bowser?
- Sat Nov 07, 2009 2:20 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 163794
Re: What projects are you currently working on?
It's coded in C++ with SDL. We're working on it since beginning of september and it goes pretty well for our first big SDL project. The game is called "PureMan" and it is about a guy traveling in space and killing bad guys. Unfortunately there is no real story planned. But who knows ;D It ...