Search found 23 matches
- Sun Mar 27, 2011 5:20 pm
- Forum: General/Off-Topic
- Topic: IRC lulz
- Replies: 316
- Views: 105566
Re: IRC lulz
[00:17] <N64VSNES> ....Changing the subject. [00:17] * ChanServ sets mode: +o dandymcgee [00:18] <Firzen_> like when choosing your education N64VSNES? [00:18] <Firzen_> oooh, dandy is opping up [00:18] * ChanServ sets mode: -o dandymcgee [00:18] <D-e-X> That's so hot dandy... [00:18] <Firzen_> and ...
- Sun Mar 13, 2011 1:01 am
- Forum: General/Off-Topic
- Topic: IRC lulz
- Replies: 316
- Views: 105566
Re: IRC lulz
From ##xna, but it was too hilarious not to post it. [02:30] * Pepsi1x (~an@cpc4-live19-2-0-cust208.know.cable.virginmedia.com) has joined ##xna [02:31] * Pepsi1x1 (~an@cpc4-live19-2-0-cust208.know.cable.virginmedia.com) Quit (Ping timeout: 250 seconds) [02:39] * Pepsi1x (~an@cpc4-live19-2-0-cust208...
- Mon Feb 28, 2011 2:33 pm
- Forum: Programming Discussion
- Topic: 16 Bit Assembly (NASM) Looping issues
- Replies: 8
- Views: 2055
Re: 16 Bit Assembly (NASM) Looping issues
Oh I just remembered. In real mode you kind of use 16 bit assembly, but you can use 32 bit adressing mode in asm. In "real" 16 bit programming that's of course not possible. So the topic implied that you had some issue with adressing in 16-bit mode. And I have to admit that I am not compet...
- Sat Feb 26, 2011 2:51 pm
- Forum: Programming Discussion
- Topic: 16 Bit Assembly (NASM) Looping issues
- Replies: 8
- Views: 2055
Re: 16 Bit Assembly (NASM) Looping issues
Well, what lodsb does is load a byte from memory and put it into the al register. So if you only check wether al is zero then obviously you step past your buffer. I mean in asm exactly what you programmed happens. There is no hidden layer or anything, you just need to understand memory adressing and...
- Sat Feb 26, 2011 8:20 am
- Forum: Programming Discussion
- Topic: Help a noob?
- Replies: 23
- Views: 3413
Re: Help a noob?
Like some people already pointed out. You are learning the basics of the programming language. What you learn is how to do maths in the program, what a class is, how to fetch input or generate random numbers. All that good stuff. And once you know all that and you understand the basics, THEN you wil...
- Fri Feb 25, 2011 6:07 pm
- Forum: Programming Discussion
- Topic: 16 Bit Assembly (NASM) Looping issues
- Replies: 8
- Views: 2055
Re: 16 Bit Assembly (NASM) Looping issues
Well, I see that you wrote a bootloader there, the 0x7C00 and the 0xAA55 kind of give it away. ^^ In general I would recommend to write "Real Mode Assembly" instead of 16 Bit Assembly, because those have a different implication immo. Anyways, regarding your code there are a few things I'd ...
- Fri Feb 25, 2011 3:59 pm
- Forum: Programming Discussion
- Topic: 16 Bit Assembly (NASM) Looping issues
- Replies: 8
- Views: 2055
Re: 16 Bit Assembly (NASM) Looping issues
It seems that only word and dword are supported tokens there and db is not.
[edit] Sorry if my help is not that great on nasm, I only use asm on embedded platforms recently and there you specify the size you operate with anyway[/edit]
[edit] Sorry if my help is not that great on nasm, I only use asm on embedded platforms recently and there you specify the size you operate with anyway[/edit]
- Fri Feb 25, 2011 3:37 pm
- Forum: Programming Discussion
- Topic: 16 Bit Assembly (NASM) Looping issues
- Replies: 8
- Views: 2055
Re: 16 Bit Assembly (NASM) Looping issues
http://www.google.com/search?client=ubu ... 8&oe=utf-8
Then the first hit tells you:
Then the first hit tells you:
you need to use a size specifier so the assembler knows what size your source operand is:
mov dword [testing], 5
- Thu Feb 17, 2011 5:29 am
- Forum: Programming Discussion
- Topic: Keeping teams motivated
- Replies: 20
- Views: 2668
Re: Keeping teams motivated
I want a sammich!
- Thu Feb 17, 2011 4:21 am
- Forum: Game Development
- Topic: Youtube: Getting Started... Really ?
- Replies: 4
- Views: 1345
Re: Youtube: Getting Started... Really ?
I guess I won't speek for everyone here with this, but here is the advice I'd give you nevertheless. What is important is to have an overall concept of how things in your game will work together in the beginning. And I really mean that, if you do not know how you want each part of your game to inter...
- Sat Feb 12, 2011 3:33 am
- Forum: Art, Music, and Design
- Topic: Misc pixel art dump
- Replies: 24
- Views: 6696
Re: Misc pixel art dump
Mistake 1: forming lines prematurely If you are going to design "pixel art," please don't get a sprite together until you've gotten the majority of the drawing done! Lines are great to have, but they always leave shortly after, as they either lose interest or have nothing to do. Mistake 2...
- Sat Feb 12, 2011 3:27 am
- Forum: Programming Discussion
- Topic: Flame Painter Dev Thread
- Replies: 81
- Views: 16340
Re: Flame Painter Dev Thread
SWEEETxiphirx wrote:After 10 straight hours of work, pounding my head against a wall, and everything else imaginable
- Fri Feb 11, 2011 8:25 am
- Forum: Game Development
- Topic: Mistakes in game design (whining newbie)
- Replies: 85
- Views: 31418
Re: Mistakes in game design
While I would enjoy holding respect here (and thus be taken seriously), I really doubt that it would change anything, as you all are very stubborn. I will just say something about this real quick. Imagine you are walking along the road like you normally do and suddenly someone walks up to you and t...
- Thu Feb 10, 2011 4:27 pm
- Forum: General/Off-Topic
- Topic: IRC lulz
- Replies: 316
- Views: 105566
Re: IRC lulz
Gotta fill this page so people do not see that first post here so often anymore xD [23:25] <ImBoredAsHail> What should my goddamn name be? [23:25] <Ryan|Laptop> didnt your parents give you a name? [23:25] <Firzen_> name yourself after your girlfriend [23:25] <Firzen_> like IndexOutOfRangeException [...
- Thu Feb 10, 2011 3:11 pm
- Forum: Game Development
- Topic: What projects are you currently working on?
- Replies: 500
- Views: 186398
Re: What projects are you currently working on?
Nice day and Night Cacle, I did that once a while ago. I remember it was a pain to code. Right now I am mostly working on small tutorials on all kinds of things, so if you want anything exaplined just ask and I might very well make a video about it. At least if I know what's going on. Also, suggesti...