Search found 65 matches
- Sun Oct 31, 2010 1:18 pm
- Forum: Programming Discussion
- Topic: Dynamic Object Creation
- Replies: 5
- Views: 1191
Re: Dynamic Object Creation
Oh, thanks you guys. I completely forgot about vectors =_=.
- Sun Oct 31, 2010 3:32 am
- Forum: Programming Discussion
- Topic: Dynamic Object Creation
- Replies: 5
- Views: 1191
Dynamic Object Creation
Hello there, I've been using C++ for awhile now but just started with game development kind of recently. I recently ran into a problem when starting to work on a new game, I'm not sure if I'm missing something from basic C++ or I'm just looking at the problem wrong. Basically, I'm not sure how to dy...
- Thu Oct 21, 2010 4:10 pm
- Forum: General Gaming
- Topic: I AM NOW GETTING A 3DS!
- Replies: 25
- Views: 7762
Re: I AM NOW GETTING A 3DS!
Lets be honest here, pretty much every game studio in existence is complaining that they don't have enough money.Marx Chaotix wrote:I find it kind of strange that Capcom keeps proclaiming to also not have the "sufficiant funds" to create this game.
- Wed Oct 20, 2010 9:49 am
- Forum: Programming Discussion
- Topic: Combining SDL libs/dlls ?
- Replies: 7
- Views: 1287
Re: Combining SDL libs/dlls ?
You could use SFML; some people call it "the object oriented SDL". With SFML, you can statically link the library, so you don't have a billion DLLs. As you can tell, I don't like seeing a lot of DLLs in my project root directery either :D Hope this helps. You can statically link SDL too (...
- Mon Oct 18, 2010 9:56 am
- Forum: Programming Discussion
- Topic: Moving resources from human viewable to binary?
- Replies: 19
- Views: 2783
Re: Moving resources from human viewable to binary?
If I'm understanding what you want to do, then you might want to read these:
http://www.gamedev.net/reference/articl ... cle825.asp
http://www.gamedev.net/reference/articl ... le1991.asp
http://www.gamedev.net/reference/articl ... cle825.asp
http://www.gamedev.net/reference/articl ... le1991.asp
- Sun Oct 10, 2010 2:42 pm
- Forum: Game Development
- Topic: Pikin Stiks 2
- Replies: 12
- Views: 2983
Re: Pikin Stiks 2
Looks pretty cool, the online gameplay sounds neat as well. Are you using a client/server model for online gameplay or a client/client model? Either way, it looks cool, good luck with your project.
- Sat Oct 09, 2010 12:46 pm
- Forum: Programming Discussion
- Topic: If you have time, help with code ?
- Replies: 14
- Views: 1838
Re: If you have time, help with code ?
If you have ever run a program using linux/unix, or from any terminal for that matter it looks something like this: awk -f myFile the program you are executing is "awk" and the first parameter is -f and the second one is the name of the script that awk opens. This is just an example. In t...
- Fri Oct 08, 2010 4:49 am
- Forum: Programming Discussion
- Topic: If you have time, help with code ?
- Replies: 14
- Views: 1838
Re: If you have time, help with code ?
Haha don't waste your time just memorizing them, if you understand what they mean then you can just remember that your program accepts parameters and it needs the number of parameters (argc) and the arguments themselves (char* args[]). If you remember WHY there has to be parameters in main you can ...
- Mon Oct 04, 2010 8:29 pm
- Forum: Programming Discussion
- Topic: If you have time, help with code ?
- Replies: 14
- Views: 1838
Re: If you have time, help with code ?
Thanks for your reply, but it didnt work :evil: I made all the bothersome variables into extern variables, then made a .cpp file where I declared them as usual however it still gives me the same errors. Are you including a .cpp file somewhere? As a general rule you dont do that anyway, but if you a...
- Mon Oct 04, 2010 11:16 am
- Forum: Programming Discussion
- Topic: If you have time, help with code ?
- Replies: 14
- Views: 1838
Re: If you have time, help with code ?
Thankyou very much for your help, as expected it worked :D This is more proof I gotsta go back to learning the more advanced c++ that i skipped out on. However, now MSVC++ is spewing out a ton of errors saying things like: "unions SDL_Event event already defined in main.obj; second definition ...
- Sat Oct 02, 2010 11:58 pm
- Forum: General/Off-Topic
- Topic: Is it too late for small game development companies?
- Replies: 14
- Views: 2627
Re: Is it too late for small game development companies?
Okay, well, first off. Getting bought out is a choice; if EA Games were to contact you and say they want to publish your games you could say no, but depending on how big you already are you could be saying no to a lot of money. The chances of some people starting out in a garage and rising up to bei...
- Mon Jul 19, 2010 6:51 am
- Forum: Game Development
- Topic: Stream
- Replies: 12
- Views: 2065
Re: Stream
This.M_D_K wrote:Looks awesome!
I can't get it to run in wine properly though so probably not gonna play it any time soon (no windows install available).
Your game looks amazing though ^_^
- Wed Jul 14, 2010 4:08 pm
- Forum: Game Development
- Topic: LazyFoo is a demi god. Yet I hope he's not reading this
- Replies: 1
- Views: 746
Re: LazyFoo is a demi god. Yet I hope he's not reading this
What if he instead f making it free online, made it into a book? How much money would he have made? This is why im declaring him a demi god but hope he doesnt read this in case he gets some ideas... If he made it into a book and got the EXACT SAME exposure he probably would have made quite a bit. B...
- Fri Apr 02, 2010 8:42 pm
- Forum: General/Off-Topic
- Topic: New Youtube
- Replies: 27
- Views: 3875
Re: New Youtube
Its too bad the TEXTp part was the april fools joke, and not the new layout...
Anways, https://survey.googleratings.com/wix/p4095212.aspx is the official survey for the new layout.
Anways, https://survey.googleratings.com/wix/p4095212.aspx is the official survey for the new layout.
- Fri Apr 02, 2010 8:07 pm
- Forum: General/Off-Topic
- Topic: Shigeru Miyamoto died today at 57 years old :(
- Replies: 11
- Views: 1512
Re: Shigeru Miyamoto died today at 57 years old :(
Saw this on april 2nd, so i really had my guard down. <_<