Search found 16 matches
- Sun Aug 15, 2010 4:58 pm
- Forum: Programming Discussion
- Topic: Fstream + Enum's
- Replies: 2
- Views: 455
Re: Fstream + Enum's
Okay, thanks
- Sun Aug 15, 2010 4:07 pm
- Forum: Programming Discussion
- Topic: Fstream + Enum's
- Replies: 2
- Views: 455
Fstream + Enum's
Can you read in a word from a file with Fstream, but instead of it being read as a string, it's read as the number of an enumeration(if that made any sense). //somewhere in main.cpp enum Colors { red, blue, green }; Colors myColor; char[20] skip; void read_file() { myFile << skip; myFile << myColor;...
- Wed Jul 07, 2010 5:01 pm
- Forum: Programming Discussion
- Topic: just a quick, basic question about SDL
- Replies: 3
- Views: 401
just a quick, basic question about SDL
I just starting shifting from Allegro to SDL, and I know you can use the SDL_ttf lib to print true type fonts to the screen, but does SDL have any functions to render text natively, I mean without the extra libs?
- Sun Mar 21, 2010 8:07 pm
- Forum: Programming Discussion
- Topic: reading in maps
- Replies: 4
- Views: 421
Re: reading in maps
Ah, I've seen the tag type structure used in the Source engine, all the tags were inside of scripts, and I kind of understand the code, but I'm not very familiar with the eof function(it looks very useful though). I guess I'll have to look more into fstream or some scripting language and look back a...
- Sat Mar 20, 2010 11:32 pm
- Forum: Programming Discussion
- Topic: reading in maps
- Replies: 4
- Views: 421
reading in maps
Can you use fstream to read values into a 2D array? I have one tile array and one object array, and want to have my map values saved in text(or binary) files external to the application, then read them into the tile and object array when you reach a point on the current map. :| On a different train ...
- Fri Mar 05, 2010 11:49 pm
- Forum: Programming Discussion
- Topic: [SOLVED]file input/output
- Replies: 8
- Views: 553
Re: file input/output
Ah, that make perfect sense, using namespace std exactly as if you were using it for iostream. Thanks, the files are loading now.
- Fri Mar 05, 2010 10:57 pm
- Forum: Programming Discussion
- Topic: [SOLVED]file input/output
- Replies: 8
- Views: 553
Re: file input/output
alright, here's a snippet of some of my old code: #include <allegro.h> #include <fstream> BITMAP *buffer; BITMAP *bax; BITMAP *tile; BITMAP *start; BITMAP *character; ofstream data;//ofstream doesn't work int mode(0); int tilesize = 30; int y = 14 *tilesize; int x = 1 * tilesize; int xtile, ytile, x...
- Fri Mar 05, 2010 5:26 pm
- Forum: Programming Discussion
- Topic: [SOLVED]file input/output
- Replies: 8
- Views: 553
Re: file input/output
yeah, that's the strange thing, when I don't include my graphics lib, Fstream includes fine
- Fri Mar 05, 2010 5:18 pm
- Forum: Programming Discussion
- Topic: [SOLVED]file input/output
- Replies: 8
- Views: 553
[SOLVED]file input/output
Hey, I've been using a graphics API called Allegro(which I'm sure we've all heard of). I hear it's pretty old, but now I want to use some file i/o(for map loading, save files, etc) and I'm not sure if I can run some useful libraries like Fstream alongside Allegro(I'll try to include fstream, but it ...
- Sun Feb 28, 2010 12:04 am
- Forum: Programming Discussion
- Topic: [SOLVED]2D array assignment(C++)
- Replies: 8
- Views: 601
Re: 2D array assignment(C++)
ah, copying a previous array, great idea, thanks, I'll look into this memset function
- Sat Feb 27, 2010 1:27 pm
- Forum: Programming Discussion
- Topic: [SOLVED]2D array assignment(C++)
- Replies: 8
- Views: 601
[SOLVED]2D array assignment(C++)
A pretty basic question, I know: when I declare a 2D array... int map[5][5] = { {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0}, {0,0,0,0,0} } the code is fine, when I assign part of an array... map[3][2] = 1; but I want to know if there is a way I can assign all of an arrays values at once much ...
- Thu Aug 27, 2009 8:24 pm
- Forum: Game Development
- Topic: Style of gameplay
- Replies: 6
- Views: 1030
Re: Style of gameplay
Fair enough, fair enough, what you say is true.
- Wed Aug 26, 2009 11:43 pm
- Forum: Game Development
- Topic: Style of gameplay
- Replies: 6
- Views: 1030
Re: Style of gameplay
okay, I get the picture, maybe I'm thinking of something else, but...
...and you expect to use my engine...honestly?wearymemory wrote:I'm not going to use your engine if you don't make it versatile. Gosh.
- Wed Aug 26, 2009 8:11 pm
- Forum: Game Development
- Topic: Style of gameplay
- Replies: 6
- Views: 1030
Style of gameplay
Which do you prefer:
overview, side-scrolling, tactics/SRPG(grid-based), scrolling overview, first person?
I'm making an engine for overview style of gameplay and not sure if I want to implement scrolling, so I want to hear your opinions
overview, side-scrolling, tactics/SRPG(grid-based), scrolling overview, first person?
I'm making an engine for overview style of gameplay and not sure if I want to implement scrolling, so I want to hear your opinions
- Wed Aug 19, 2009 12:09 am
- Forum: Game Development
- Topic: tiles and objects and such
- Replies: 2
- Views: 616
Re: tiles and objects and such
ah, I got how you did it, thanks =]