Search found 835 matches
- Thu Dec 17, 2009 5:35 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
Model looks like the Lego Man. (not a bad thing) ahaha, however this Lego Man is gunna tear some shit up! :lol: [img] What the hell? Is that a Lego terrorist? :lol: Your engine looks awesome, and your progress is incredible. Keep it up, and the models look pretty good too. ahahaha ye just messing a...
- Thu Dec 17, 2009 4:47 pm
- Forum: Game Development
- Topic: Average Joe Sidescroller
- Replies: 8
- Views: 1194
Re: Average Joe Sidescroller
Pretty snazzy! I have wanted to try blitz3D, but I don't wanna try too hard because I would rather use a different language for programming, and if it's too easy, or I spend too much time learning I wouldn't want to switch :D Well I've seen some pretty crazy stuff in blitz3D and a lot of people hav...
- Thu Dec 17, 2009 1:18 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
ahaha, however this Lego Man is gunna tear some shit up!dandymcgee wrote:Model looks like the Lego Man. (not a bad thing)
- Thu Dec 17, 2009 7:08 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
haha Thanks BroK-Bal wrote:Seriously, you need some lighting But you are making great progress! Go ahead and kick some ass
I just started redoing the lighting cus it doesn't really look quite right atmo, also the model loader should be able to load vertex normals real soon :D
- Wed Dec 16, 2009 6:23 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
New Model: ~ Textured Soldier /w Camo Rifle 8-) http://groundupengine.webs.com/photos/Some-3D-Models/man.jpg ~ Back to 3rd person view The models do not look polished in-game because they don't have fancy modifiers e.g. smoothing or high-level subdivisions, but the textures make them look more reali...
- Wed Dec 16, 2009 1:00 pm
- Forum: Game Development
- Topic: Average Joe Sidescroller
- Replies: 8
- Views: 1194
Re: Average Joe Sidescroller
Dude that sidescroller looks sweet and the ingame level editor is great!
That green guy ahaha
That green guy ahaha
- Wed Dec 16, 2009 9:30 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
Looks awesome, man!! Glad you like it! :P When a decent game is made from the engine, I'll see if I can make a completely different game using at least half the code 8-) I had a look at your 'Dark Kingdoms v1.2.1' your Batch is nice! You could make a 2D rpg out of it, in C++ maybe ;) What are you u...
- Tue Dec 15, 2009 7:58 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
New content: ~ Small FPS test done, so the engine can support different game styles ~ 1st person view /w mouse control ~ simple color textured model ~ simple game logic working The Client-Server stuff is still being made but I have tested game data packets bewteen multiple IP addresses which was a s...
- Sun Dec 13, 2009 1:48 pm
- Forum: *(NULL) - Posts You Shouldn't Make
- Topic: WTF I"M ong to
- Replies: 16
- Views: 13419
Re: WTF I"M ong to
GyroVorbis wrote:Rofl my waffles.
- Sat Dec 12, 2009 8:43 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
Small update: ~The engine has a bit cleaner code now for example: ------------------------------------------------------------------------------- To initialize a player -> GUE::Player[x, y, z, rotation, animation frame] To update a player -> GUE::Player.update[new_x, new_y, new_z, new_rotation, new_...
- Sat Dec 12, 2009 5:13 pm
- Forum: Programming Discussion
- Topic: [SOLVED] SFML Help
- Replies: 19
- Views: 2717
Re: [SOLVED] SFML Help
Gratz on solving your problem, defiantly a great IDE to uselotios611 wrote:I solved it by going back to VC++ 2008. Thanks for all of the help.
- Thu Dec 10, 2009 5:00 pm
- Forum: Game Development
- Topic: zaEngine+ActionWizardMagic - project
- Replies: 7
- Views: 939
Re: zaEngine+ActionWizardMagic - project
Looking good 5 starsSanshin77 wrote:Update #2:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.
- Thu Dec 10, 2009 2:32 pm
- Forum: Game Development
- Topic: Chess Project
- Replies: 11
- Views: 1771
Re: Chess Project
Looks sweet, nice graphics!
- Wed Dec 09, 2009 1:12 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
will dodandymcgee wrote:Wow, this is pulling together nicely. Keep the updates coming.
- Tue Dec 08, 2009 7:35 pm
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 125974
Re: [GroundUpEngine] 3D Engine Progress
Some more stuff -> ~ New ingame console window! only has two commands atmo ~ Engine Debug and Error file writer http://groundupengine.webs.com/photos/Engine-Tests/22.jpg http://groundupengine.webs.com/photos/Engine-Tests/23.jpg In the near future I will implement more commands and some light scripti...