Search found 835 matches

by GroundUpEngine
Thu Dec 17, 2009 5:35 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

Model looks like the Lego Man. (not a bad thing) ahaha, however this Lego Man is gunna tear some shit up! :lol: [img] What the hell? Is that a Lego terrorist? :lol: Your engine looks awesome, and your progress is incredible. Keep it up, and the models look pretty good too. ahahaha ye just messing a...
by GroundUpEngine
Thu Dec 17, 2009 4:47 pm
Forum: Game Development
Topic: Average Joe Sidescroller
Replies: 8
Views: 1194

Re: Average Joe Sidescroller

Pretty snazzy! I have wanted to try blitz3D, but I don't wanna try too hard because I would rather use a different language for programming, and if it's too easy, or I spend too much time learning I wouldn't want to switch :D Well I've seen some pretty crazy stuff in blitz3D and a lot of people hav...
by GroundUpEngine
Thu Dec 17, 2009 1:18 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

dandymcgee wrote:Model looks like the Lego Man. (not a bad thing)
ahaha, however this Lego Man is gunna tear some shit up! :lol:

Image
by GroundUpEngine
Thu Dec 17, 2009 7:08 am
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

K-Bal wrote:Seriously, you need some lighting ;) But you are making great progress! Go ahead and kick some ass ;)
haha Thanks Bro :mrgreen:
I just started redoing the lighting cus it doesn't really look quite right atmo, also the model loader should be able to load vertex normals real soon :D
by GroundUpEngine
Wed Dec 16, 2009 6:23 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

New Model: ~ Textured Soldier /w Camo Rifle 8-) http://groundupengine.webs.com/photos/Some-3D-Models/man.jpg ~ Back to 3rd person view The models do not look polished in-game because they don't have fancy modifiers e.g. smoothing or high-level subdivisions, but the textures make them look more reali...
by GroundUpEngine
Wed Dec 16, 2009 1:00 pm
Forum: Game Development
Topic: Average Joe Sidescroller
Replies: 8
Views: 1194

Re: Average Joe Sidescroller

Dude that sidescroller looks sweet and the ingame level editor is great!

That green guy ahaha :lol:
by GroundUpEngine
Wed Dec 16, 2009 9:30 am
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

Looks awesome, man!! Glad you like it! :P When a decent game is made from the engine, I'll see if I can make a completely different game using at least half the code 8-) I had a look at your 'Dark Kingdoms v1.2.1' your Batch is nice! You could make a 2D rpg out of it, in C++ maybe ;) What are you u...
by GroundUpEngine
Tue Dec 15, 2009 7:58 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

New content: ~ Small FPS test done, so the engine can support different game styles ~ 1st person view /w mouse control ~ simple color textured model ~ simple game logic working The Client-Server stuff is still being made but I have tested game data packets bewteen multiple IP addresses which was a s...
by GroundUpEngine
Sun Dec 13, 2009 1:48 pm
Forum: *(NULL) - Posts You Shouldn't Make
Topic: WTF I"M ong to
Replies: 16
Views: 13419

Re: WTF I"M ong to

GyroVorbis wrote:Rofl my waffles.
Image
by GroundUpEngine
Sat Dec 12, 2009 8:43 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

Small update: ~The engine has a bit cleaner code now for example: ------------------------------------------------------------------------------- To initialize a player -> GUE::Player[x, y, z, rotation, animation frame] To update a player -> GUE::Player.update[new_x, new_y, new_z, new_rotation, new_...
by GroundUpEngine
Sat Dec 12, 2009 5:13 pm
Forum: Programming Discussion
Topic: [SOLVED] SFML Help
Replies: 19
Views: 2717

Re: [SOLVED] SFML Help

lotios611 wrote:I solved it by going back to VC++ 2008. Thanks for all of the help.
Gratz on solving your problem, defiantly a great IDE to use ;)
by GroundUpEngine
Thu Dec 10, 2009 5:00 pm
Forum: Game Development
Topic: zaEngine+ActionWizardMagic - project
Replies: 7
Views: 939

Re: zaEngine+ActionWizardMagic - project

Sanshin77 wrote:Update #2:
Edited some of the original post. I'm showing off some hours of work in a new video.
Done: HP, damage, combat, spawning and death.
Looking good 8-) 5 stars
by GroundUpEngine
Thu Dec 10, 2009 2:32 pm
Forum: Game Development
Topic: Chess Project
Replies: 11
Views: 1771

Re: Chess Project

Looks sweet, nice graphics! 8-)
by GroundUpEngine
Wed Dec 09, 2009 1:12 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

dandymcgee wrote:Wow, this is pulling together nicely. Keep the updates coming.
will do :mrgreen:
by GroundUpEngine
Tue Dec 08, 2009 7:35 pm
Forum: Game Development
Topic: 3D Graphics Engine Progress
Replies: 294
Views: 125974

Re: [GroundUpEngine] 3D Engine Progress

Some more stuff -> ~ New ingame console window! only has two commands atmo ~ Engine Debug and Error file writer http://groundupengine.webs.com/photos/Engine-Tests/22.jpg http://groundupengine.webs.com/photos/Engine-Tests/23.jpg In the near future I will implement more commands and some light scripti...