Search found 835 matches
- Thu Apr 18, 2013 12:01 pm
- Forum: Programming Discussion
- Topic: AI for the NES
- Replies: 5
- Views: 2814
Re: AI for the NES
Amazing! It's a shame that AI is my least favorite subject in uni
- Thu Apr 18, 2013 11:25 am
- Forum: Game Development
- Topic: HOW MANY Programming Languages have YOU learned?
- Replies: 26
- Views: 16036
Re: HOW MANY Programming Languages have YOU learned?
Very interesting thread! C/C++ 4 years Java 1 year, uni... Dabbled in web, scripting, and other languages Yeesh. Not many. To be honest, though, if you know one high level language really well then you pretty much know them all. Focus on programming paradigms and good design, not so much language. L...
- Sun Apr 14, 2013 2:02 pm
- Forum: General/Off-Topic
- Topic: How did you stumble across the Elysian Shadows Project?
- Replies: 32
- Views: 38037
Re: How did you stumble across the Elysian Shadows Project?
+1dense wrote:I believe I first stumbled on LusikkaMage and then saw GyroVorbis in the Featured Channels list.
- Sun Feb 17, 2013 4:41 am
- Forum: Game Development
- Topic: Rad Raygun
- Replies: 67
- Views: 91130
Re: Rad Raygun
85K freakin insane, kudos
- Sun Feb 17, 2013 4:37 am
- Forum: Art, Music, and Design
- Topic: Conceptual Talk: Realistic Game Audio
- Replies: 7
- Views: 10706
Re: Conceptual Talk: Realistic Game Audio
Have you try OpenAL?
- Fri Jan 18, 2013 4:59 pm
- Forum: Game Development
- Topic: Project "bitfield"
- Replies: 7
- Views: 6480
Re: Chronicling my CREATE Game Jam Attempt - "bitfield"
Cool project, I have recently messed around with Android development and discovered NDK could be used instead so it would be interesting to see some techniques
- Mon Jan 07, 2013 12:46 pm
- Forum: Game Development
- Topic: Rendering using your architecture?
- Replies: 9
- Views: 6275
Re: Rendering using your architecture?
God no. We haven't used #ifdefs like that in actual engine code since before the inception of libGyro... The whole point of libGyro is to give the engine a single hardware-agnostic API to call. The above approach is considered a form of compile-time polymorphism. LibGyro opts for link-time polymorp...
- Sat Jan 05, 2013 8:11 pm
- Forum: Game Development
- Topic: Rendering using your architecture?
- Replies: 9
- Views: 6275
Re: Rendering using your architecture?
I believe they use a main engine system then a group of subsystems, the main subsystem is the rendering subsystem which works uniquely because it contains drawing calls which abstract the engine software from the various hardware platforms. This abstraction is done by keeping all the platform specif...
- Thu Nov 08, 2012 8:16 am
- Forum: Game Development
- Topic: 3D pong (finished game)
- Replies: 3
- Views: 3263
Re: 3D pong (finished game)
Thanks!
PahahahaYourNerdyJoe wrote:This looks nice!
To be honest when I started the video all I did was stare at your avatar. Looked like he was dancing to the music.
- Wed Nov 07, 2012 12:08 pm
- Forum: Game Development
- Topic: 3D pong (finished game)
- Replies: 3
- Views: 3263
3D pong (finished game)
Hey guys! This is pretty much my first proper finished game since I've always programmed non-game related software or APIs/engines, it was supposed to be for Moosaders competition related to mouse controlled games but I was a bit late so I just made the game simple... You can also download from my ...
- Sat Oct 13, 2012 5:59 pm
- Forum: Programming Discussion
- Topic: Problem with OpenGL accumulation buffer
- Replies: 3
- Views: 4485
Re: Problem with OpenGL accumulation buffer
It seems to me that those trees give you all sorts of trouble xD :lol: Project's pretty dead.. but I fixed the main problem being rendering the transparent part of the trees with techniques like manual Z sorting, but this problem is just another bug due to the limitations of either the API or my kn...
- Wed Sep 05, 2012 8:52 am
- Forum: Game Development
- Topic: Brotherhood of the Raven
- Replies: 20
- Views: 14808
Re: Brotherhood of the Raven
Nice stuff, keeping it simple is a good choice!
- Wed Sep 05, 2012 8:49 am
- Forum: Programming Discussion
- Topic: [ SOLVED ]Player wont Move C++/SDL
- Replies: 8
- Views: 5168
Re: Player wont Move C++/SDL please Help
Semicolon strikes again!
- Mon Sep 03, 2012 2:35 pm
- Forum: Game Development
- Topic: Small Basic Open GL Engine
- Replies: 3
- Views: 2935
Re: Small Basic Open GL Engine
Cool project! It would be interesting to see how you import animation
- Sat Sep 01, 2012 5:10 am
- Forum: Game Development
- Topic: 3D Graphics Engine Progress
- Replies: 294
- Views: 127090