Search found 835 matches

by GroundUpEngine
Thu Apr 18, 2013 12:01 pm
Forum: Programming Discussion
Topic: AI for the NES
Replies: 5
Views: 2814

Re: AI for the NES

Amazing! It's a shame that AI is my least favorite subject in uni :lol: ;)
by GroundUpEngine
Thu Apr 18, 2013 11:25 am
Forum: Game Development
Topic: HOW MANY Programming Languages have YOU learned?
Replies: 26
Views: 16036

Re: HOW MANY Programming Languages have YOU learned?

Very interesting thread! C/C++ 4 years Java 1 year, uni... Dabbled in web, scripting, and other languages Yeesh. Not many. To be honest, though, if you know one high level language really well then you pretty much know them all. Focus on programming paradigms and good design, not so much language. L...
by GroundUpEngine
Sun Apr 14, 2013 2:02 pm
Forum: General/Off-Topic
Topic: How did you stumble across the Elysian Shadows Project?
Replies: 32
Views: 38037

Re: How did you stumble across the Elysian Shadows Project?

dense wrote:I believe I first stumbled on LusikkaMage and then saw GyroVorbis in the Featured Channels list. :)
+1 ;)
by GroundUpEngine
Sun Feb 17, 2013 4:41 am
Forum: Game Development
Topic: Rad Raygun
Replies: 67
Views: 91130

Re: Rad Raygun

85K freakin insane, kudos ;)
by GroundUpEngine
Sun Feb 17, 2013 4:37 am
Forum: Art, Music, and Design
Topic: Conceptual Talk: Realistic Game Audio
Replies: 7
Views: 10706

Re: Conceptual Talk: Realistic Game Audio

Have you try OpenAL? ;)
by GroundUpEngine
Fri Jan 18, 2013 4:59 pm
Forum: Game Development
Topic: Project "bitfield"
Replies: 7
Views: 6480

Re: Chronicling my CREATE Game Jam Attempt - "bitfield"

Cool project, I have recently messed around with Android development and discovered NDK could be used instead so it would be interesting to see some techniques ;)
by GroundUpEngine
Mon Jan 07, 2013 12:46 pm
Forum: Game Development
Topic: Rendering using your architecture?
Replies: 9
Views: 6275

Re: Rendering using your architecture?

God no. We haven't used #ifdefs like that in actual engine code since before the inception of libGyro... The whole point of libGyro is to give the engine a single hardware-agnostic API to call. The above approach is considered a form of compile-time polymorphism. LibGyro opts for link-time polymorp...
by GroundUpEngine
Sat Jan 05, 2013 8:11 pm
Forum: Game Development
Topic: Rendering using your architecture?
Replies: 9
Views: 6275

Re: Rendering using your architecture?

I believe they use a main engine system then a group of subsystems, the main subsystem is the rendering subsystem which works uniquely because it contains drawing calls which abstract the engine software from the various hardware platforms. This abstraction is done by keeping all the platform specif...
by GroundUpEngine
Thu Nov 08, 2012 8:16 am
Forum: Game Development
Topic: 3D pong (finished game)
Replies: 3
Views: 3263

Re: 3D pong (finished game)

Thanks!
YourNerdyJoe wrote:This looks nice!
To be honest when I started the video all I did was stare at your avatar. Looked like he was dancing to the music.
Pahahaha :lol:
by GroundUpEngine
Wed Nov 07, 2012 12:08 pm
Forum: Game Development
Topic: 3D pong (finished game)
Replies: 3
Views: 3263

3D pong (finished game)

Hey guys! This is pretty much my first proper finished game since I've always programmed non-game related software or APIs/engines, it was supposed to be for Moosaders competition related to mouse controlled games but I was a bit late so I just made the game simple... You can also download from my ...
by GroundUpEngine
Sat Oct 13, 2012 5:59 pm
Forum: Programming Discussion
Topic: Problem with OpenGL accumulation buffer
Replies: 3
Views: 4485

Re: Problem with OpenGL accumulation buffer

It seems to me that those trees give you all sorts of trouble xD :lol: Project's pretty dead.. but I fixed the main problem being rendering the transparent part of the trees with techniques like manual Z sorting, but this problem is just another bug due to the limitations of either the API or my kn...
by GroundUpEngine
Wed Sep 05, 2012 8:52 am
Forum: Game Development
Topic: Brotherhood of the Raven
Replies: 20
Views: 14808

Re: Brotherhood of the Raven

Nice stuff, keeping it simple is a good choice! ;)
by GroundUpEngine
Wed Sep 05, 2012 8:49 am
Forum: Programming Discussion
Topic: [ SOLVED ]Player wont Move C++/SDL
Replies: 8
Views: 5168

Re: Player wont Move C++/SDL please Help

Semicolon strikes again! :lol:
by GroundUpEngine
Mon Sep 03, 2012 2:35 pm
Forum: Game Development
Topic: Small Basic Open GL Engine
Replies: 3
Views: 2935

Re: Small Basic Open GL Engine

Cool project! It would be interesting to see how you import animation ;)