Search found 10 matches
- Sun Nov 29, 2009 11:42 pm
- Forum: Game Development
- Topic: help getting directx sdk working with dev c++
- Replies: 4
- Views: 1106
Re: help getting directx sdk working with dev c++
yeah i think i will go with what you said and go with visual c++.
- Sun Nov 29, 2009 11:13 pm
- Forum: Game Development
- Topic: help getting directx sdk working with dev c++
- Replies: 4
- Views: 1106
help getting directx sdk working with dev c++
All I can find is this link http://nexe.gamedev.net/directKnowledge/default.asp?p=DirectX%20Development%20Using%20DevCpp but im having trouble figuring this out. I downloaded MinGW and i tried typing in what they said and didn't work. It says reimp is not recognized. I am not sure if i have the path...
- Sat Nov 28, 2009 7:26 pm
- Forum: Programming Discussion
- Topic: getting into the industry (sdks or not?)
- Replies: 3
- Views: 462
Re: getting into the industry (sdks or not?)
@Andrew hmm I like the link you sent.
@k-bal yeah I want to be a programmer
@k-bal yeah I want to be a programmer
- Sat Nov 28, 2009 12:49 pm
- Forum: Programming Discussion
- Topic: getting into the industry (sdks or not?)
- Replies: 3
- Views: 462
getting into the industry (sdks or not?)
I was looking at an older topic which asks if using a program like dark gdk is a cheap way to go about programming a game. http://elysianshadows.com/phpBB3/viewtopic.php?f=6&t=2856&p=30677&hilit=dark+gdk#p30677 I want to make this hobby my career and I want to take the most efficient way...
- Thu Nov 26, 2009 11:51 pm
- Forum: Programming Discussion
- Topic: first post, first game, first problem
- Replies: 6
- Views: 648
Re: first post, first game, first problem
yeah i will need more help. Is your yahoo i.m. the same as your name on here?
- Thu Nov 26, 2009 12:17 pm
- Forum: Programming Discussion
- Topic: first post, first game, first problem
- Replies: 6
- Views: 648
Re: first post, first game, first problem
I changed what i was going to do and got it to work. Just in case your curious now it can only change to blue while your holding the down key and the space bar. i think this may work better with the idea of the game. void down() { if(dbDownKey() == 1) { dbSprite(2, 315, 200, 2); if(dbSpaceKey() == 1...
- Thu Nov 26, 2009 12:12 pm
- Forum: Game Development
- Topic: Raycaster
- Replies: 11
- Views: 2303
Re: Raycaster
So does the program recognize which way you are looking and decides to build where your looking? or am I way off? Whats the point of tracing the rays?
- Thu Nov 26, 2009 11:38 am
- Forum: Programming Discussion
- Topic: first post, first game, first problem
- Replies: 6
- Views: 648
Re: first post, first game, first problem
That did help! thank you. Don't you hate when someone gives you such a simple fix that you know, just couldn't think of. i haven't programmed in about a half a year so I'm a bit rusty, plus this is my first time using c++, I'm used to java. But thanks that helped me. It's still not doing exactly wha...
- Thu Nov 26, 2009 1:57 am
- Forum: Game Development
- Topic: Raycaster
- Replies: 11
- Views: 2303
Re: Raycaster
thats really tight. What exactly is a "Raycaster"?
- Thu Nov 26, 2009 1:28 am
- Forum: Programming Discussion
- Topic: first post, first game, first problem
- Replies: 6
- Views: 648
first post, first game, first problem
The idea is when the down key is pressed to display the red bar, when it is released it goes away (i got that to work fine) now i am trying to make the bar change from red to blue each time the space bar is pressed (whether the bar is visible or not). In the code below, the image 2 is red and image ...