That looks wondeful! :D
It's funny 'cause not long ago I was looking up some minecraft fangames but they all were just some crappy 2D remakes in gamemaker.
Be sure to keep us updated.
Search found 178 matches
- Wed Apr 06, 2011 10:05 am
- Forum: Game Development
- Topic: Minecraft remake- Crafter
- Replies: 129
- Views: 43338
- Wed Mar 23, 2011 11:17 am
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Re: Can someone please explain to me...
Thank you all kindly. :) I did take a while off programming but first I'm going to attempt to make some smaller games (platformers and such) and then I'll learn some sockets! All I really need to learn really to make a smaller game is just to learn a bit more on object oriented design then I'm all s...
- Wed Mar 23, 2011 10:26 am
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Re: Can someone please explain to me...
Nah, it's C/++.k1net1k wrote:what language are you using ? i know you said winsock, but if its c# i could possibly help with some actual code examples
- Wed Mar 23, 2011 10:20 am
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Re: Can someone please explain to me...
i would suggest looking at generic tutorials for networked server/client programs. the language or commands you send between your client and server are the only things different from how IRC or WoW networking works. I mean they do some special things to make the data travel best in the smallest pac...
- Wed Mar 23, 2011 10:10 am
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Re: Can someone please explain to me...
I think I'm starting to get a clear understanding now you put it that way. Thanks! Anyway do you have any links or what not to help me or others on this forum get started in networked game development? Dunno, first google result looks pretty good to me: http://gafferongames.com/networking-for-game-...
- Wed Mar 23, 2011 9:22 am
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Re: Can someone please explain to me...
you need server.exe and gameclient.exe you give the players the game client server.exe is setup to listen to some port (lets say port 12345) the gameclient.exe has some built in server addresses to 1) check for updates/patches 2) get a list of servers (realms/whatever) 3) when you enter username an...
- Tue Mar 22, 2011 2:43 pm
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Re: Can someone please explain to me...
Thank you both kindly. :) So, for instance, the application is the client, and when you login into a game like WOW(I have never played WOW) you are inputting your password and what not into the application in which the built in client sends that information to the server(which is another application...
- Sun Mar 20, 2011 3:14 pm
- Forum: Game Development
- Topic: Can someone please explain to me...
- Replies: 14
- Views: 3659
Can someone please explain to me...
It's a couple of questions that I just can't get my head around... I'm getting into learning networking and I don't know how the client/server model applies to games like Runescape or WOW for instance. Is the engine the actual client? And what about the server, is that like another seperate applicat...
- Fri Nov 19, 2010 8:29 am
- Forum: General/Off-Topic
- Topic: Which Screen Capture Software?
- Replies: 9
- Views: 2316
Re: Which Screen Capture Software?
Noooooo! Don't use Camstudio, it's impossible to capture anything that actually moves! Anyway, I look forward to seeing your game. Thanks! I just gotta get this font to render then I can get working on sound, then I'll get an upload on youtube... Noooooo! Don't use Camstudio, it's impossible to cap...
- Wed Nov 17, 2010 6:47 am
- Forum: General/Off-Topic
- Topic: Which Screen Capture Software?
- Replies: 9
- Views: 2316
Re: Which Screen Capture Software?
Hey thanks guys! I checked out camstudio but it doesnt really run at a decent framerate when I run my game... I also checked out hypercam and I think that one is my best bet as it runs at a decent framerate, and very smooth compared to camstudio. I'm going to finish of my little pong game then uploa...
- Mon Nov 15, 2010 9:20 am
- Forum: General/Off-Topic
- Topic: Which Screen Capture Software?
- Replies: 9
- Views: 2316
Which Screen Capture Software?
Hi.
I'm back, and I have just one question to ask and it is the following...
Which FREE screen capture software do you recommend for me to record my projects as I don't know which one will record the best with the least choppiest framerate on my Intel 4 Mobile Express GPU.
Thanks.
I'm back, and I have just one question to ask and it is the following...
Which FREE screen capture software do you recommend for me to record my projects as I don't know which one will record the best with the least choppiest framerate on my Intel 4 Mobile Express GPU.
Thanks.
- Wed Nov 03, 2010 4:14 pm
- Forum: Game Development
- Topic: Game Development Tutorials for Complete Newbs
- Replies: 4
- Views: 1266
Re: Game Development Tutorials for Complete Newbs
These videos are very nice.
I've just finished watching your engine video and I found it damn interested to say the least.
I'm hoping you do some more.
This may not mean much but you sir have earned yourself a subscriber.
I've just finished watching your engine video and I found it damn interested to say the least.
I'm hoping you do some more.
This may not mean much but you sir have earned yourself a subscriber.
- Sun Oct 03, 2010 2:38 pm
- Forum: Programming Discussion
- Topic: Collision detection, how is it done? (SFML, if that matters)
- Replies: 25
- Views: 5003
Re: Collision detection, how is it done? (SFML, if that matters)
The most basic form of collision is using bounding boxes... Basically you just want to check if two rectangles are intersecting. Let's say you have a Rectangle struct/class... It has 4 attributes; the x position, y position, the width and the height . You could then create a boolean isColliding() fu...
- Thu Sep 02, 2010 3:56 pm
- Forum: Game Development
- Topic: Gift Shuffle - NDS homebrew game
- Replies: 4
- Views: 1541
Re: Gift Shuffle - NDS homebrew game
English please.sirvolo110 wrote:no pss chido tu post
- Tue Aug 31, 2010 8:23 am
- Forum: Game Development
- Topic: 2d Map Culling OpenGL/SDL
- Replies: 6
- Views: 2288